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path: root/src/game/MapManager.cpp
AgeCommit message (Expand)Author
2010-06-05Move core/realm files to new subdirectoryclick
2010-05-18Some more engrish to english logerror updates.malcrom
2010-05-04*fixed compileRat
2010-05-04Some additional checks to Login Instance check. + code layout.Trazom62
2010-05-04Add stricter regulations for instances (login-checks and support for sending ...click
2010-04-27Implement Opcode SMSG_CORPSE_NOT_IN_INSTANCESpp
2010-04-19Remove LOTS of compile warningsSpp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-27Partial implementation of instance system patch by scarymovie87, fix max play...Machiavelli
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(...Anubisss
2010-01-16Updated copyright for new year.n0n4m3
2010-01-10*Tabs to spacesQAston
2009-12-21Set use mtmaps by default, and cleanup some code in MapManager.n0n4m3
2009-12-20*apply trinity style to whole sourceRat
2009-12-18*Cleanup, proper indentation, and remove some wrong/irrelevant comments copie...maximius
2009-12-17Update Map for 322a and new instance systemn0n4m3
2009-12-17Removed mtmaps OpenMPn0n4m3
2009-11-22*Little cleanup, and access GetMaxVisibleDistance functions statically instea...maximius
2009-11-22*LIttle bit of cleanup, fix a warning.maximius
2009-10-31Block access to instances if encounter is in progress only for raids (not fortartalo
2009-10-31*Fix build with mtmaps :/maximius
2009-10-30*Whoops, removed a bit too much there :(maximius
2009-10-30*Remove two redundant hunks of code.maximius
2009-10-30*Make mtmaps a bit more stable, particularly when it updates players.maximius
2009-10-24Violet Hold: Portal timer adjustments & fixestartalo
2009-10-22MapManager.cpp: Deny access to an instance if player is permanently bounded t...tartalo
2009-10-22Fix some problems with instance full conditions. BTW, Implement maxPlayers = ...tartalo
2009-10-22MapManager: Block access to instances if encounter in progress or are fulltartalo
2009-10-22Backed out changeset 09d9acdcaed4tartalo
2009-10-21Fix compile && better solution for previos patch, by Spptartalo
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose diffe...maximius
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
2009-08-15*Replace every tab with 4 spaces, checked by handmaximius
2009-08-06*Fix the bug that players get stuck after teleported out of bg.megamage
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Improvements in map managing.QAston
2009-07-16 [8182] Store and use Map* pointer in WorldObject instead map ids for spee...megamage
2009-06-27*Merge tc1 1591 - 1599, skip 1596QAston
2009-06-23* Allow spells to trigger ItemCombatSpells if spell is melee/ranged damage ba...krz
2009-06-19Fix typo.panaut0lordv
2009-06-18*Merge.megamage
2009-06-17[8031] Move player update code to Map::Update. Author: Ambalmegamage
2009-06-16[8026] Obtain object's map directly by calling appropriate WorldObject::GetMa...megamage
2009-06-15Added basic support for multithreaded map updates using openmp standard.raczman