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-rw-r--r--src/game/MapManager.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 5fde20c55eb..fb93ba2e2f3 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -259,20 +259,19 @@ MapManager::Update(uint32 diff)
MapMapType::iterator iter;
std::vector<Map*> update_queue(i_maps.size());
int omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
- for(iter = i_maps.begin(), i=0;iter != i_maps.end(); ++iter, i++)
- update_queue[i]=iter->second;
+ for(iter = i_maps.begin(), i=0;iter != i_maps.end(); ++iter, i++)
+ update_queue[i]=iter->second;
/*
- gomp in gcc <4.4 version cannot parallelise loops using random access iterators
- so until gcc 4.4 isnt standard, we need the update_queue workaround
+ gomp in gcc <4.4 version cannot parallelise loops using random access iterators
+ so until gcc 4.4 isnt standard, we need the update_queue workaround
*/
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
for(int32 i = 0; i < i_maps.size(); ++i)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
- update_queue[i]->Update(i_timer.GetCurrent());
- sWorld.RecordTimeDiff("UpdateMap %u", update_queue[i]->GetId());
- // sLog.outError("This is thread %d out of %d threads,updating map %u",omp_get_thread_num(),omp_get_num_threads(),iter->second->GetId());
-
+ update_queue[i]->Update(i_timer.GetCurrent());
+ sWorld.RecordTimeDiff("UpdateMap %u", update_queue[i]->GetId());
+ // sLog.outError("This is thread %d out of %d threads,updating map %u",omp_get_thread_num(),omp_get_num_threads(),iter->second->GetId());
}
#else
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)