diff options
Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r-- | src/game/Mail.cpp | 838 |
1 files changed, 838 insertions, 0 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp new file mode 100644 index 00000000000..a97ed9470a7 --- /dev/null +++ b/src/game/Mail.cpp @@ -0,0 +1,838 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Mail.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "Log.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "UpdateMask.h" +#include "Unit.h" +#include "Language.h" +#include "Database/DBCStores.h" + +void MailItem::deleteItem( bool inDB ) +{ + if(item) + { + if(inDB) + CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow()); + + delete item; + item=NULL; + } +} + +void WorldSession::HandleSendMail(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1); + + uint64 mailbox, unk3; + std::string receiver, subject, body; + uint32 unk1, unk2, money, COD; + uint8 unk4; + recv_data >> mailbox; + recv_data >> receiver; + + // recheck + CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1); + + recv_data >> subject; + + // recheck + CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1); + + recv_data >> body; + + // recheck + CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1); + + recv_data >> unk1; // stationery? + recv_data >> unk2; // 0x00000000 + + MailItemsInfo mi; + + uint8 items_count; + recv_data >> items_count; // attached items count + + if(items_count > 12) // client limit + return; + + // recheck + CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1); + + if(items_count) + { + for(uint8 i = 0; i < items_count; ++i) + { + uint8 item_slot; + uint64 item_guid; + recv_data >> item_slot; + recv_data >> item_guid; + mi.AddItem(GUID_LOPART(item_guid), item_slot); + } + } + + recv_data >> money >> COD; // money and cod + recv_data >> unk3; // const 0 + recv_data >> unk4; // const 0 + + items_count = mi.size(); // this is the real size after the duplicates have been removed + + if (receiver.empty()) + return; + + Player* pl = _player; + + uint64 rc = 0; + if(normalizePlayerName(receiver)) + rc = objmgr.GetPlayerGUIDByName(receiver); + + if (!rc) + { + sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + pl->SendMailResult(0, 0, MAIL_ERR_RECIPIENT_NOT_FOUND); + return; + } + + sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + + if(pl->GetGUID() == rc) + { + pl->SendMailResult(0, 0, MAIL_ERR_CANNOT_SEND_TO_SELF); + return; + } + + uint32 reqmoney = money + 30; + if (items_count) + reqmoney = money + (30 * items_count); + + if (pl->GetMoney() < reqmoney) + { + pl->SendMailResult(0, 0, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Player *receive = objmgr.GetPlayer(rc); + + uint32 rc_team = 0; + uint8 mails_count = 0; //do not allow to send to one player more than 100 mails + + if(receive) + { + rc_team = receive->GetTeam(); + mails_count = receive->GetMailSize(); + } + else + { + rc_team = objmgr.GetPlayerTeamByGUID(rc); + QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)); + if(result) + { + Field *fields = result->Fetch(); + mails_count = fields[0].GetUInt32(); + delete result; + } + } + //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. + if (mails_count > 100) + { + pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); + return; + } + // test the receiver's Faction... + if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER) + { + pl->SendMailResult(0, 0, MAIL_ERR_NOT_YOUR_TEAM); + return; + } + + if (items_count) + { + for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) + { + MailItem& mailItem = mailItemIter->second; + + if(!mailItem.item_guidlow) + { + pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); + return; + } + + mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM)); + // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail) + if(!mailItem.item || !mailItem.item->CanBeTraded()) + { + pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); + return; + } + if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION)) + { + pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); + return; + } + } + } + pl->SendMailResult(0, 0, MAIL_OK); + + uint32 itemTextId = 0; + if (!body.empty()) + { + itemTextId = objmgr.CreateItemText( body ); + } + + pl->ModifyMoney( -int32(reqmoney) ); + + bool needItemDelay = false; + + if(items_count > 0 || money > 0) + { + uint32 rc_account = 0; + if(receive) + rc_account = receive->GetSession()->GetAccountId(); + else + rc_account = objmgr.GetPlayerAccountIdByGUID(rc); + + if (items_count > 0) + { + for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter) + { + MailItem& mailItem = mailItemIter->second; + if(!mailItem.item) + continue; + + mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0; + + if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + { + sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account); + } + + pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true); + CharacterDatabase.BeginTransaction(); + mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory + mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow()); + CharacterDatabase.CommitTransaction(); + } + + // if item send to character at another account, then apply item delivery delay + needItemDelay = pl->GetSession()->GetAccountId() != rc_account; + } + + if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) + { + sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); + } + } + + // If theres is an item, there is a one hour delivery delay if sent to another account's character. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + CharacterDatabase.CommitTransaction(); +} + +//called when mail is read +void WorldSession::HandleMarkAsRead(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if (m) + { + if (pl->unReadMails) + --pl->unReadMails; + m->checked = m->checked | MAIL_CHECK_MASK_READ; + // m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail + pl->m_mailsUpdated = true; + m->state = MAIL_STATE_CHANGED; + } +} + +//called when client deletes mail +void WorldSession::HandleMailDelete(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + Player* pl = _player; + pl->m_mailsUpdated = true; + Mail *m = pl->GetMail(mailId); + if(m) + m->state = MAIL_STATE_DELETED; + pl->SendMailResult(mailId, MAIL_DELETED, 0); +} + +void WorldSession::HandleReturnToSender(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + Player *pl = _player; + Mail *m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR); + return; + } + //we can return mail now + //so firstly delete the old one + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId); + // needed? + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId); + CharacterDatabase.CommitTransaction(); + pl->RemoveMail(mailId); + + MailItemsInfo mi; + + if(m->HasItems()) + { + for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) + { + Item *item = pl->GetMItem(itr2->item_guid); + if(item) + mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item); + else + { + //WTF? + } + + pl->RemoveMItem(itr2->item_guid); + } + } + + SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, 0, m->mailTemplateId); + + delete m; //we can deallocate old mail + pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, 0); +} + +void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId ) +{ + if(messageType != MAIL_NORMAL) // return only to players + { + mi->deleteIncludedItems(true); + return; + } + + Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + uint32 rc_account = 0; + if(!receiver) + rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER)); + + if(!receiver && !rc_account) // sender not exist + { + mi->deleteIncludedItems(true); + return; + } + + // preper mail and send in other case + bool needItemDelay = false; + + if(mi && !mi->empty()) + { + // if item send to character at another account, then apply item delivery delay + needItemDelay = sender_acc != rc_account; + + // set owner to new receiver (to prevent delete item with sender char deleting) + CharacterDatabase.BeginTransaction(); + for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + { + MailItem& mailItem = mailItemIter->second; + mailItem.item->SaveToDB(); // item not in inventory and can be save standalone + // owner in data will set at mail receive and item extracting + CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow()); + } + CharacterDatabase.CommitTransaction(); + } + + // If theres is an item, there is a one hour delivery delay. + uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0; + + // will delete item or place to receiver mail list + WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId); +} + +//called when player takes item attached in mail +void WorldSession::HandleTakeItem(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+4); + + uint64 mailbox; + uint32 mailId; + uint32 itemId; + recv_data >> mailbox; + recv_data >> mailId; + recv_data >> itemId; // item guid low? + Player* pl = _player; + + Mail* m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + // prevent cheating with skip client money check + if(pl->GetMoney() < m->COD) + { + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); + return; + } + + Item *it = pl->GetMItem(itemId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false ); + if( msg == EQUIP_ERR_OK ) + { + m->RemoveItem(itemId); + m->removedItems.push_back(itemId); + + if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail + { + uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); + Player *receive = objmgr.GetPlayer(sender_guid); + + uint32 sender_accId = 0; + + if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + { + std::string sender_name; + if(receive) + { + sender_accId = receive->GetSession()->GetAccountId(); + sender_name = receive->GetName(); + } + else + { + // can be calculated early + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name)) + sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN); + } + sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); + } + else if(!receive) + sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid); + + // check player existanse + if(receive || sender_accId) + { + WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT); + } + + pl->ModifyMoney( -int32(m->COD) ); + } + m->COD = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + pl->RemoveMItem(it->GetGUIDLow()); + + uint32 count = it->GetCount(); // save counts before store and possible merge with deleting + pl->MoveItemToInventory(dest,it,true); + + CharacterDatabase.BeginTransaction(); + pl->SaveInventoryAndGoldToDB(); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); + + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count); + } + else + pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_BAG_FULL, msg); +} + +void WorldSession::HandleTakeMoney(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 mailbox; + uint32 mailId; + recv_data >> mailbox; + recv_data >> mailId; + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR); + return; + } + + pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, 0); + + pl->ModifyMoney(m->money); + m->money = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + // save money and mail to prevent cheating + CharacterDatabase.BeginTransaction(); + pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID()); + pl->_SaveMail(); + CharacterDatabase.CommitTransaction(); +} + +//called when player lists his received mails +void WorldSession::HandleGetMail(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 mailbox; + recv_data >> mailbox; + + //GameObject* obj = ObjectAccessor::GetGameObject(_player, mailbox); + //if(!obj || !obj->IsMailBox()) + // return; + + Player* pl = _player; + + //load players mails, and mailed items + if(!pl->m_mailsLoaded) + pl ->_LoadMail(); + + // client can't work with packets > max int16 value + const uint32 maxPacketSize = 32767; + + uint32 mails_count = 0; // real send to client mails amount + + WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size + data << uint8(0); // mail's count + time_t cur_time = time(NULL); + + for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr) + { + // skip deleted or not delivered (deliver delay not expired) mails + if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time) + continue; + + uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12) + + size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4); + + if(data.wpos()+next_mail_size > maxPacketSize) + break; + + data << (uint16) 0x0040; // unknown 2.3.0, different values + data << (uint32) (*itr)->messageID; // Message ID + data << (uint8) (*itr)->messageType; // Message Type + + switch((*itr)->messageType) + { + case MAIL_NORMAL: // sender guid + data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); + break; + case MAIL_CREATURE: + case MAIL_GAMEOBJECT: + case MAIL_AUCTION: + data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id + break; + case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI + break; + } + + data << (uint32) (*itr)->COD; // COD + data << (uint32) (*itr)->itemTextId; // sure about this + data << (uint32) 0; // unknown + data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc) + data << (uint32) (*itr)->money; // Gold + data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal + // Time + data << (float) ((*itr)->expire_time-time(NULL))/DAY; + data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc) + data << (*itr)->subject; // Subject string - once 00, when mail type = 3 + + data << (uint8) item_count; + + for(uint8 i = 0; i < item_count; ++i) + { + Item *item = pl->GetMItem((*itr)->items[i].item_guid); + // item index (0-6?) + data << (uint8) i; + // item guid low? + data << (uint32) (item ? item->GetGUIDLow() : 0); + // entry + data << (uint32) (item ? item->GetEntry() : 0); + for(uint8 j = 0; j < 6; ++j) + { + // unsure + data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); + // unsure + data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0); + // unsure + data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0); + } + // can be negative + data << (uint32) (item ? item->GetItemRandomPropertyId() : 0); + // unk + data << (uint32) (item ? item->GetItemSuffixFactor() : 0); + // stack count + data << (uint8) (item ? item->GetCount() : 0); + // charges + data << (uint32) (item ? item->GetSpellCharges() : 0); + // durability + data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); + // durability + data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); + } + + mails_count += 1; + } + + data.put<uint8>(0, mails_count); // set real send mails to client + SendPacket(&data); + + // recalculate m_nextMailDelivereTime and unReadMails + _player->UpdateNextMailTimeAndUnreads(); +} + +///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0 +void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+4+4); + + uint32 itemTextId; + uint32 mailId; //this value can be item id in bag, but it is also mail id + uint32 unk; //maybe something like state - 0x70000000 + + recv_data >> itemTextId >> mailId >> unk; + + //some check needed, if player has item with guid mailId, or has mail with id mailId + + sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk); + + WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size + data << itemTextId; + data << objmgr.GetItemText( itemTextId ); + SendPacket(&data); +} + +//used when player copies mail body to his inventory +void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + uint64 mailbox; + uint32 mailId; + + recv_data >> mailbox >> mailId; + + Player *pl = _player; + + Mail* m = pl->GetMail(mailId); + if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR); + return; + } + + Item *bodyItem = new Item; // This is not bag and then can be used new Item. + if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl)) + { + delete bodyItem; + return; + } + + bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId ); + bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender); + + sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId); + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false ); + if( msg == EQUIP_ERR_OK ) + { + m->itemTextId = 0; + m->state = MAIL_STATE_CHANGED; + pl->m_mailsUpdated = true; + + pl->StoreItem(dest, bodyItem, true); + //bodyItem->SetState(ITEM_NEW, pl); is set automatically + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, 0); + } + else + { + pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_BAG_FULL, msg); + delete bodyItem; + } +} + +//TODO Fix me! ... this void has probably bad condition, but good data are sent +void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ ) +{ + WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8); + + if(!_player->m_mailsLoaded) + _player->_LoadMail(); + + if( _player->unReadMails > 0 ) + { + data << (uint32) 0; // float + data << (uint32) 0; // count + uint32 count = 0; + for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr) + { + Mail *m = (*itr); + // not checked yet, already must be delivered + if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL))) + { + ++count; + + if(count > 2) + { + count = 2; + break; + } + + data << (uint64) m->sender; // sender guid + + switch(m->messageType) + { + case MAIL_AUCTION: + data << (uint32) 2; + data << (uint32) 2; + data << (uint32) m->stationery; + break; + default: + data << (uint32) 0; + data << (uint32) 0; + data << (uint32) m->stationery; + break; + } + data << (uint32) 0xC6000000; // float unk, time or something + } + } + data.put<uint32>(4, count); + } + else + { + data << (uint32) 0xC7A8C000; + data << (uint32) 0x00000000; + } + SendPacket(&data); +} + +void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId) +{ + uint32 mailId = objmgr.GenerateMailID(); + + time_t deliver_time = time(NULL) + deliver_delay; + + //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour + uint32 expire_delay; + if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money + expire_delay = HOUR; + else + expire_delay = (COD > 0) ? 3*DAY : 30*DAY; + + time_t expire_time = deliver_time + expire_delay; + + if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId)) + { + sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId); + mailTemplateId = 0; + } + + if(receiver) + { + receiver->AddNewMailDeliverTime(deliver_time); + + if ( receiver->IsMailsLoaded() ) + { + Mail * m = new Mail; + m->messageID = mailId; + m->messageType = messageType; + m->stationery = stationery; + m->mailTemplateId = mailTemplateId; + m->sender = sender_guidlow_or_entry; + m->receiver = receiver->GetGUIDLow(); + m->subject = subject; + m->itemTextId = itemTextId; + + if(mi) + m->AddAllItems(*mi); + + m->expire_time = expire_time; + m->deliver_time = deliver_time; + m->money = money; + m->COD = COD; + m->checked = checked; + m->state = MAIL_STATE_UNCHANGED; + + receiver->AddMail(m); //to insert new mail to beginning of maillist + + if(mi) + { + for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + { + MailItem& mailItem = mailItemIter->second; + if(mailItem.item) + receiver->AddMItem(mailItem.item); + } + } + } + else if(mi) + mi->deleteIncludedItems(); + } + else if(mi) + mi->deleteIncludedItems(); + + CharacterDatabase.BeginTransaction(); + CharacterDatabase.escape_string(subject); + CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) " + "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" I64FMTD "','" I64FMTD "', '%u', '%u', '%d')", + mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked); + + if(mi) + { + for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter) + { + MailItem const& mailItem = mailItemIter->second; + CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow); + } + } + CharacterDatabase.CommitTransaction(); +} |