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-rw-r--r--src/game/Map.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3884f39f5a4..140904bfb19 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -120,7 +120,7 @@ void Map::LoadVMap(int gx,int gy)
}
}
-void Map::LoadMap(int gx,int gy)
+void Map::LoadMap(int gx,int gy, bool reload)
{
if( i_InstanceId != 0 )
{
@@ -138,6 +138,9 @@ void Map::LoadMap(int gx,int gy)
return;
}
+ if(GridMaps[gx][gy] && !reload)
+ return;
+
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if(GridMaps[gx][gy])
{
@@ -2503,7 +2506,7 @@ void InstanceMap::CreateInstanceData(bool load)
{
Field* fields = result->Fetch();
const char* data = fields[0].GetString();
- if(data)
+ if(data && data != "")
{
sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data);