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-rw-r--r--src/game/MapUpdater.cpp126
1 files changed, 126 insertions, 0 deletions
diff --git a/src/game/MapUpdater.cpp b/src/game/MapUpdater.cpp
new file mode 100644
index 00000000000..8162efa0d06
--- /dev/null
+++ b/src/game/MapUpdater.cpp
@@ -0,0 +1,126 @@
+#include "MapUpdater.h"
+#include "DelayExecutor.h"
+#include "Map.h"
+#include "Database/DatabaseEnv.h"
+
+#include <ace/Guard_T.h>
+#include <ace/Method_Request.h>
+
+//the reason this things are here is that i want to make
+//the netcode patch and the multithreaded maps independant
+//once they are merged 1 class should be used
+class WDBThreadStartReq1 : public ACE_Method_Request
+{
+ public:
+ WDBThreadStartReq1(){}
+ virtual int
+
+ call (void)
+ {
+ WorldDatabase.ThreadStart();
+ return 0;
+ }
+};
+
+class WDBThreadEndReq1 : public ACE_Method_Request
+{
+ public:
+ WDBThreadEndReq1(){}
+ virtual int
+
+ call (void)
+ {
+ WorldDatabase.ThreadEnd();
+ return 0;
+ }
+};
+
+class MapUpdateRequest : public ACE_Method_Request
+{
+ public:
+ Map& m_map;
+ MapUpdater& m_updater;
+ ACE_UINT32 m_diff;
+ MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d) : m_map(m), m_updater(u), m_diff(d){}
+ virtual int
+
+ call (void)
+ {
+ m_map.Update (m_diff);
+ m_updater.update_finished ();
+ return 0;
+ }
+};
+
+MapUpdater::MapUpdater() :
+m_mutex(),
+m_condition(m_mutex),
+m_executor(),
+pedning_requests(0)
+{
+ return;
+}
+
+MapUpdater::~MapUpdater()
+{
+ this->deactivate();
+}
+
+int MapUpdater::activate(size_t num_threads)
+{
+ return this->m_executor.activate(static_cast<int> (num_threads), new WDBThreadStartReq1, new WDBThreadEndReq1);
+}
+
+int MapUpdater::deactivate(void)
+{
+ this->wait();
+
+ return this->m_executor.deactivate();
+}
+
+int MapUpdater::wait()
+{
+ ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
+
+ while(this->pedning_requests > 0)
+ this->m_condition.wait();
+
+ return 0;
+}
+
+int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
+{
+ ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
+
+ ++this->pedning_requests;
+
+ if (this->m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
+ {
+ ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
+
+ --this->pedning_requests;
+ return -1;
+ }
+
+ return 0;
+}
+
+bool MapUpdater::activated()
+{
+ return m_executor.activated();
+}
+
+void MapUpdater::update_finished()
+{
+ ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
+
+ if (this->pedning_requests == 0)
+ {
+ ACE_ERROR((LM_ERROR,ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
+ return;
+ }
+
+ --this->pedning_requests;
+
+ this->m_condition.broadcast();
+}