diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index c0556ecc5ee..8e72be7ad5e 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -505,7 +505,7 @@ Map::Add(T *obj) /* void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self) { - CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); + CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { @@ -520,15 +520,15 @@ void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self) if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - MaNGOS::MessageDeliverer post_man(*player, msg, to_self); - TypeContainerVisitor<MaNGOS::MessageDeliverer, WorldTypeMapContainer > message(post_man); + Trinity::MessageDeliverer post_man(*player, msg, to_self); + TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance()); } void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) { - CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); + CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { @@ -545,15 +545,15 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg) //TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents //we have alot of blinking mobs because monster move packet send is broken... - MaNGOS::ObjectMessageDeliverer post_man(*obj,msg); - TypeContainerVisitor<MaNGOS::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); + Trinity::ObjectMessageDeliverer post_man(*obj,msg); + TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance()); } void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only) { - CellPair p = MaNGOS::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); + CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { @@ -568,15 +568,15 @@ void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, boo if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - MaNGOS::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only); - TypeContainerVisitor<MaNGOS::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); + Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only); + TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *player, dist); } void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist) { - CellPair p = MaNGOS::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); + CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { @@ -591,8 +591,8 @@ void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist) if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) ) return; - MaNGOS::ObjectMessageDistDeliverer post_man(*obj, msg, dist); - TypeContainerVisitor<MaNGOS::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); + Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, dist); + TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man); CellLock<ReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *this, *obj, dist); } @@ -2349,11 +2349,11 @@ void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpa void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) { CellLock<ReadGuard> cell_lock(cell, cellpair); - MaNGOS::PlayerRelocationNotifier relocationNotifier(*player); + Trinity::PlayerRelocationNotifier relocationNotifier(*player); cell.data.Part.reserved = ALL_DISTRICT; - TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); - TypeContainerVisitor<MaNGOS::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); + TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier); + TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier); cell_lock->Visit(cell_lock, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); cell_lock->Visit(cell_lock, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS); @@ -2362,12 +2362,12 @@ void Map::PlayerRelocationNotify( Player* player, Cell cell, CellPair cellpair ) void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair) { CellLock<ReadGuard> cell_lock(cell, cellpair); - MaNGOS::CreatureRelocationNotifier relocationNotifier(*creature); + Trinity::CreatureRelocationNotifier relocationNotifier(*creature); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); // not trigger load unloaded grids at notifier call - TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); - TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); + TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier); + TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier); cell_lock->Visit(cell_lock, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); cell_lock->Visit(cell_lock, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS); @@ -3515,14 +3515,14 @@ void Map::ScriptsProcess() GameObject *go = NULL; int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; - CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); - MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check); + Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check); - TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap()); @@ -3575,14 +3575,14 @@ void Map::ScriptsProcess() GameObject *door = NULL; int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); + Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); - TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); @@ -3631,14 +3631,14 @@ void Map::ScriptsProcess() GameObject *door = NULL; int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; - CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); + Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); - TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *caster->GetMap()); |