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-rw-r--r--src/game/MapManager.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 5b1dc609d56..7947c8d0089 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -263,11 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
int8 maxPlayers = (player->GetDifficulty() == DIFFICULTY_HEROIC) ? instance->maxPlayersHeroic : instance->maxPlayers;
if (maxPlayers != -1) //-1: unlimited access
{
- Map::PlayerList const &players = boundedMap->GetPlayers();
- uint8 count = 0;
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- ++count;
- if (count >= maxPlayers)
+ if (boundedMap->GetPlayers().getSize() >= maxPlayers)
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);