diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 81a2422d85f..d53fc81cffc 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1850,7 +1850,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const Cell xy_cell(xy_val); if(xy_cell != cur_cell) { - sLog.outDebug("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", + sLog.outDebug("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), @@ -2031,7 +2031,7 @@ void Map::RemoveAllObjectsInRemoveList() { Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); if (!corpse) - sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); + sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); else Remove(corpse,true); break; |