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-rw-r--r--src/game/Map.h35
1 files changed, 23 insertions, 12 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 0c26fb36a00..0c4fbd0ece4 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -100,7 +100,8 @@ struct InstanceTemplate
uint32 levelMin;
uint32 levelMax;
uint32 maxPlayers;
- uint32 reset_delay;
+ uint32 maxPlayersHeroic;
+ uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
float startLocX;
float startLocY;
float startLocZ;
@@ -135,10 +136,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// currently unused for normal maps
bool CanUnload(uint32 diff)
{
- if(!m_unloadTimer)
- return false;
- if(m_unloadTimer <= diff)
- return true;
+ if(!m_unloadTimer) return false;
+ if(m_unloadTimer <= diff) return true;
m_unloadTimer -= diff;
return false;
}
@@ -160,7 +159,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
- inline bool IsRemovalGrid(float x, float y) const
+ bool IsRemovalGrid(float x, float y) const
{
GridPair p = Trinity::ComputeGridPair(x, y);
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
@@ -194,7 +193,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
- uint16 GetAreaFlag(float x, float y ) const;
+ uint16 GetAreaFlag(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y ) const;
float GetWaterLevel(float x, float y ) const;
bool IsUnderWater(float x, float y, float z) const;
@@ -202,14 +201,14 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
static uint32 GetAreaId(uint16 areaflag,uint32 map_id);
static uint32 GetZoneId(uint16 areaflag,uint32 map_id);
- uint32 GetAreaId(float x, float y) const
+ uint32 GetAreaId(float x, float y, float z) const
{
- return GetAreaId(GetAreaFlag(x,y),i_id);
+ return GetAreaId(GetAreaFlag(x,y,z),i_id);
}
- uint32 GetZoneId(float x, float y) const
+ uint32 GetZoneId(float x, float y, float z) const
{
- return GetZoneId(GetAreaFlag(x,y),i_id);
+ return GetZoneId(GetAreaFlag(x,y,z),i_id);
}
virtual void MoveAllCreaturesInMoveList();
@@ -233,6 +232,17 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
+ bool GetEntrancePos(int32 &mapid, float &x, float &y)
+ {
+ if(!i_mapEntry)
+ return false;
+ if(i_mapEntry->entrance_map < 0)
+ return false;
+ mapid = i_mapEntry->entrance_map;
+ x = i_mapEntry->entrance_x;
+ y = i_mapEntry->entrance_y;
+ return true;
+ }
void AddObjectToRemoveList(WorldObject *obj);
void DoDelayedMovesAndRemoves();
@@ -304,7 +314,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
- inline void setNGrid(NGridType* grid, uint32 x, uint32 y);
+ void setNGrid(NGridType* grid, uint32 x, uint32 y);
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
protected:
@@ -375,6 +385,7 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
+ uint32 GetMaxPlayers() const;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;