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-rw-r--r--src/game/Map.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 81dac274b1c..2ecb350beb5 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -656,12 +656,22 @@ void Map::Update(const uint32 &t_diff)
unit->m_Notified = true;
if(!unit->IsInWorld())
continue;
- CellPair val = Trinity::ComputeCellPair(unit->GetPositionX(), unit->GetPositionY());
- Cell cell(val);
+ //CellPair val = Trinity::ComputeCellPair(unit->GetPositionX(), unit->GetPositionY());
+ //Cell cell(val);
+ //if(unit->GetTypeId() == TYPEID_PLAYER)
+ // PlayerRelocationNotify((Player*)unit, cell, val);
+ //else
+ // CreatureRelocationNotify((Creature*)unit, cell, val);
if(unit->GetTypeId() == TYPEID_PLAYER)
- PlayerRelocationNotify((Player*)unit, cell, val);
+ {
+ Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
+ VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ }
else
- CreatureRelocationNotify((Creature*)unit, cell, val);
+ {
+ Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
+ VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ }
}
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{