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-rw-r--r--src/game/Map.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index d53fc81cffc..f482d724af3 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -2255,7 +2255,8 @@ bool InstanceMap::Add(Player *player)
{
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
- assert(false);
+ //assert(false);
+ return false;
}
// bind to the group or keep using the group save
if(!groupBind)