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-rw-r--r--src/game/MapInstanced.cpp252
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diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MapInstanced.h"
+#include "ObjectMgr.h"
+#include "MapManager.h"
+#include "BattleGround.h"
+#include "VMapFactory.h"
+#include "InstanceSaveMgr.h"
+#include "World.h"
+
+MapInstanced::MapInstanced(uint32 id, time_t expiry, uint32 aInstanceId) : Map(id, expiry, 0, 0)
+{
+ // initialize instanced maps list
+ m_InstancedMaps.clear();
+ // fill with zero
+ memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
+}
+
+void MapInstanced::Update(const uint32& t)
+{
+ // take care of loaded GridMaps (when unused, unload it!)
+ Map::Update(t);
+
+ // update the instanced maps
+ InstancedMaps::iterator i = m_InstancedMaps.begin();
+
+ while (i != m_InstancedMaps.end())
+ {
+ if(i->second->CanUnload(t))
+ {
+ DestroyInstance(i); // iterator incremented
+ }
+ else
+ {
+ // update only here, because it may schedule some bad things before delete
+ i->second->Update(t);
+ ++i;
+ }
+ }
+}
+
+void MapInstanced::MoveAllCreaturesInMoveList()
+{
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ {
+ i->second->MoveAllCreaturesInMoveList();
+ }
+
+ Map::MoveAllCreaturesInMoveList();
+}
+
+void MapInstanced::RemoveAllObjectsInRemoveList()
+{
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ {
+ i->second->RemoveAllObjectsInRemoveList();
+ }
+
+ Map::RemoveAllObjectsInRemoveList();
+}
+
+bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
+{
+ bool remove_result = false;
+
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ {
+ remove_result = remove_result || i->second->RemoveBones(guid, x, y);
+ }
+
+ return remove_result || Map::RemoveBones(guid,x,y);
+}
+
+void MapInstanced::UnloadAll(bool pForce)
+{
+ // Unload instanced maps
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ i->second->UnloadAll(pForce);
+
+ // Delete the maps only after everything is unloaded to prevent crashes
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
+ delete i->second;
+
+ m_InstancedMaps.clear();
+
+ // Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!)
+ Map::UnloadAll(pForce);
+}
+
+/*
+- return the right instance for the object, based on its InstanceId
+- create the instance if it's not created already
+- the player is not actually added to the instance (only in InstanceMap::Add)
+*/
+Map* MapInstanced::GetInstance(const WorldObject* obj)
+{
+ uint32 CurInstanceId = obj->GetInstanceId();
+ Map* map = NULL;
+
+ if (obj->GetMapId() == GetId() && CurInstanceId != 0)
+ {
+ // the object wants to be put in a certain instance of this map
+ map = _FindMap(CurInstanceId);
+ if(!map)
+ {
+ // For players if the instanceId is set, it's assumed they are already in a map,
+ // hence the map must be loaded. For Creatures, GameObjects etc the map must exist
+ // prior to calling GetMap, they are not allowed to create maps for themselves.
+ sLog.outError("GetInstance: object %s(%d), typeId %d, in world %d, should be in map %d,%d but that's not loaded yet.", obj->GetName(), obj->GetGUIDLow(), obj->GetTypeId(), obj->IsInWorld(), obj->GetMapId(), obj->GetInstanceId());
+ assert(false);
+ }
+ return(map);
+ }
+ else
+ {
+ // instance not specified, find an existing or create a new one
+ if(obj->GetTypeId() != TYPEID_PLAYER)
+ {
+ sLog.outError("MAPINSTANCED: WorldObject '%u' (Entry: %u TypeID: %u) is in map %d,%d and requested base map instance of map %d, this must not happen", obj->GetGUIDLow(), obj->GetEntry(), obj->GetTypeId(), obj->GetMapId(), obj->GetInstanceId(), GetId());
+ assert(false);
+ return NULL;
+ }
+ else
+ {
+ uint32 NewInstanceId = 0; // instanceId of the resulting map
+ Player* player = (Player*)obj;
+
+ // TODO: battlegrounds and arenas
+
+ InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty());
+ InstanceSave *pSave = pBind ? pBind->save : NULL;
+
+ // the player's permanet player bind is taken into consideration first
+ // then the player's group bind and finally the solo bind.
+ if(!pBind || !pBind->perm)
+ {
+ InstanceGroupBind *groupBind = NULL;
+ Group *group = player->GetGroup();
+ // use the player's difficulty setting (it may not be the same as the group's)
+ if(group && (groupBind = group->GetBoundInstance(GetId(), player->GetDifficulty())))
+ pSave = groupBind->save;
+ }
+
+ if(pSave)
+ {
+ // solo/perm/group
+ NewInstanceId = pSave->GetInstanceId();
+ map = _FindMap(NewInstanceId);
+ // it is possible that the save exists but the map doesn't
+ if(!map)
+ map = CreateInstance(NewInstanceId, pSave, pSave->GetDifficulty());
+ return map;
+ }
+ else
+ {
+ // if no instanceId via group members or instance saves is found
+ // the instance will be created for the first time
+ NewInstanceId = MapManager::Instance().GenerateInstanceId();
+ return CreateInstance(NewInstanceId, NULL, player->GetDifficulty());
+ }
+ }
+ }
+}
+
+InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty)
+{
+ // load/create a map
+ Guard guard(*this);
+
+ // make sure we have a valid map id
+ const MapEntry* entry = sMapStore.LookupEntry(GetId());
+ if(!entry)
+ {
+ sLog.outError("CreateInstance: no entry for map %d", GetId());
+ assert(false);
+ }
+ const InstanceTemplate * iTemplate = objmgr.GetInstanceTemplate(GetId());
+ if(!iTemplate)
+ {
+ sLog.outError("CreateInstance: no instance template for map %d", GetId());
+ assert(false);
+ }
+
+ // some instances only have one difficulty
+ if(!entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL;
+
+ sLog.outDebug("MapInstanced::CreateInstance: %smap instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+
+ InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty);
+ assert(map->IsDungeon());
+
+ bool load_data = save != NULL;
+ map->CreateInstanceData(load_data);
+
+ m_InstancedMaps[InstanceId] = map;
+ return map;
+}
+
+BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId)
+{
+ // load/create a map
+ Guard guard(*this);
+
+ sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());
+
+ BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId);
+ assert(map->IsBattleGroundOrArena());
+
+ m_InstancedMaps[InstanceId] = map;
+ return map;
+}
+
+void MapInstanced::DestroyInstance(uint32 InstanceId)
+{
+ InstancedMaps::iterator itr = m_InstancedMaps.find(InstanceId);
+ if(itr != m_InstancedMaps.end())
+ DestroyInstance(itr);
+}
+
+// increments the iterator after erase
+void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
+{
+ itr->second->UnloadAll(true);
+ // should only unload VMaps if this is the last instance and grid unloading is enabled
+ if(m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_GRID_UNLOAD))
+ {
+ VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
+ // in that case, unload grids of the base map, too
+ // so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
+ Map::UnloadAll(true);
+ }
+ // erase map
+ delete itr->second;
+ m_InstancedMaps.erase(itr++);
+}
+