diff options
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index c6ece7c426e..0da5b19eb93 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifdef MULTI_THREAD_MAP #include <omp.h> #endif @@ -35,26 +36,34 @@ #include "Corpse.h" #include "ObjectMgr.h" #include "Language.h" + #define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex); + extern GridState* si_GridStates[]; // debugging code, should be deleted some day + MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN)) { i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE)); } + MapManager::~MapManager() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) delete iter->second; + for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i) delete *i; + Map::DeleteStateMachine(); } + void MapManager::Initialize() { Map::InitStateMachine(); + // debugging code, should be deleted some day { for(int i=0;i<MAX_GRID_STATE; i++) @@ -63,13 +72,16 @@ MapManager::Initialize() } i_GridStateErrorCount = 0; } + InitMaxInstanceId(); } + void MapManager::InitializeVisibilityDistanceInfo() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) (*iter).second->InitVisibilityDistance(); } + // debugging code, should be deleted some day void MapManager::checkAndCorrectGridStatesArray() { @@ -96,13 +108,16 @@ void MapManager::checkAndCorrectGridStatesArray() if(i_GridStateErrorCount > 2) assert(false); // force a crash. Too many errors } + Map* MapManager::_createBaseMap(uint32 id) { Map *m = _findMap(id); + if( m == NULL ) { Guard guard(*this); + const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { @@ -118,26 +133,34 @@ MapManager::_createBaseMap(uint32 id) } i_maps[id] = m; } + assert(m != NULL); return m; } + Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 instanceId) { ASSERT(obj); //if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId()); Map *m = _createBaseMap(id); + if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj, instanceId); + return m; } + Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const { Map *map = _findMap(mapid); if(!map) return NULL; + if(!map->Instanceable()) return instanceId == 0 ? map : NULL; + return ((MapInstanced*)map)->FindMap(instanceId); } + /* checks that do not require a map to be created will send transfer error messages on fail @@ -147,6 +170,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) const MapEntry *entry = sMapStore.LookupEntry(mapid); if(!entry) return false; const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; + if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID) { if (entry->map_type == MAP_RAID) @@ -166,6 +190,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) } } } + //The player has a heroic mode and tries to enter into instance which has no a heroic mode if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC) { @@ -173,6 +198,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC); return false; } + if (!player->isAlive()) { if(Corpse *corpse = player->GetCorpse()) @@ -183,10 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) { if(instance_map==mapid) break; + InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map); instance_map = instance ? instance->parent : 0; } while (instance_map); + if (!instance_map) { player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName); @@ -200,29 +228,35 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName()); } } + // Requirements InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid); if(!instance) return false; + return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true); } else return true; } + void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) { bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y); + if (!remove_result) { sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid)); } } + void MapManager::Update(uint32 diff) { i_timer.Update(diff); if( !i_timer.Passed() ) return; + #ifdef MULTI_THREAD_MAP uint32 i=0; MapMapType::iterator iter; @@ -249,15 +283,19 @@ MapManager::Update(uint32 diff) sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId()); } #endif + for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->DelayedUpdate(i_timer.GetCurrent()); + ObjectAccessor::Instance().Update(i_timer.GetCurrent()); sWorld.RecordTimeDiff("UpdateObjectAccessor"); for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) (*iter)->Update(i_timer.GetCurrent()); sWorld.RecordTimeDiff("UpdateTransports"); + i_timer.SetCurrent(0); } + void MapManager::DoDelayedMovesAndRemoves() { /* @@ -266,38 +304,48 @@ void MapManager::DoDelayedMovesAndRemoves() MapMapType::iterator iter; for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++) update_queue[i] = iter->second; + omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS)); + #pragma omp parallel for schedule(dynamic) private(i) shared(update_queue) for(i=0;i<i_maps.size();i++) update_queue[i]->DoDelayedMovesAndRemoves(); */ } + bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) { GridPair p = Trinity::ComputeGridPair(x,y); + int gx=63-p.x_coord; int gy=63-p.y_coord; + return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy); } + bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid)); // TODO: add check for battleground template } + void MapManager::UnloadAll() { for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) iter->second->UnloadAll(); + while(!i_maps.empty()) { delete i_maps.begin()->second; i_maps.erase(i_maps.begin()); } } + void MapManager::InitMaxInstanceId() { i_MaxInstanceId = 0; + QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" ); if( result ) { @@ -305,6 +353,7 @@ void MapManager::InitMaxInstanceId() delete result; } } + uint32 MapManager::GetNumInstances() { uint32 ret = 0; @@ -318,6 +367,7 @@ uint32 MapManager::GetNumInstances() } return ret; } + uint32 MapManager::GetNumPlayersInInstances() { uint32 ret = 0; |