aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp111
1 files changed, 2 insertions, 109 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index c4845657eac..02c6714bbd3 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -213,14 +213,12 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
- m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
- , i_notifyLock(false), i_scriptLock(false),
+ m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
+ i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
{
- m_notifyTimer.SetInterval(IN_MILISECONDS/2);
-
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
@@ -603,111 +601,6 @@ bool Map::loaded(const GridPair &p) const
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
}
-void Map::RelocationNotify()
-{
-/* i_notifyLock = true;
-
- //Notify
- for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
- {
- Unit *unit = *iter;
- if(!unit)
- continue;
-
- unit->m_NotifyListPos = -1;
-
- if(unit->m_Notified)
- continue;
-
- unit->m_Notified = true;
-
- float dist = abs(unit->GetPositionX() - unit->oldX) + abs(unit->GetPositionY() - unit->oldY);
- if(dist > 10.0f)
- {
- Trinity::VisibleChangesNotifier notifier(*unit);
- VisitWorld(unit->oldX, unit->oldY, GetVisibilityDistance(), notifier);
- dist = 0;
- }
-
- if(unit->GetTypeId() == TYPEID_PLAYER)
- {
- Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
- //if(((Player*)unit)->m_seer != unit)
- VisitAll(((Player*)unit)->m_seer->GetPositionX(), ((Player*)unit)->m_seer->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
- //else
- //VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
- notifier.Notify();
- }
- else
- {
- Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier);
- }
- }
- for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
- if(*iter)
- (*iter)->m_Notified = false;
- i_unitsToNotify.clear();
-
- i_notifyLock = false;
-
- if(!i_unitsToNotifyBacklog.empty())
- {
- i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
- i_unitsToNotifyBacklog.clear();
- }*/
-}
-
-void Map::AddUnitToNotify(Unit* u)
-{
-/* if(u->m_NotifyListPos < 0 && u->IsInWorld())
- {
- u->oldX = u->GetPositionX();
- u->oldY = u->GetPositionY();
-
- if(i_notifyLock)
- {
- u->m_NotifyListPos = i_unitsToNotifyBacklog.size();
- i_unitsToNotifyBacklog.push_back(u);
- }
- else
- {
- u->m_NotifyListPos = i_unitsToNotify.size();
- i_unitsToNotify.push_back(u);
- }
- }*/
-}
-
-void Map::RemoveUnitFromNotify(Unit *unit)
-{
- int32 slot = unit->m_NotifyListPos;
- if(i_notifyLock)
- {
- if(slot < i_unitsToNotifyBacklog.size() && i_unitsToNotifyBacklog[slot] == unit)
- i_unitsToNotifyBacklog[slot] = NULL;
- else if(slot < i_unitsToNotify.size() && i_unitsToNotify[slot] == unit)
- i_unitsToNotify[slot] = NULL;
- else
- {
- sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up",slot);
- unit->m_NotifyListPos = -1;
- return;
- }
- }
- else
- {
- if(slot >= i_unitsToNotify.size())
- {
- sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up", slot);
- unit->m_NotifyListPos = -1;
- return;
- }
- i_unitsToNotify[slot] = NULL;
- }
-
- unit->m_NotifyListPos = -1;
-}
-
void Map::Update(const uint32 &t_diff)
{
/// update players at tick