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Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index cc47cfbf051..685b3fa59a0 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2508,18 +2508,23 @@ bool InstanceMap::CanEnter(Player *player)
return false;
}
+ // allow GM's to enter
+ if (player->isGameMaster())
+ return Map::CanEnter(player);
+
// cannot enter if the instance is full (player cap), GMs don't count
uint32 maxPlayers = GetMaxPlayers();
- if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers)
+ if (GetPlayersCountExceptGMs() >= maxPlayers)
{
sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
- // cannot enter while players in the instance are in combat
- Group *pGroup = player->GetGroup();
- if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())
+ // cannot enter while an encounter is in progress on raids
+ /*Group *pGroup = player->GetGroup();
+ if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
+ if (IsRaid() && GetInstanceData()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;