diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 0dabf205af7..adefb0770ae 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -732,7 +732,9 @@ void Map::Update(const uint32 &t_diff) i_lock = true; + MoveAllCreaturesInMoveList(); RelocationNotify(); + RemoveAllObjectsInRemoveList(); // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |