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Map.h
Age
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Author
2010-06-05
Move core/realm files to new subdirectory
click
2010-06-05
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
click
2010-05-16
Correct SMSG_INSTANCE_DIFFICULTY structure (fixes raid difficulty display).
click
2010-05-05
Forgot Map.h from previous commit. sorry.
Trazom62
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-03-21
Add support field 'allowMount' to instance_template table (see http://trinity...
Machiavelli
2010-02-27
Update visibility system
silver1ce
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-01-30
*Fix a crash in CORPSE_MAP_POSITION_RESPONSE handler.
QAston
2010-01-23
* Remove CellLock class and all cell-level thread locking.
XTZGZoReX
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-10
dropped old code, which unused since new visibility system implemented
silver1ce
2010-01-07
solved problems, that came after 6b22e47d1c
silver1ce
2010-01-06
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ...
silver1ce
2009-12-24
Temporary revert 6743 commit. I fix this patch across 1-2 days.
n0n4m3
2009-12-23
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better perfor...
n0n4m3
2009-12-20
*apply trinity style to whole source
Rat
2009-12-19
Implement new visibility system, based on Silverice patch for mangos
n0n4m3
2009-12-17
Update Map for 322a and new instance system
n0n4m3
2009-10-31
*Fix usage of grid removal state, thanks Sisif
maximius
2009-10-31
*Reinit the iterator in each loop as the iter is removed from the list, in Au...
maximius
2009-10-17
*Massive cleanup redux.
maximius
2009-10-17
*Backed out changeset 3be01fb200a5
maximius
2009-10-17
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...
maximius
2009-09-27
*Merge [8524] New cell search algorithm implemented. You can now choose diffe...
maximius
2009-09-18
*[8475] fixed some gcc-warnings Author: balrok
maximius
2009-08-29
*Make position as a class;
megamage
2009-08-25
*Delete object after map update. This will make mtmap safer.
megamage
2009-08-23
*Update vehicle system. Make vehicle a seperate class from creature.
megamage
2009-08-19
*Add script lock for ScriptsProcess() because some bad scripts may cause dead...
megamage
2009-08-12
*Rewrite and simplify sendmessagetoset functions. This fixes the bug that pla...
megamage
2009-08-11
*ResetMap for worldobjects when map is deleted.
megamage
2009-08-08
*Fix a crash caused by relocationnotify
megamage
2009-08-06
*Fix the bug that players get stuck after teleported out of bg.
megamage
2009-08-01
*Improvements in map managing.
QAston
2009-07-31
[8272] Fixed typos in world 'height' by code. Author: Sorya
megamage
2009-07-31
[8252] Move DB scripting code from global World to Map. Author: Ambal
megamage
2009-07-16
[8182] Store and use Map* pointer in WorldObject instead map ids for spee...
megamage
2009-07-09
*Allow to fish in shallow water.
aven_coda
2009-06-10
*Move relocation notify back to map class so that mtmap can work better.
megamage
2009-06-09
*Fix the bug that players cannot see anything in instance.
megamage
2009-06-09
*Update relocation notification code. Always store pointers instead of guids.
megamage
2009-05-27
*Cleanup message deliver functions. Remove unused parameters.
megamage
2009-05-25
*Move some random generator functions to map class: functions in map/object/m...
megamage
2009-05-25
*Merge.
megamage
2009-05-15
Added MTRand object to Map class.
raczman
2009-05-13
[7811] do not reload already loaded map coordinats at runtime. Author: Ambal
megamage
2009-05-13
[7810] Moved ZThread related code on ACE framework. Author: Ambal
megamage
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