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-rw-r--r--src/game/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 81a2422d85f..d53fc81cffc 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1850,7 +1850,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(xy_val);
if(xy_cell != cur_cell)
{
- sLog.outDebug("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
+ sLog.outDebug("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
(c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(),
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
@@ -2031,7 +2031,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
+ sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
else
Remove(corpse,true);
break;