diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index a4257087062..7889b61e749 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -987,7 +987,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) if (old_cell.DiffCell(new_cell)) { #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); #endif @@ -997,7 +997,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) else { #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); #endif } @@ -1011,7 +1011,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) EnsureGridLoadedAtEnter(new_cell); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif @@ -1025,7 +1025,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) if (loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) { #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif @@ -1056,7 +1056,7 @@ bool Map::CreatureRespawnRelocation(Creature *c) c->GetMotionMaster()->Clear(); #ifdef TRINITY_DEBUG - if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0) sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); #endif @@ -2152,7 +2152,7 @@ void Map::SendInitTransports(Player * player) for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i) { // send data for current transport in other place - if ((*i) != player->GetTransport() && (*i)->GetMapId()==GetId()) + if ((*i) != player->GetTransport() && (*i)->GetMapId() == GetId()) { (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); } @@ -2217,7 +2217,7 @@ void Map::DelayedUpdate(const uint32 t_diff) void Map::AddObjectToRemoveList(WorldObject *obj) { - assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); + assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId()); obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links @@ -2227,7 +2227,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj) void Map::AddObjectToSwitchList(WorldObject *obj, bool on) { - assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId()); + assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId()); std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj); if (itr == i_objectsToSwitch.end()) @@ -2848,7 +2848,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O // prepare static data uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; ///- Schedule script execution for all scripts in the script map ScriptMap const *s2 = &(s->second); @@ -2883,7 +2883,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou // prepare static data uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; ScriptAction sa; sa.sourceGUID = sourceGUID; @@ -2924,7 +2924,7 @@ void Map::ScriptsProcess() switch(GUID_HIPART(step.sourceGUID)) { case HIGHGUID_ITEM: - // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM + // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM { Player* player = HashMapHolder<Player>::Find(step.ownerGUID); if (player) @@ -3260,10 +3260,10 @@ void Map::ScriptsProcess() break; } - if (go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || - go->GetGoType()==GAMEOBJECT_TYPE_DOOR || - go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || - go->GetGoType()==GAMEOBJECT_TYPE_TRAP) + if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || + go->GetGoType() == GAMEOBJECT_TYPE_DOOR || + go->GetGoType() == GAMEOBJECT_TYPE_BUTTON || + go->GetGoType() == GAMEOBJECT_TYPE_TRAP) { sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); break; @@ -3329,7 +3329,7 @@ void Map::ScriptsProcess() door->UseDoorOrButton(time_to_close); - if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON) ((GameObject*)target)->UseDoorOrButton(time_to_close); break; } @@ -3384,7 +3384,7 @@ void Map::ScriptsProcess() door->UseDoorOrButton(time_to_open); - if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON) ((GameObject*)target)->UseDoorOrButton(time_to_open); break; @@ -3438,7 +3438,7 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && - (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2)))) + (step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2)))) player->AreaExploredOrEventHappens(step.script->datalong); else player->FailQuest(step.script->datalong); |