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-rw-r--r--src/game/Map.h138
1 files changed, 131 insertions, 7 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 22f015ad588..0d03970e102 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -70,14 +70,135 @@ typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard;
-typedef struct
+//******************************************
+// Map file format defines
+//******************************************
+#define MAP_MAGIC 'SPAM'
+#define MAP_VERSION_MAGIC '0.1v'
+#define MAP_AREA_MAGIC 'AERA'
+#define MAP_HEIGTH_MAGIC 'TGHM'
+#define MAP_LIQUID_MAGIC 'QILM'
+
+struct map_fileheader{
+ uint32 mapMagic;
+ uint32 versionMagic;
+ uint32 areaMapOffset;
+ uint32 areaMapSize;
+ uint32 heightMapOffset;
+ uint32 heightMapSize;
+ uint32 liquidMapOffset;
+ uint32 liquidMapSize;
+};
+
+#define MAP_AREA_NO_AREA 0x0001
+struct map_areaHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 gridArea;
+};
+
+#define MAP_HEIGHT_NO_HIGHT 0x0001
+#define MAP_HEIGHT_AS_INT16 0x0002
+#define MAP_HEIGHT_AS_INT8 0x0004
+
+struct map_heightHeader{
+ uint32 fourcc;
+ uint32 flags;
+ float gridHeight;
+ float gridMaxHeight;
+};
+
+#define MAP_LIQUID_NO_TYPE 0x0001
+#define MAP_LIQUID_NO_HIGHT 0x0002
+struct map_liquidHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 liquidType;
+ uint8 offsetX;
+ uint8 offsetY;
+ uint8 width;
+ uint8 height;
+ float liquidLevel;
+};
+
+enum ZLiquidStatus{
+ LIQUID_MAP_NO_WATER = 0x00000000,
+ LIQUID_MAP_ABOVE_WATER = 0x00000001,
+ LIQUID_MAP_WATER_WALK = 0x00000002,
+ LIQUID_MAP_IN_WATER = 0x00000004,
+ LIQUID_MAP_UNDER_WATER = 0x00000008
+};
+
+#define MAP_LIQUID_TYPE_NO_WATER 0x00
+#define MAP_LIQUID_TYPE_WATER 0x01
+#define MAP_LIQUID_TYPE_OCEAN 0x02
+#define MAP_LIQUID_TYPE_MAGMA 0x04
+#define MAP_LIQUID_TYPE_SLIME 0x08
+
+#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
+
+#define MAP_LIQUID_TYPE_DARK_WATER 0x10
+#define MAP_LIQUID_TYPE_WMO_WATER 0x20
+
+struct LiquidData{
+ uint32 type;
+ float level;
+ float depth_level;
+};
+
+class GridMap
{
- uint16 area_flag[16][16];
- uint8 terrain_type[16][16];
- float liquid_level[128][128];
- float v9[MAP_RESOLUTION + 1][MAP_RESOLUTION + 1];
- float v8[MAP_RESOLUTION][MAP_RESOLUTION];
-}GridMap;
+ uint32 m_flags;
+ // Area data
+ uint16 m_gridArea;
+ uint16 *m_area_map;
+ // Height level data
+ float m_gridHeight;
+ float m_gridIntHeightMultiplier;
+ union{
+ float *m_V9;
+ uint16 *m_uint16_V9;
+ uint8 *m_uint8_V9;
+ };
+ union{
+ float *m_V8;
+ uint16 *m_uint16_V8;
+ uint8 *m_uint8_V8;
+ };
+ // Liquid data
+ uint16 m_liquidType;
+ uint8 m_liquid_offX;
+ uint8 m_liquid_offY;
+ uint8 m_liquid_width;
+ uint8 m_liquid_height;
+ float m_liquidLevel;
+ uint8 *m_liquid_type;
+ float *m_liquid_map;
+
+ bool loadAreaData(FILE *in, uint32 offset, uint32 size);
+ bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
+ bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
+
+ // Get height functions and pointers
+ typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
+ pGetHeightPtr m_gridGetHeight;
+ float getHeightFromFloat(float x, float y) const;
+ float getHeightFromUint16(float x, float y) const;
+ float getHeightFromUint8(float x, float y) const;
+ float getHeightFromFlat(float x, float y) const;
+
+public:
+ GridMap();
+ ~GridMap();
+ bool loadData(char *filaname);
+ void unloadData();
+
+ uint16 getArea(float x, float y);
+ inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
+ float getLiquidLevel(float x, float y);
+ uint8 getTerrainType(float x, float y);
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
+};
struct CreatureMover
{
@@ -192,6 +313,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
+
uint16 GetAreaFlag(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y ) const;
float GetWaterLevel(float x, float y ) const;
@@ -288,6 +411,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
private:
void LoadVMap(int pX, int pY);
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
+ GridMap *GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
//uint64 CalculateGridMask(const uint32 &y) const;