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-rw-r--r--src/game/Map.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3804560b662..39006c932c6 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -596,7 +596,9 @@ bool Map::loaded(const GridPair &p) const
void Map::Update(const uint32 &t_diff)
{
- resetMarkedCells();
+ // TODO: need have an active object list for every map
+
+ /*resetMarkedCells();
Trinity::ObjectUpdater updater(t_diff);
// for creature
@@ -642,8 +644,7 @@ void Map::Update(const uint32 &t_diff)
}
}
}
- }
-
+ }*/
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended