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-rw-r--r--src/game/MiscHandler.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index c9692b2ebef..2608f60dcb8 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -48,6 +48,7 @@
#include "Vehicle.h"
#include "CreatureAI.h"
#include "DBCEnums.h"
+#include "TimeMgr.h"
void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
{
@@ -382,7 +383,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
data << uint32(0);
data << uint8(0);
SendPacket( &data );
- LogoutRequest(time(NULL));
+ LogoutRequest(sGameTime.GetGameTime());
}
void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
@@ -442,7 +443,7 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
else
{
if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
+ GetPlayer()->pvpInfo.endTimer = sGameTime.GetGameTime(); // start toggle-off
}
//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
@@ -733,7 +734,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
- if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
+ if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > sGameTime.GetGameTime())
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
@@ -867,7 +868,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
{
// set resting flag we are in the inn
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
+ GetPlayer()->InnEnter(sGameTime.GetGameTime(), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
if(sWorld.IsFFAPvPRealm())
@@ -1621,6 +1622,6 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& recv_data)
sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
- data << uint32(time(NULL));
+ data << uint32(sGameTime.GetGameTime());
SendPacket(&data);
}