diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index c1673b1082d..802b0f7feec 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1778,7 +1778,8 @@ bool InstanceMap::Add(Player *player) { sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); - assert(false); + player->UnbindInstance(GetId(), GetSpawnMode()); + //assert(false); } // bind to the group or keep using the group save if(!groupBind) |