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-rw-r--r--src/game/Mail.cpp838
1 files changed, 838 insertions, 0 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
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--- /dev/null
+++ b/src/game/Mail.cpp
@@ -0,0 +1,838 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Mail.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "UpdateMask.h"
+#include "Unit.h"
+#include "Language.h"
+#include "Database/DBCStores.h"
+
+void MailItem::deleteItem( bool inDB )
+{
+ if(item)
+ {
+ if(inDB)
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
+
+ delete item;
+ item=NULL;
+ }
+}
+
+void WorldSession::HandleSendMail(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
+
+ uint64 mailbox, unk3;
+ std::string receiver, subject, body;
+ uint32 unk1, unk2, money, COD;
+ uint8 unk4;
+ recv_data >> mailbox;
+ recv_data >> receiver;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
+
+ recv_data >> subject;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
+
+ recv_data >> body;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
+
+ recv_data >> unk1; // stationery?
+ recv_data >> unk2; // 0x00000000
+
+ MailItemsInfo mi;
+
+ uint8 items_count;
+ recv_data >> items_count; // attached items count
+
+ if(items_count > 12) // client limit
+ return;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
+
+ if(items_count)
+ {
+ for(uint8 i = 0; i < items_count; ++i)
+ {
+ uint8 item_slot;
+ uint64 item_guid;
+ recv_data >> item_slot;
+ recv_data >> item_guid;
+ mi.AddItem(GUID_LOPART(item_guid), item_slot);
+ }
+ }
+
+ recv_data >> money >> COD; // money and cod
+ recv_data >> unk3; // const 0
+ recv_data >> unk4; // const 0
+
+ items_count = mi.size(); // this is the real size after the duplicates have been removed
+
+ if (receiver.empty())
+ return;
+
+ Player* pl = _player;
+
+ uint64 rc = 0;
+ if(normalizePlayerName(receiver))
+ rc = objmgr.GetPlayerGUIDByName(receiver);
+
+ if (!rc)
+ {
+ sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND);
+ return;
+ }
+
+ sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+
+ if(pl->GetGUID() == rc)
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF);
+ return;
+ }
+
+ uint32 reqmoney = money + 30;
+ if (items_count)
+ reqmoney = money + (30 * items_count);
+
+ if (pl->GetMoney() < reqmoney)
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Player *receive = objmgr.GetPlayer(rc);
+
+ uint32 rc_team = 0;
+ uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
+
+ if(receive)
+ {
+ rc_team = receive->GetTeam();
+ mails_count = receive->GetMailSize();
+ }
+ else
+ {
+ rc_team = objmgr.GetPlayerTeamByGUID(rc);
+ QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
+ if(result)
+ {
+ Field *fields = result->Fetch();
+ mails_count = fields[0].GetUInt32();
+ delete result;
+ }
+ }
+ //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
+ if (mails_count > 100)
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ // test the receiver's Faction...
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM);
+ return;
+ }
+
+ if (items_count)
+ {
+ for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
+ {
+ MailItem& mailItem = mailItemIter->second;
+
+ if(!mailItem.item_guidlow)
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
+ // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
+ if(!mailItem.item || !mailItem.item->CanBeTraded())
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
+ {
+ pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ }
+ }
+ pl->SendMailResult(0, 0, MAIL_OK);
+
+ uint32 itemTextId = 0;
+ if (!body.empty())
+ {
+ itemTextId = objmgr.CreateItemText( body );
+ }
+
+ pl->ModifyMoney( -int32(reqmoney) );
+
+ bool needItemDelay = false;
+
+ if(items_count > 0 || money > 0)
+ {
+ uint32 rc_account = 0;
+ if(receive)
+ rc_account = receive->GetSession()->GetAccountId();
+ else
+ rc_account = objmgr.GetPlayerAccountIdByGUID(rc);
+
+ if (items_count > 0)
+ {
+ for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
+ {
+ MailItem& mailItem = mailItemIter->second;
+ if(!mailItem.item)
+ continue;
+
+ mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0;
+
+ if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ {
+ sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
+ }
+
+ pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true);
+ CharacterDatabase.BeginTransaction();
+ mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory
+ mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
+ // owner in data will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+ }
+
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
+ }
+
+ if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
+ }
+ }
+
+ // If theres is an item, there is a one hour delivery delay if sent to another account's character.
+ uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
+
+ CharacterDatabase.BeginTransaction();
+ pl->SaveInventoryAndGoldToDB();
+ CharacterDatabase.CommitTransaction();
+}
+
+//called when mail is read
+void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if (m)
+ {
+ if (pl->unReadMails)
+ --pl->unReadMails;
+ m->checked = m->checked | MAIL_CHECK_MASK_READ;
+ // m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail
+ pl->m_mailsUpdated = true;
+ m->state = MAIL_STATE_CHANGED;
+ }
+}
+
+//called when client deletes mail
+void WorldSession::HandleMailDelete(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ Player* pl = _player;
+ pl->m_mailsUpdated = true;
+ Mail *m = pl->GetMail(mailId);
+ if(m)
+ m->state = MAIL_STATE_DELETED;
+ pl->SendMailResult(mailId, MAIL_DELETED, 0);
+}
+
+void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ Player *pl = _player;
+ Mail *m = pl->GetMail(mailId);
+ if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+ //we can return mail now
+ //so firstly delete the old one
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
+ // needed?
+ CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
+ CharacterDatabase.CommitTransaction();
+ pl->RemoveMail(mailId);
+
+ MailItemsInfo mi;
+
+ if(m->HasItems())
+ {
+ for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
+ {
+ Item *item = pl->GetMItem(itr2->item_guid);
+ if(item)
+ mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
+ else
+ {
+ //WTF?
+ }
+
+ pl->RemoveMItem(itr2->item_guid);
+ }
+ }
+
+ SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, 0, m->mailTemplateId);
+
+ delete m; //we can deallocate old mail
+ pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0);
+}
+
+void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId )
+{
+ if(messageType != MAIL_NORMAL) // return only to players
+ {
+ mi->deleteIncludedItems(true);
+ return;
+ }
+
+ Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+
+ uint32 rc_account = 0;
+ if(!receiver)
+ rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
+
+ if(!receiver && !rc_account) // sender not exist
+ {
+ mi->deleteIncludedItems(true);
+ return;
+ }
+
+ // preper mail and send in other case
+ bool needItemDelay = false;
+
+ if(mi && !mi->empty())
+ {
+ // if item send to character at another account, then apply item delivery delay
+ needItemDelay = sender_acc != rc_account;
+
+ // set owner to new receiver (to prevent delete item with sender char deleting)
+ CharacterDatabase.BeginTransaction();
+ for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ {
+ MailItem& mailItem = mailItemIter->second;
+ mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
+ // owner in data will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow());
+ }
+ CharacterDatabase.CommitTransaction();
+ }
+
+ // If theres is an item, there is a one hour delivery delay.
+ uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId);
+}
+
+//called when player takes item attached in mail
+void WorldSession::HandleTakeItem(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+ uint32 itemId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ recv_data >> itemId; // item guid low?
+ Player* pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ // prevent cheating with skip client money check
+ if(pl->GetMoney() < m->COD)
+ {
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
+ return;
+ }
+
+ Item *it = pl->GetMItem(itemId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
+ if( msg == EQUIP_ERR_OK )
+ {
+ m->RemoveItem(itemId);
+ m->removedItems.push_back(itemId);
+
+ if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
+ {
+ uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
+ Player *receive = objmgr.GetPlayer(sender_guid);
+
+ uint32 sender_accId = 0;
+
+ if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ {
+ std::string sender_name;
+ if(receive)
+ {
+ sender_accId = receive->GetSession()->GetAccountId();
+ sender_name = receive->GetName();
+ }
+ else
+ {
+ // can be calculated early
+ sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
+ sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
+ }
+ sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
+ }
+ else if(!receive)
+ sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
+
+ // check player existanse
+ if(receive || sender_accId)
+ {
+ WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
+ }
+
+ pl->ModifyMoney( -int32(m->COD) );
+ }
+ m->COD = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+ pl->RemoveMItem(it->GetGUIDLow());
+
+ uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
+ pl->MoveItemToInventory(dest,it,true);
+
+ CharacterDatabase.BeginTransaction();
+ pl->SaveInventoryAndGoldToDB();
+ pl->_SaveMail();
+ CharacterDatabase.CommitTransaction();
+
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
+ }
+ else
+ pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_BAG_FULL, msg);
+}
+
+void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+ recv_data >> mailbox;
+ recv_data >> mailId;
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, 0);
+
+ pl->ModifyMoney(m->money);
+ m->money = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ // save money and mail to prevent cheating
+ CharacterDatabase.BeginTransaction();
+ pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID());
+ pl->_SaveMail();
+ CharacterDatabase.CommitTransaction();
+}
+
+//called when player lists his received mails
+void WorldSession::HandleGetMail(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 mailbox;
+ recv_data >> mailbox;
+
+ //GameObject* obj = ObjectAccessor::GetGameObject(_player, mailbox);
+ //if(!obj || !obj->IsMailBox())
+ // return;
+
+ Player* pl = _player;
+
+ //load players mails, and mailed items
+ if(!pl->m_mailsLoaded)
+ pl ->_LoadMail();
+
+ // client can't work with packets > max int16 value
+ const uint32 maxPacketSize = 32767;
+
+ uint32 mails_count = 0; // real send to client mails amount
+
+ WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
+ data << uint8(0); // mail's count
+ time_t cur_time = time(NULL);
+
+ for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
+ {
+ // skip deleted or not delivered (deliver delay not expired) mails
+ if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
+ continue;
+
+ uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
+
+ size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);
+
+ if(data.wpos()+next_mail_size > maxPacketSize)
+ break;
+
+ data << (uint16) 0x0040; // unknown 2.3.0, different values
+ data << (uint32) (*itr)->messageID; // Message ID
+ data << (uint8) (*itr)->messageType; // Message Type
+
+ switch((*itr)->messageType)
+ {
+ case MAIL_NORMAL: // sender guid
+ data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
+ break;
+ case MAIL_CREATURE:
+ case MAIL_GAMEOBJECT:
+ case MAIL_AUCTION:
+ data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id
+ break;
+ case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
+ break;
+ }
+
+ data << (uint32) (*itr)->COD; // COD
+ data << (uint32) (*itr)->itemTextId; // sure about this
+ data << (uint32) 0; // unknown
+ data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc)
+ data << (uint32) (*itr)->money; // Gold
+ data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal
+ // Time
+ data << (float) ((*itr)->expire_time-time(NULL))/DAY;
+ data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc)
+ data << (*itr)->subject; // Subject string - once 00, when mail type = 3
+
+ data << (uint8) item_count;
+
+ for(uint8 i = 0; i < item_count; ++i)
+ {
+ Item *item = pl->GetMItem((*itr)->items[i].item_guid);
+ // item index (0-6?)
+ data << (uint8) i;
+ // item guid low?
+ data << (uint32) (item ? item->GetGUIDLow() : 0);
+ // entry
+ data << (uint32) (item ? item->GetEntry() : 0);
+ for(uint8 j = 0; j < 6; ++j)
+ {
+ // unsure
+ data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
+ // unsure
+ data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
+ // unsure
+ data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
+ }
+ // can be negative
+ data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
+ // unk
+ data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
+ // stack count
+ data << (uint8) (item ? item->GetCount() : 0);
+ // charges
+ data << (uint32) (item ? item->GetSpellCharges() : 0);
+ // durability
+ data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
+ // durability
+ data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
+ }
+
+ mails_count += 1;
+ }
+
+ data.put<uint8>(0, mails_count); // set real send mails to client
+ SendPacket(&data);
+
+ // recalculate m_nextMailDelivereTime and unReadMails
+ _player->UpdateNextMailTimeAndUnreads();
+}
+
+///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
+void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+4+4);
+
+ uint32 itemTextId;
+ uint32 mailId; //this value can be item id in bag, but it is also mail id
+ uint32 unk; //maybe something like state - 0x70000000
+
+ recv_data >> itemTextId >> mailId >> unk;
+
+ //some check needed, if player has item with guid mailId, or has mail with id mailId
+
+ sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
+
+ WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
+ data << itemTextId;
+ data << objmgr.GetItemText( itemTextId );
+ SendPacket(&data);
+}
+
+//used when player copies mail body to his inventory
+void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ uint64 mailbox;
+ uint32 mailId;
+
+ recv_data >> mailbox >> mailId;
+
+ Player *pl = _player;
+
+ Mail* m = pl->GetMail(mailId);
+ if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
+ return;
+ }
+
+ Item *bodyItem = new Item; // This is not bag and then can be used new Item.
+ if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
+ {
+ delete bodyItem;
+ return;
+ }
+
+ bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId );
+ bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);
+
+ sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
+ if( msg == EQUIP_ERR_OK )
+ {
+ m->itemTextId = 0;
+ m->state = MAIL_STATE_CHANGED;
+ pl->m_mailsUpdated = true;
+
+ pl->StoreItem(dest, bodyItem, true);
+ //bodyItem->SetState(ITEM_NEW, pl); is set automatically
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, 0);
+ }
+ else
+ {
+ pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_BAG_FULL, msg);
+ delete bodyItem;
+ }
+}
+
+//TODO Fix me! ... this void has probably bad condition, but good data are sent
+void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
+{
+ WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
+
+ if(!_player->m_mailsLoaded)
+ _player->_LoadMail();
+
+ if( _player->unReadMails > 0 )
+ {
+ data << (uint32) 0; // float
+ data << (uint32) 0; // count
+ uint32 count = 0;
+ for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
+ {
+ Mail *m = (*itr);
+ // not checked yet, already must be delivered
+ if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL)))
+ {
+ ++count;
+
+ if(count > 2)
+ {
+ count = 2;
+ break;
+ }
+
+ data << (uint64) m->sender; // sender guid
+
+ switch(m->messageType)
+ {
+ case MAIL_AUCTION:
+ data << (uint32) 2;
+ data << (uint32) 2;
+ data << (uint32) m->stationery;
+ break;
+ default:
+ data << (uint32) 0;
+ data << (uint32) 0;
+ data << (uint32) m->stationery;
+ break;
+ }
+ data << (uint32) 0xC6000000; // float unk, time or something
+ }
+ }
+ data.put<uint32>(4, count);
+ }
+ else
+ {
+ data << (uint32) 0xC7A8C000;
+ data << (uint32) 0x00000000;
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
+{
+ uint32 mailId = objmgr.GenerateMailID();
+
+ time_t deliver_time = time(NULL) + deliver_delay;
+
+ //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
+ uint32 expire_delay;
+ if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money
+ expire_delay = HOUR;
+ else
+ expire_delay = (COD > 0) ? 3*DAY : 30*DAY;
+
+ time_t expire_time = deliver_time + expire_delay;
+
+ if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
+ {
+ sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
+ mailTemplateId = 0;
+ }
+
+ if(receiver)
+ {
+ receiver->AddNewMailDeliverTime(deliver_time);
+
+ if ( receiver->IsMailsLoaded() )
+ {
+ Mail * m = new Mail;
+ m->messageID = mailId;
+ m->messageType = messageType;
+ m->stationery = stationery;
+ m->mailTemplateId = mailTemplateId;
+ m->sender = sender_guidlow_or_entry;
+ m->receiver = receiver->GetGUIDLow();
+ m->subject = subject;
+ m->itemTextId = itemTextId;
+
+ if(mi)
+ m->AddAllItems(*mi);
+
+ m->expire_time = expire_time;
+ m->deliver_time = deliver_time;
+ m->money = money;
+ m->COD = COD;
+ m->checked = checked;
+ m->state = MAIL_STATE_UNCHANGED;
+
+ receiver->AddMail(m); //to insert new mail to beginning of maillist
+
+ if(mi)
+ {
+ for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ {
+ MailItem& mailItem = mailItemIter->second;
+ if(mailItem.item)
+ receiver->AddMItem(mailItem.item);
+ }
+ }
+ }
+ else if(mi)
+ mi->deleteIncludedItems();
+ }
+ else if(mi)
+ mi->deleteIncludedItems();
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.escape_string(subject);
+ CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" I64FMTD "','" I64FMTD "', '%u', '%u', '%d')",
+ mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
+
+ if(mi)
+ {
+ for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
+ {
+ MailItem const& mailItem = mailItemIter->second;
+ CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
+ }
+ }
+ CharacterDatabase.CommitTransaction();
+}