diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 65 |
1 files changed, 35 insertions, 30 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index b39fb5780e2..7fd289d8a37 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -187,7 +187,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry), m_activeNonPlayersIter(m_activeNonPlayers.end()) - , i_lock(false) + , i_lock(true) { for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { @@ -353,12 +353,14 @@ void Map::AddNotifier(T*) template<> void Map::AddNotifier(Player* obj) { + obj->m_IsInNotifyList = false; AddUnitToNotify(obj); } template<> void Map::AddNotifier(Creature* obj) { + obj->m_IsInNotifyList = false; AddUnitToNotify(obj); } @@ -460,8 +462,6 @@ bool Map::Add(Player *player) SendInitSelf(player); SendInitTransports(player); - player->m_IsInNotifyList = false; - player->m_Notified = false; player->m_clientGUIDs.clear(); AddNotifier(player); @@ -501,7 +501,7 @@ Map::Add(T *obj) //something, such as vehicle, needs to be update immediately //if(obj->GetTypeId() != TYPEID_UNIT) - UpdateObjectVisibility(obj,cell,p); + UpdateObjectVisibility(obj,cell,p); AddNotifier(obj); } @@ -603,20 +603,25 @@ bool Map::loaded(const GridPair &p) const void Map::RelocationNotify() { - //creatures may be added to the list during update - i_lock = true; + //Move backlog to notify list + for(std::vector<uint64>::iterator iter = i_unitsToNotifyBacklog.begin(); iter != i_unitsToNotifyBacklog.end(); ++iter) + { + if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL)) + { + i_unitsToNotify.push_back(unit); + } + } + i_unitsToNotifyBacklog.clear(); //Notify - for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) + for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) { - Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL); - if(!unit || !unit->IsInWorld() || unit->GetMapId() != GetId()) - { - *iter = 0; + Unit *unit = *iter; + if(unit->m_Notified || !unit->IsInWorld() || unit->GetMapId() != GetId()) continue; - } unit->m_Notified = true; + unit->m_IsInNotifyList = false; if(unit->GetTypeId() == TYPEID_PLAYER) { @@ -630,23 +635,30 @@ void Map::RelocationNotify() VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier); } } - - //Clear list - for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) + for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) { - if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL)) - { - unit->m_IsInNotifyList = false; - unit->m_Notified = false; - } + (*iter)->m_Notified = false; } i_unitsToNotify.clear(); +} - i_lock = false; +void Map::AddUnitToNotify(Unit* u) +{ + if(u->m_IsInNotifyList) + return; + + u->m_IsInNotifyList = true; + + if(i_lock) + i_unitsToNotifyBacklog.push_back(u->GetGUID()); + else + i_unitsToNotify.push_back(u); } void Map::Update(const uint32 &t_diff) { + i_lock = false; + resetMarkedCells(); Trinity::ObjectUpdater updater(t_diff); @@ -755,6 +767,8 @@ void Map::Update(const uint32 &t_diff) } } + i_lock = true; + RelocationNotify(); // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! @@ -2606,12 +2620,3 @@ void BattleGroundMap::UnloadAll() /*--------------------------TRINITY-------------------------*/ -void Map::AddUnitToNotify(Unit* u) -{ - if(!i_lock && !u->m_IsInNotifyList) - { - i_unitsToNotify.push_back(u->GetGUID()); - u->m_IsInNotifyList = true; - } -} - |