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-rw-r--r--src/game/MiscHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 513c1a5223b..5ebc08b389a 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -561,7 +561,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
{
if (friendGuid)
{
- if (friendGuid==session->GetPlayer()->GetGUID())
+ if (friendGuid == session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
@@ -643,7 +643,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin
if (IgnoreGuid)
{
- if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
+ if (IgnoreGuid == session->GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
ignoreResult = FRIEND_IGNORE_ALREADY;
@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
- if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
+ if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))