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-rw-r--r--src/game/Map.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 82136a0cc7e..f72b0c15ec3 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -43,6 +43,7 @@ class InstanceData;
class Group;
class InstanceSave;
class WorldObject;
+class CreatureGroup;
namespace ZThread
{
@@ -126,6 +127,8 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MIN_UNLOAD_DELAY 1 // immediate unload
+typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
+
class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex>
{
friend class MapReference;
@@ -274,6 +277,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
+ CreatureGroupHolderType CreatureGroupHolder;
private:
void LoadVMap(int pX, int pY);
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
@@ -328,6 +332,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
+
+
private:
typedef GridReadGuard ReadGuard;
typedef GridWriteGuard WriteGuard;