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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_MAP_INSTANCED_H
+#define MANGOS_MAP_INSTANCED_H
+
+#include "Map.h"
+#include "InstanceSaveMgr.h"
+
+class MANGOS_DLL_DECL MapInstanced : public Map
+{
+ friend class MapManager;
+ public:
+ typedef HM_NAMESPACE::hash_map< uint32, Map* > InstancedMaps;
+
+ MapInstanced(uint32 id, time_t, uint32 aInstanceId);
+ ~MapInstanced() {}
+
+ // functions overwrite Map versions
+ void Update(const uint32&);
+ void MoveAllCreaturesInMoveList();
+ void RemoveAllObjectsInRemoveList();
+ bool RemoveBones(uint64 guid, float x, float y);
+ void UnloadAll(bool pForce);
+
+ Map* GetInstance(const WorldObject* obj);
+ Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
+ void DestroyInstance(uint32 InstanceId);
+ void DestroyInstance(InstancedMaps::iterator &itr);
+ void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; }
+ void RemoveGridMapReference(const GridPair &p)
+ {
+ --GridMapReference[p.x_coord][p.y_coord];
+ if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); }
+ }
+
+ InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
+
+ private:
+
+ InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty);
+ BattleGroundMap* CreateBattleGround(uint32 InstanceId);
+
+ InstancedMaps m_InstancedMaps;
+
+ Map* _FindMap(uint32 InstanceId)
+ {
+ InstancedMaps::iterator i = m_InstancedMaps.find(InstanceId);
+
+ return(i == m_InstancedMaps.end() ? NULL : i->second);
+ }
+
+ uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
+};
+#endif