diff options
author | megamage <none@none> | 2009-04-22 17:52:01 -0500 |
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committer | megamage <none@none> | 2009-04-22 17:52:01 -0500 |
commit | e7e03d167e9ea2fa2d29b240b9597fb0a1c3b160 (patch) | |
tree | e0418fa21c12ce9b57fea8f6d4ca3215990f7489 /src/game/Map.cpp | |
parent | 1cd8ea8c1abbb1b110a0af36b60ec9d17c608da3 (diff) | |
parent | dc326fdf2cd1320d07a65dcfaf3c9761d71489e0 (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 0dabf205af7..adefb0770ae 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -732,7 +732,9 @@ void Map::Update(const uint32 &t_diff) i_lock = true; + MoveAllCreaturesInMoveList(); RelocationNotify(); + RemoveAllObjectsInRemoveList(); // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended |