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path: root/src/game/Map.h
AgeCommit message (Expand)Author
2010-06-05Move core/realm files to new subdirectoryclick
2010-06-05HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISKclick
2010-05-16Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).click
2010-05-05Forgot Map.h from previous commit. sorry.Trazom62
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-21Add support field 'allowMount' to instance_template table (see http://trinity...Machiavelli
2010-02-27Update visibility systemsilver1ce
2010-02-05A great purge of obsolete macros.Xanadu
2010-01-30*Fix a crash in CORPSE_MAP_POSITION_RESPONSE handler.QAston
2010-01-23* Remove CellLock class and all cell-level thread locking.XTZGZoReX
2010-01-16Updated copyright for new year.n0n4m3
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
2010-01-07solved problems, that came after 6b22e47d1csilver1ce
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...silver1ce
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...n0n4m3
2009-12-20*apply trinity style to whole sourceRat
2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
2009-12-17Update Map for 322a and new instance systemn0n4m3
2009-10-31*Fix usage of grid removal state, thanks Sisifmaximius
2009-10-31*Reinit the iterator in each loop as the iter is removed from the list, in Au...maximius
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-08-29*Make position as a class;megamage
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-19*Add script lock for ScriptsProcess() because some bad scripts may cause dead...megamage
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...megamage
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
2009-08-08*Fix a crash caused by relocationnotifymegamage
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
2009-08-01*Improvements in map managing.QAston
2009-07-31[8272] Fixed typos in world 'height' by code. Author: Soryamegamage
2009-07-31 [8252] Move DB scripting code from global World to Map. Author: Ambalmegamage
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-07-09*Allow to fish in shallow water.aven_coda
2009-06-10*Move relocation notify back to map class so that mtmap can work better.megamage
2009-06-09*Fix the bug that players cannot see anything in instance.megamage
2009-06-09*Update relocation notification code. Always store pointers instead of guids.megamage
2009-05-27*Cleanup message deliver functions. Remove unused parameters.megamage
2009-05-25*Move some random generator functions to map class: functions in map/object/m...megamage
2009-05-25*Merge.megamage
2009-05-15Added MTRand object to Map class.raczman
2009-05-13[7811] do not reload already loaded map coordinats at runtime. Author: Ambalmegamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage