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Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp390
1 files changed, 195 insertions, 195 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 044f37da71d..a3b7eea375d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -71,7 +71,7 @@ Map::~Map()
obj->ResetMap();
}
- if(!m_scriptSchedule.empty())
+ if (!m_scriptSchedule.empty())
sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
@@ -83,7 +83,7 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
FILE *pf=fopen(tmp,"rb");
- if(!pf)
+ if (!pf)
{
sLog.outError("Check existing of map file '%s': not exist!",tmp);
delete[] tmp;
@@ -108,13 +108,13 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
bool Map::ExistVMap(uint32 mapid,int gx,int gy)
{
- if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
+ if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
- if(vmgr->isMapLoadingEnabled())
+ if (vmgr->isMapLoadingEnabled())
{
// x and y are swapped !! => fixed now
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
- if(!exists)
+ if (!exists)
{
std::string name = vmgr->getDirFileName(mapid,gx,gy);
sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
@@ -146,9 +146,9 @@ void Map::LoadVMap(int gx,int gy)
void Map::LoadMap(int gx,int gy, bool reload)
{
- if( i_InstanceId != 0 )
+ if ( i_InstanceId != 0 )
{
- if(GridMaps[gx][gy])
+ if (GridMaps[gx][gy])
return;
// load grid map for base map
@@ -160,11 +160,11 @@ void Map::LoadMap(int gx,int gy, bool reload)
return;
}
- if(GridMaps[gx][gy] && !reload)
+ if (GridMaps[gx][gy] && !reload)
return;
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
- if(GridMaps[gx][gy])
+ if (GridMaps[gx][gy])
{
sLog.outDetail("Unloading already loaded map %u before reloading.",GetId());
delete (GridMaps[gx][gy]);
@@ -189,7 +189,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
void Map::LoadMapAndVMap(int gx,int gy)
{
LoadMap(gx,gy);
- if(i_InstanceId == 0)
+ if (i_InstanceId == 0)
LoadVMap(gx, gy); // Only load the data for the base map
}
@@ -242,7 +242,7 @@ void Map::InitVisibilityDistance()
template<class T>
void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
{
- if(obj->m_isWorldObject)
+ if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
@@ -251,7 +251,7 @@ void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
- if(obj->m_isWorldObject)
+ if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
(*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
@@ -262,7 +262,7 @@ void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
template<class T>
void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
{
- if(obj->m_isWorldObject)
+ if (obj->m_isWorldObject)
(*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
(*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
@@ -272,14 +272,14 @@ template<class T>
void Map::SwitchGridContainers(T* obj, bool on)
{
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::SwitchGridContainers: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
Cell cell(p);
- if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
+ if ( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
DEBUG_LOG("Switch object " I64FMT " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
@@ -288,11 +288,11 @@ void Map::SwitchGridContainers(T* obj, bool on)
GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
- if(on)
+ if (on)
{
grid.RemoveGridObject<T>(obj);
grid.AddWorldObject<T>(obj);
- /*if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
+ /*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
assert(false);
@@ -302,7 +302,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
{
grid.RemoveWorldObject<T>(obj);
grid.AddGridObject<T>(obj);
- /*if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
+ /*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{
assert(false);
@@ -331,10 +331,10 @@ void Map::DeleteFromWorld(Player* pl)
void
Map::EnsureGridCreated(const GridPair &p)
{
- if(!getNGrid(p.x_coord, p.y_coord))
+ if (!getNGrid(p.x_coord, p.y_coord))
{
Guard guard(*this);
- if(!getNGrid(p.x_coord, p.y_coord))
+ if (!getNGrid(p.x_coord, p.y_coord))
{
sLog.outDebug("Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
@@ -350,7 +350,7 @@ Map::EnsureGridCreated(const GridPair &p)
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
- if(!GridMaps[gx][gy])
+ if (!GridMaps[gx][gy])
LoadMapAndVMap(gx,gy);
}
}
@@ -373,7 +373,7 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
}
// refresh grid state & timer
- if( grid->GetGridState() != GRID_STATE_ACTIVE )
+ if ( grid->GetGridState() != GRID_STATE_ACTIVE )
{
ResetGridExpiry(*grid, 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
@@ -386,7 +386,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
- if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
+ if ( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
{
sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
@@ -415,7 +415,7 @@ bool Map::Add(Player *player)
// Check if we are adding to correct map
assert (player->GetMap() == this);
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::Add: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return false;
@@ -445,20 +445,20 @@ void
Map::Add(T *obj)
{
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::Add: Object " UI64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
Cell cell(p);
- if(obj->IsInWorld()) // need some clean up later
+ if (obj->IsInWorld()) // need some clean up later
{
obj->UpdateObjectVisibility(true);
return;
}
- if(obj->isActiveObject())
+ if (obj->isActiveObject())
EnsureGridLoadedAtEnter(cell);
else
EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
@@ -470,7 +470,7 @@ Map::Add(T *obj)
//obj->SetMap(this);
obj->AddToWorld();
- if(obj->isActiveObject())
+ if (obj->isActiveObject())
AddToActive(obj);
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
@@ -485,7 +485,7 @@ void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
@@ -495,7 +495,7 @@ void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
+ if ( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
Trinity::MessageDeliverer post_man(*player, msg, to_self);
@@ -508,7 +508,7 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
{
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
@@ -518,7 +518,7 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
+ if ( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
//TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
@@ -533,7 +533,7 @@ void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, boo
{
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return;
@@ -543,7 +543,7 @@ void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, boo
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
+ if ( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
@@ -556,7 +556,7 @@ void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
{
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
@@ -566,7 +566,7 @@ void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- if( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
+ if ( !loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)) )
return;
Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
@@ -587,7 +587,7 @@ void Map::Update(const uint32 &t_diff)
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
- if(plr && plr->IsInWorld())
+ if (plr && plr->IsInWorld())
plr->Update(t_diff);
}
@@ -702,7 +702,7 @@ void Map::Update(const uint32 &t_diff)
MoveAllCreaturesInMoveList();
- if(!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
+ if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
ProcessRelocationNotifies(t_diff);
}
@@ -741,7 +741,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
{
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if(!isCellMarked(cell_id))
+ if (!isCellMarked(cell_id))
continue;
CellPair pair(x,y);
@@ -782,7 +782,7 @@ void Map::ProcessRelocationNotifies(const uint32 & diff)
for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
{
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if(!isCellMarked(cell_id))
+ if (!isCellMarked(cell_id))
continue;
CellPair pair(x,y);
@@ -801,7 +801,7 @@ void Map::Remove(Player *player, bool remove)
SendRemoveTransports(player);
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
sLog.outCrash("Map::Remove: Player is in invalid cell!");
else
{
@@ -866,7 +866,7 @@ Map::Remove(T *obj, bool remove)
if (remove)
{
// if option set then object already saved at this moment
- if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
+ if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}
@@ -892,7 +892,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
RemoveFromGrid(player, oldGrid,old_cell);
- if( old_cell.DiffGrid(new_cell) )
+ if ( old_cell.DiffGrid(new_cell) )
EnsureGridLoadedAtEnter(new_cell, player);
NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
@@ -987,7 +987,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -997,7 +997,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1011,7 +1011,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridLoadedAtEnter(new_cell);
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -1025,7 +1025,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -1056,12 +1056,12 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
- if(CreatureCellRelocation(c,resp_cell))
+ if (CreatureCellRelocation(c,resp_cell))
{
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
@@ -1079,14 +1079,14 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
assert( grid != NULL);
{
- if(!unloadAll && ActiveObjectsNearGrid(x, y) )
+ if (!unloadAll && ActiveObjectsNearGrid(x, y) )
return false;
sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, GetId());
ObjectGridUnloader unloader(*grid);
- if(!unloadAll)
+ if (!unloadAll)
{
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
// Must know real mob position before move
@@ -1119,7 +1119,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
{
if (i_InstanceId == 0)
{
- if(GridMaps[gx][gy])
+ if (GridMaps[gx][gy])
{
GridMaps[gx][gy]->unloadData();
delete GridMaps[gx][gy];
@@ -1138,12 +1138,12 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
void Map::RemoveAllPlayers()
{
- if(HavePlayers())
+ if (HavePlayers())
{
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
{
Player* plr = itr->getSource();
- if(!plr->IsBeingTeleportedFar())
+ if (!plr->IsBeingTeleportedFar())
{
// this is happening for bg
sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, should not happen!", plr->GetName(), GetId());
@@ -1685,12 +1685,12 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
{
// find raw .map surface under Z coordinates
float mapHeight;
- if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
float _mapheight = gmap->getHeight(x,y);
// look from a bit higher pos to find the floor, ignore under surface case
- if(z + 2.0f > _mapheight)
+ if (z + 2.0f > _mapheight)
mapHeight = _mapheight;
else
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
@@ -1699,10 +1699,10 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
mapHeight = VMAP_INVALID_HEIGHT_VALUE;
float vmapHeight;
- if(pUseVmaps)
+ if (pUseVmaps)
{
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- if(vmgr->isHeightCalcEnabled())
+ if (vmgr->isHeightCalcEnabled())
{
// look from a bit higher pos to find the floor
vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f);
@@ -1716,15 +1716,15 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
// vmapheight set for any under Z value or <= INVALID_HEIGHT
- if( vmapHeight > INVALID_HEIGHT )
+ if ( vmapHeight > INVALID_HEIGHT )
{
- if( mapHeight > INVALID_HEIGHT )
+ if ( mapHeight > INVALID_HEIGHT )
{
// we have mapheight and vmapheight and must select more appropriate
// we are already under the surface or vmap height above map heigt
// or if the distance of the vmap height is less the land height distance
- if( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) )
+ if ( z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z) )
return vmapHeight;
else
return mapHeight; // better use .map surface height
@@ -1735,9 +1735,9 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
}
else
{
- if(!pUseVmaps)
+ if (!pUseVmaps)
return mapHeight; // explicitly use map data (if have)
- else if(mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
+ else if (mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
else
return VMAP_INVALID_HEIGHT_VALUE; // we not have any height
@@ -1766,7 +1766,7 @@ float Map::GetVmapHeight(float x, float y, float z) const
uint16 Map::GetAreaFlag(float x, float y, float z) const
{
uint16 areaflag;
- if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
areaflag = gmap->getArea(x, y);
// this used while not all *.map files generated (instances)
else
@@ -1809,18 +1809,18 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
case 1984: // Plaguelands: The Scarlet Enclave
case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave)
case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave)
- if(z > 350.0f) areaflag = 2048; break;
+ if (z > 350.0f) areaflag = 2048; break;
// Acherus: The Ebon Hold (Eastern Plaguelands)
case 856: // The Noxious Glade (Eastern Plaguelands)
case 2456: // Death's Breach (Eastern Plaguelands)
- if(z > 350.0f) areaflag = 1950; break;
+ if (z > 350.0f) areaflag = 1950; break;
// Dalaran
case 2492: // Forlorn Woods (Crystalsong Forest)
case 2371: // Valley of Echoes (Icecrown Glacier)
if (x > 5568.0f && x < 6022.0f && y > 374.0f && y < 918.0f && z > 563.0f)
{
areaflag = 2153;
- if(y - 1.41f * x + 7649.55f > 0) // Violet Hold
+ if (y - 1.41f * x + 7649.55f > 0) // Violet Hold
{
if (y < 595.0f)
areaflag = 2540;
@@ -1906,7 +1906,7 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Undercity (cave and ground zone, part of royal quarter)
case 607: // Ruins of Lordaeron (Tirisfal Glades)
// ground and near to ground (by city walls)
- if(z > 0.0f)
+ if (z > 0.0f)
{
if (x > 1510.0f && x < 1839.0f && y > 29.77f && y < 433.0f) areaflag = 685;
}
@@ -1928,7 +1928,7 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
- if(y > 3380.26f || (y > 3265.0f && z < 360.0f))
+ if (y > 3380.26f || (y > 3265.0f && z < 360.0f))
areaflag = 2187;
}
break;
@@ -1955,7 +1955,7 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
uint8 Map::GetTerrainType(float x, float y ) const
{
- if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
return gmap->getTerrainType(x, y);
else
return 0;
@@ -1963,7 +1963,7 @@ uint8 Map::GetTerrainType(float x, float y ) const
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
{
- if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
else
return LIQUID_MAP_NO_WATER;
@@ -1971,7 +1971,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
float Map::GetWaterLevel(float x, float y ) const
{
- if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
return gmap->getLiquidLevel(x, y);
else
return 0;
@@ -1991,7 +1991,7 @@ uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
{
AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
- if( entry )
+ if ( entry )
return ( entry->zone != 0 ) ? entry->zone : entry->ID;
else
return 0;
@@ -2036,7 +2036,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
Cell xy_cell(xy_val);
- if(xy_cell != cur_cell)
+ if (xy_cell != cur_cell)
{
sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
c->GetGUIDLow(),
@@ -2111,7 +2111,7 @@ void Map::SendInitSelf( Player * player )
UpdateData data;
// attach to player data current transport data
- if(Transport* transport = player->GetTransport())
+ if (Transport* transport = player->GetTransport())
{
transport->BuildCreateUpdateBlockForPlayer(&data, player);
}
@@ -2120,11 +2120,11 @@ void Map::SendInitSelf( Player * player )
player->BuildCreateUpdateBlockForPlayer(&data, player);
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
- if(Transport* transport = player->GetTransport())
+ if (Transport* transport = player->GetTransport())
{
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr!=transport->GetPassengers().end(); ++itr)
{
- if(player!=(*itr) && player->HaveAtClient(*itr))
+ if (player!=(*itr) && player->HaveAtClient(*itr))
{
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
}
@@ -2152,7 +2152,7 @@ void Map::SendInitTransports( Player * player )
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
{
// send data for current transport in other place
- if((*i) != player->GetTransport() && (*i)->GetMapId()==GetId())
+ if ((*i) != player->GetTransport() && (*i)->GetMapId()==GetId())
{
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
}
@@ -2178,7 +2178,7 @@ void Map::SendRemoveTransports( Player * player )
// except used transport
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
- if((*i) != player->GetTransport() && (*i)->GetMapId()!=GetId())
+ if ((*i) != player->GetTransport() && (*i)->GetMapId()!=GetId())
(*i)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;
@@ -2188,7 +2188,7 @@ void Map::SendRemoveTransports( Player * player )
inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
- if(x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
+ if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
assert(false);
@@ -2230,9 +2230,9 @@ void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
- if(itr == i_objectsToSwitch.end())
+ if (itr == i_objectsToSwitch.end())
i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
- else if(itr->second != on)
+ else if (itr->second != on)
i_objectsToSwitch.erase(itr);
else
assert(false);
@@ -2250,7 +2250,7 @@ void Map::RemoveAllObjectsInRemoveList()
switch(obj->GetTypeId())
{
case TYPEID_UNIT:
- if(!obj->ToCreature()->isPet())
+ if (!obj->ToCreature()->isPet())
SwitchGridContainers(obj->ToCreature(), on);
break;
}
@@ -2300,7 +2300,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- if(!itr->getSource()->isGameMaster())
+ if (!itr->getSource()->isGameMaster())
++count;
return count;
}
@@ -2356,12 +2356,12 @@ void Map::AddToActive( Creature* c )
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if(!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->isPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);
GridPair p = Trinity::ComputeGridPair(x, y);
- if(getNGrid(p.x_coord, p.y_coord))
+ if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
else
{
@@ -2377,12 +2377,12 @@ void Map::RemoveFromActive( Creature* c )
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if(!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->isPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);
GridPair p = Trinity::ComputeGridPair(x, y);
- if(getNGrid(p.x_coord, p.y_coord))
+ if (getNGrid(p.x_coord, p.y_coord))
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
else
{
@@ -2420,7 +2420,7 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 Spaw
InstanceMap::~InstanceMap()
{
- if(i_data)
+ if (i_data)
{
delete i_data;
i_data = NULL;
@@ -2439,7 +2439,7 @@ void InstanceMap::InitVisibilityDistance()
*/
bool InstanceMap::CanEnter(Player *player)
{
- if(player->GetMapRef().getTarget() == this)
+ if (player->GetMapRef().getTarget() == this)
{
sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
assert(false);
@@ -2461,7 +2461,7 @@ bool InstanceMap::CanEnter(Player *player)
// cannot enter while an encounter is in progress on raids
/*Group *pGroup = player->GetGroup();
- if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
+ if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
if (IsRaid() && GetInstanceData() && GetInstanceData()->IsEncounterInProgress())
{
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
@@ -2483,15 +2483,15 @@ bool InstanceMap::Add(Player *player)
{
Guard guard(*this);
// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
- //if(!CanEnter(player))
+ //if (!CanEnter(player))
//return false;
// Dungeon only code
- if(IsDungeon())
+ if (IsDungeon())
{
// get or create an instance save for the map
InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
- if(!mapSave)
+ if (!mapSave)
{
sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
@@ -2499,10 +2499,10 @@ bool InstanceMap::Add(Player *player)
// check for existing instance binds
InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
- if(playerBind && playerBind->perm)
+ if (playerBind && playerBind->perm)
{
// cannot enter other instances if bound permanently
- if(playerBind->save != mapSave)
+ if (playerBind->save != mapSave)
{
sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
@@ -2511,31 +2511,31 @@ bool InstanceMap::Add(Player *player)
else
{
Group *pGroup = player->GetGroup();
- if(pGroup)
+ if (pGroup)
{
// solo saves should be reset when entering a group
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
- if(playerBind)
+ if (playerBind)
{
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
- if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//assert(false);
return false;
}
// bind to the group or keep using the group save
- if(!groupBind)
+ if (!groupBind)
pGroup->BindToInstance(mapSave, false);
else
{
// cannot jump to a different instance without resetting it
- if(groupBind->save != mapSave)
+ if (groupBind->save != mapSave)
{
sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
- if(mapSave)
+ if (mapSave)
sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
sLog.outError("MapSave NULL");
- if(groupBind->save)
+ if (groupBind->save)
sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
else
sLog.outError("GroupBind save NULL");
@@ -2543,7 +2543,7 @@ bool InstanceMap::Add(Player *player)
}
// if the group/leader is permanently bound to the instance
// players also become permanently bound when they enter
- if(groupBind->perm)
+ if (groupBind->perm)
{
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
@@ -2555,7 +2555,7 @@ bool InstanceMap::Add(Player *player)
else
{
// set up a solo bind or continue using it
- if(!playerBind)
+ if (!playerBind)
player->BindToInstance(mapSave, false);
else
// cannot jump to a different instance without resetting it
@@ -2731,7 +2731,7 @@ void InstanceMap::SetResetSchedule(bool on)
// only for normal instances
// the reset time is only scheduled when there are no payers inside
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
- if(IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
+ if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
{
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
@@ -2746,9 +2746,9 @@ MapDifficulty const* InstanceMap::GetMapDifficulty() const
uint32 InstanceMap::GetMaxPlayers() const
{
- if(MapDifficulty const* mapDiff = GetMapDifficulty())
+ if (MapDifficulty const* mapDiff = GetMapDifficulty())
{
- if(mapDiff->maxPlayers || IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
+ if (mapDiff->maxPlayers || IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
return mapDiff->maxPlayers;
else // DBC have 0 maxplayers for heroic instances with expansion < 2
{ // The heroic entry exists, so we don't have to check anything, simply return normal max players
@@ -2808,7 +2808,7 @@ bool BattleGroundMap::Add(Player * player)
{
Guard guard(*this);
//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
- //if(!CanEnter(player))
+ //if (!CanEnter(player))
//return false;
// reset instance validity, battleground maps do not homebind
player->m_InstanceValid = true;
@@ -2896,7 +2896,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
sWorld.IncreaseScheduledScriptsCount();
///- If effects should be immediate, launch the script execution
- if(delay == 0 && !i_scriptLock)
+ if (delay == 0 && !i_scriptLock)
{
i_scriptLock = true;
ScriptsProcess();
@@ -2919,7 +2919,7 @@ void Map::ScriptsProcess()
Object* source = NULL;
- if(step.sourceGUID)
+ if (step.sourceGUID)
{
switch(GUID_HIPART(step.sourceGUID))
{
@@ -2927,7 +2927,7 @@ void Map::ScriptsProcess()
// case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
{
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
- if(player)
+ if (player)
source = player->GetItemByGuid(step.sourceGUID);
break;
}
@@ -2952,7 +2952,7 @@ void Map::ScriptsProcess()
case HIGHGUID_MO_TRANSPORT:
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
- if((*iter)->GetGUID() == step.sourceGUID)
+ if ((*iter)->GetGUID() == step.sourceGUID)
{
source = reinterpret_cast<Object*>(*iter);
break;
@@ -2965,11 +2965,11 @@ void Map::ScriptsProcess()
}
}
- //if(source && !source->IsInWorld()) source = NULL;
+ //if (source && !source->IsInWorld()) source = NULL;
Object* target = NULL;
- if(step.targetGUID)
+ if (step.targetGUID)
{
switch(GUID_HIPART(step.targetGUID))
{
@@ -2997,24 +2997,24 @@ void Map::ScriptsProcess()
}
}
- //if(target && !target->IsInWorld()) target = NULL;
+ //if (target && !target->IsInWorld()) target = NULL;
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
break;
}
- if(source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
}
- if(step.script->datalong > 4)
+ if (step.script->datalong > 4)
{
sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong);
break;
@@ -3029,7 +3029,7 @@ void Map::ScriptsProcess()
source->ToCreature()->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 1: // Whisper
- if(!unit_target)
+ if (!unit_target)
{
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
break;
@@ -3052,13 +3052,13 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_EMOTE:
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
break;
}
- if(source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3070,12 +3070,12 @@ void Map::ScriptsProcess()
((Creature *)source)->HandleEmoteCommand(step.script->datalong);
break;
case SCRIPT_COMMAND_FIELD_SET:
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
break;
}
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
@@ -3085,13 +3085,13 @@ void Map::ScriptsProcess()
source->SetUInt32Value(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_MOVE_TO:
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
break;
}
- if(source->GetTypeId()!=TYPEID_UNIT)
+ if (source->GetTypeId()!=TYPEID_UNIT)
{
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3100,12 +3100,12 @@ void Map::ScriptsProcess()
source->ToCreature()->GetMap()->CreatureRelocation((source->ToCreature()), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
break;
}
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
@@ -3115,12 +3115,12 @@ void Map::ScriptsProcess()
source->SetFlag(step.script->datalong, step.script->datalong2);
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
break;
}
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
{
sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
@@ -3140,7 +3140,7 @@ void Map::ScriptsProcess()
}
// must be only Player
- if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
+ if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
@@ -3162,7 +3162,7 @@ void Map::ScriptsProcess()
}
// must be only Player
- if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
+ if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_KILL_CREDIT call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
@@ -3184,13 +3184,13 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
- if(!step.script->datalong) // creature not specified
+ if (!step.script->datalong) // creature not specified
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
break;
}
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
break;
@@ -3198,7 +3198,7 @@ void Map::ScriptsProcess()
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
- if(!summoner)
+ if (!summoner)
{
sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3221,13 +3221,13 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
- if(!step.script->datalong) // gameobject not specified
+ if (!step.script->datalong) // gameobject not specified
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
break;
}
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
break;
@@ -3235,7 +3235,7 @@ void Map::ScriptsProcess()
WorldObject* summoner = dynamic_cast<WorldObject*>(source);
- if(!summoner)
+ if (!summoner)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3260,7 +3260,7 @@ void Map::ScriptsProcess()
break;
}
- if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
+ if ( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
@@ -3269,7 +3269,7 @@ void Map::ScriptsProcess()
break;
}
- if( go->isSpawned() )
+ if ( go->isSpawned() )
break; //gameobject already spawned
go->SetLootState(GO_READY);
@@ -3280,19 +3280,19 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_OPEN_DOOR:
{
- if(!step.script->datalong) // door not specified
+ if (!step.script->datalong) // door not specified
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
break;
}
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
break;
}
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
+ if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3329,25 +3329,25 @@ void Map::ScriptsProcess()
door->UseDoorOrButton(time_to_close);
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_close);
break;
}
case SCRIPT_COMMAND_CLOSE_DOOR:
{
- if(!step.script->datalong) // guid for door not specified
+ if (!step.script->datalong) // guid for door not specified
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
break;
}
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
break;
}
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
+ if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
{
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3379,25 +3379,25 @@ void Map::ScriptsProcess()
break;
}
- if( door->GetGoState() == GO_STATE_READY )
+ if ( door->GetGoState() == GO_STATE_READY )
break; //door already closed
door->UseDoorOrButton(time_to_open);
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_open);
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
break;
}
- if(!target)
+ if (!target)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
break;
@@ -3407,9 +3407,9 @@ void Map::ScriptsProcess()
WorldObject* worldObject;
Player* player;
- if(target->GetTypeId() == TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
{
- if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3420,13 +3420,13 @@ void Map::ScriptsProcess()
}
else
{
- if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
break;
}
- if(source->GetTypeId() != TYPEID_PLAYER)
+ if (source->GetTypeId() != TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3437,7 +3437,7 @@ void Map::ScriptsProcess()
}
// quest id and flags checked at script loading
- if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
+ if ( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
player->AreaExploredOrEventHappens(step.script->datalong);
else
@@ -3448,25 +3448,25 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
break;
}
- if(!source->isType(TYPEMASK_UNIT))
+ if (!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
}
- if(!target)
+ if (!target)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
break;
}
- if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ if (target->GetTypeId()!=TYPEID_GAMEOBJECT)
{
sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
break;
@@ -3484,13 +3484,13 @@ void Map::ScriptsProcess()
{
Object* cmdTarget = step.script->datalong2 ? source : target;
- if(!cmdTarget)
+ if (!cmdTarget)
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
break;
}
- if(!cmdTarget->isType(TYPEMASK_UNIT))
+ if (!cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId(),cmdTarget->GetEntry(),cmdTarget->GetGUIDLow());
break;
@@ -3502,7 +3502,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_CAST_SPELL:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
break;
@@ -3510,7 +3510,7 @@ void Map::ScriptsProcess()
Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target;
- if(cmdTarget && !cmdTarget->isType(TYPEMASK_UNIT))
+ if (cmdTarget && !cmdTarget->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u, Entry: %u. GUID: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId(),cmdTarget->GetEntry(),cmdTarget->GetGUIDLow());
break;
@@ -3520,13 +3520,13 @@ void Map::ScriptsProcess()
Object* cmdSource = step.script->datalong2 & 0x02 ? target : source;
- if(!cmdSource)
+ if (!cmdSource)
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %u call for NULL %s.", step.script->datalong, step.script->datalong2 & 0x02 ? "target" : "source");
break;
}
- if(!cmdSource->isType(TYPEMASK_UNIT))
+ if (!cmdSource->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId(),cmdSource->GetEntry(),cmdSource->GetGUIDLow());
break;
@@ -3542,19 +3542,19 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_LOAD_PATH:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
break;
}
- if(!source->isType(TYPEMASK_UNIT))
+ if (!source->isType(TYPEMASK_UNIT))
{
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
}
- if(!WaypointMgr.GetPath(step.script->datalong))
+ if (!WaypointMgr.GetPath(step.script->datalong))
{
sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
break;
@@ -3566,7 +3566,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
{
- if(!step.script->datalong || !step.script->datalong2)
+ if (!step.script->datalong || !step.script->datalong2)
{
sLog.outError("SCRIPT_COMMAND_CALLSCRIPT calls invalid db_script_id or lowguid not present: skipping.");
break;
@@ -3574,7 +3574,7 @@ void Map::ScriptsProcess()
//our target
Creature* target = NULL;
- if(source) //using grid searcher
+ if (source) //using grid searcher
{
CellPair p(Trinity::ComputeCellPair(((Unit*)source)->GetPositionX(), ((Unit*)source)->GetPositionY()));
Cell cell(p);
@@ -3589,11 +3589,11 @@ void Map::ScriptsProcess()
}
else //check hashmap holders
{
- if(CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
+ if (CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
target = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), target);
}
//sLog.outDebug("attempting to pass target...");
- if(!target)
+ if (!target)
break;
//sLog.outDebug("target passed");
//Lets choose our ScriptMap map
@@ -3623,7 +3623,7 @@ void Map::ScriptsProcess()
break;
}
//if no scriptmap present...
- if(!datamap)
+ if (!datamap)
break;
uint32 script_id = step.script->datalong2;
@@ -3634,7 +3634,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL:
{
- if(!source || source->ToCreature()->isDead())
+ if (!source || source->ToCreature()->isDead())
break;
source->ToCreature()->DealDamage((source->ToCreature()), source->ToCreature()->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -3649,14 +3649,14 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_PLAY_SOUND:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature.");
break;
}
WorldObject* pSource = dynamic_cast<WorldObject*>(source);
- if(!pSource)
+ if (!pSource)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
break;
@@ -3664,15 +3664,15 @@ void Map::ScriptsProcess()
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
Player* pTarget = NULL;
- if(step.script->datalong2 & 1)
+ if (step.script->datalong2 & 1)
{
- if(!target)
+ if (!target)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target.");
break;
}
- if(target->GetTypeId() != TYPEID_PLAYER)
+ if (target->GetTypeId() != TYPEID_PLAYER)
{
sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
break;
@@ -3682,7 +3682,7 @@ void Map::ScriptsProcess()
}
// bitmask: 0/1=anyone/target, 0/2=with distance dependent
- if(step.script->datalong2 & 2)
+ if (step.script->datalong2 & 2)
pSource->PlayDistanceSound(step.script->datalong,pTarget);
else
pSource->PlayDirectSound(step.script->datalong,pTarget);
@@ -3691,7 +3691,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ORIENTATION:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_ORIENTATION call for NULL creature.");
break;
@@ -3704,7 +3704,7 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_EQUIP:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_EQUIP call for NULL creature.");
break;
@@ -3716,7 +3716,7 @@ void Map::ScriptsProcess()
}
case SCRIPT_COMMAND_MODEL:
{
- if(!source)
+ if (!source)
{
sLog.outError("SCRIPT_COMMAND_MODEL call for NULL creature.");
break;
@@ -3742,16 +3742,16 @@ Creature*
Map::GetCreature(uint64 guid)
{
Creature * ret = NULL;
- if(IS_CRE_OR_VEH_GUID(guid))
+ if (IS_CRE_OR_VEH_GUID(guid))
ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
- if(!ret)
+ if (!ret)
return NULL;
- if(ret->GetMapId() != GetId())
+ if (ret->GetMapId() != GetId())
return NULL;
- if(ret->GetInstanceId() != GetInstanceId())
+ if (ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
@@ -3761,11 +3761,11 @@ GameObject*
Map::GetGameObject(uint64 guid)
{
GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
- if(!ret)
+ if (!ret)
return NULL;
- if(ret->GetMapId() != GetId())
+ if (ret->GetMapId() != GetId())
return NULL;
- if(ret->GetInstanceId() != GetInstanceId())
+ if (ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
}
@@ -3774,17 +3774,17 @@ DynamicObject*
Map::GetDynamicObject(uint64 guid)
{
DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
- if(!ret)
+ if (!ret)
return NULL;
- if(ret->GetMapId() != GetId())
+ if (ret->GetMapId() != GetId())
return NULL;
- if(ret->GetInstanceId() != GetInstanceId())
+ if (ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
}
void Map::UpdateIteratorBack(Player *player)
{
- if(m_mapRefIter == player->GetMapRef())
+ if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
}