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-rw-r--r--src/game/MapManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 135be78310f..b414b00fcc9 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -79,7 +79,7 @@ MapManager::Initialize()
void MapManager::InitializeVisibilityDistanceInfo()
{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
@@ -87,9 +87,9 @@ void MapManager::InitializeVisibilityDistanceInfo()
void MapManager::checkAndCorrectGridStatesArray()
{
bool ok = true;
- for (int i=0; i<MAX_GRID_STATE; i++)
+ for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
{
- if(i_GridStates[i] != si_GridStates[i])
+ if (i_GridStates[i] != si_GridStates[i])
{
sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
ok = false;
@@ -104,9 +104,9 @@ void MapManager::checkAndCorrectGridStatesArray()
}
#endif
}
- if(!ok)
+ if (!ok)
++i_GridStateErrorCount;
- if(i_GridStateErrorCount > 2)
+ if (i_GridStateErrorCount > 2)
assert(false); // force a crash. Too many errors
}