diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index ac4a6fd18df..598b74e903f 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -210,9 +210,9 @@ void Map::DeleteStateMachine() } Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) - : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), - i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) - , i_lock(false) + : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), + i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry) + , i_lock(false) { for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { @@ -1641,8 +1641,9 @@ template void Map::Remove(DynamicObject *, bool); /* ******* Dungeon Instance Maps ******* */ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) - : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), - m_resetAfterUnload(false), m_unloadWhenEmpty(false) + : Map(id, expiry, InstanceId, SpawnMode), + m_resetAfterUnload(false), m_unloadWhenEmpty(false), + i_data(NULL), i_script_id(0) { // the timer is started by default, and stopped when the first player joins // this make sure it gets unloaded if for some reason no player joins |