diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 3804560b662..39006c932c6 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -596,7 +596,9 @@ bool Map::loaded(const GridPair &p) const void Map::Update(const uint32 &t_diff) { - resetMarkedCells(); + // TODO: need have an active object list for every map + + /*resetMarkedCells(); Trinity::ObjectUpdater updater(t_diff); // for creature @@ -642,8 +644,7 @@ void Map::Update(const uint32 &t_diff) } } } - } - + }*/ // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |