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-rw-r--r--src/game/MiscHandler.cpp1721
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diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
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index ea6f892c126..00000000000
--- a/src/game/MiscHandler.cpp
+++ /dev/null
@@ -1,1721 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Language.h"
-#include "Database/DatabaseEnv.h"
-#include "Database/DatabaseImpl.h"
-#include "WorldPacket.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "Player.h"
-#include "GossipDef.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "WorldSession.h"
-#include "Auth/BigNumber.h"
-#include "Auth/Sha1.h"
-#include "UpdateData.h"
-#include "LootMgr.h"
-#include "Chat.h"
-#include <zlib/zlib.h>
-#include "ObjectAccessor.h"
-#include "Object.h"
-#include "BattleGround.h"
-#include "OutdoorPvP.h"
-#include "Pet.h"
-#include "SocialMgr.h"
-#include "CellImpl.h"
-#include "AccountMgr.h"
-#include "Vehicle.h"
-#include "CreatureAI.h"
-#include "DBCEnums.h"
-#include "ScriptMgr.h"
-#include "MapManager.h"
-#include "InstanceData.h"
-
-void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Recvd CMSG_REPOP_REQUEST Message");
-
- recv_data.read_skip<uint8>();
-
- if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- // the world update order is sessions, players, creatures
- // the netcode runs in parallel with all of these
- // creatures can kill players
- // so if the server is lagging enough the player can
- // release spirit after he's killed but before he is updated
- if (GetPlayer()->getDeathState() == JUST_DIED)
- {
- sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
- GetPlayer()->KillPlayer();
- }
-
- //this is spirit release confirm?
- GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- GetPlayer()->BuildPlayerRepop();
- GetPlayer()->RepopAtGraveyard();
-}
-
-void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
-
- uint32 gossipListId;
- uint32 menuId;
- uint64 guid;
- std::string code = "";
-
- recv_data >> guid >> menuId >> gossipListId;
-
- if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
- {
- // recheck
- sLog.outBasic("reading string");
- recv_data >> code;
- sLog.outBasic("string read: %s", code.c_str());
- }
-
- Creature *unit = NULL;
- GameObject *go = NULL;
- if (IS_CRE_OR_VEH_GUID(guid))
- {
- unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
- if (!unit)
- {
- sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- else if (IS_GAMEOBJECT_GUID(guid))
- {
- go = _player->GetMap()->GetGameObject(guid);
- if (!go)
- {
- sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- else
- {
- sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
- return;
- }
-
- // remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
- {
- sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
- if (unit)
- unit->LastUsedScriptID = unit->GetCreatureInfo()->ScriptID;
- if (go)
- go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
- _player->PlayerTalkClass->CloseGossip();
- return;
- }
- if (!code.empty())
- {
- if (unit)
- {
- if (!sScriptMgr.GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else
- sScriptMgr.GOSelectWithCode(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str());
- }
- else
- {
- if (unit)
- {
- if (!sScriptMgr.GossipSelect(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else
- sScriptMgr.GOSelect(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId));
- }
-}
-
-void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Recvd CMSG_WHO Message");
- //recv_data.hexlike();
-
- uint32 clientcount = 0;
-
- uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
- uint32 zoneids[10]; // 10 is client limit
- std::string player_name, guild_name;
-
- recv_data >> level_min; // maximal player level, default 0
- recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL)
- recv_data >> player_name; // player name, case sensitive...
-
- recv_data >> guild_name; // guild name, case sensitive...
-
- recv_data >> racemask; // race mask
- recv_data >> classmask; // class mask
- recv_data >> zones_count; // zones count, client limit = 10 (2.0.10)
-
- if (zones_count > 10)
- return; // can't be received from real client or broken packet
-
- for (uint32 i = 0; i < zones_count; ++i)
- {
- uint32 temp;
- recv_data >> temp; // zone id, 0 if zone is unknown...
- zoneids[i] = temp;
- sLog.outDebug("Zone %u: %u", i, zoneids[i]);
- }
-
- recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
-
- if (str_count > 4)
- return; // can't be received from real client or broken packet
-
- sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
-
- std::wstring str[4]; // 4 is client limit
- for (uint32 i = 0; i < str_count; ++i)
- {
- std::string temp;
- recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
-
- if (!Utf8toWStr(temp,str[i]))
- continue;
-
- wstrToLower(str[i]);
-
- sLog.outDebug("String %u: %s", i, temp.c_str());
- }
-
- std::wstring wplayer_name;
- std::wstring wguild_name;
- if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
- return;
- wstrToLower(wplayer_name);
- wstrToLower(wguild_name);
-
- // client send in case not set max level value 100 but Trinity supports 255 max level,
- // update it to show GMs with characters after 100 level
- if (level_max >= MAX_LEVEL)
- level_max = STRONG_MAX_LEVEL;
-
- uint32 team = _player->GetTeam();
- uint32 security = GetSecurity();
- bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
-
- WorldPacket data(SMSG_WHO, 50); // guess size
- data << uint32(clientcount); // clientcount place holder, listed count
- data << uint32(clientcount); // clientcount place holder, online count
-
- ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
- HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
- for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- if (security == SEC_PLAYER)
- {
- // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
- if (itr->second->GetTeam() != team && !allowTwoSideWhoList)
- continue;
-
- // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
- if ((itr->second->GetSession()->GetSecurity() > gmLevelInWhoList))
- continue;
- }
-
- //do not process players which are not in world
- if (!(itr->second->IsInWorld()))
- continue;
-
- // check if target is globally visible for player
- if (!(itr->second->IsVisibleGloballyFor(_player)))
- continue;
-
- // check if target's level is in level range
- uint8 lvl = itr->second->getLevel();
- if (lvl < level_min || lvl > level_max)
- continue;
-
- // check if class matches classmask
- uint32 class_ = itr->second->getClass();
- if (!(classmask & (1 << class_)))
- continue;
-
- // check if race matches racemask
- uint32 race = itr->second->getRace();
- if (!(racemask & (1 << race)))
- continue;
-
- uint32 pzoneid = itr->second->GetZoneId();
-
- bool z_show = true;
- for (uint32 i = 0; i < zones_count; ++i)
- {
- if (zoneids[i] == pzoneid)
- {
- z_show = true;
- break;
- }
-
- z_show = false;
- }
- if (!z_show)
- continue;
-
- std::string pname = itr->second->GetName();
- std::wstring wpname;
- if (!Utf8toWStr(pname,wpname))
- continue;
- wstrToLower(wpname);
-
- if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
- continue;
-
- std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
- std::wstring wgname;
- if (!Utf8toWStr(gname,wgname))
- continue;
- wstrToLower(wgname);
-
- if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
- continue;
-
- std::string aname;
- if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
- aname = areaEntry->area_name[GetSessionDbcLocale()];
-
- bool s_show = true;
- for (uint32 i = 0; i < str_count; ++i)
- {
- if (!str[i].empty())
- {
- if (wgname.find(str[i]) != std::wstring::npos ||
- wpname.find(str[i]) != std::wstring::npos ||
- Utf8FitTo(aname, str[i]))
- {
- s_show = true;
- break;
- }
- s_show = false;
- }
- }
- if (!s_show)
- continue;
-
- data << pname; // player name
- data << gname; // guild name
- data << uint32(lvl); // player level
- data << uint32(class_); // player class
- data << uint32(race); // player race
- data << uint8(0); // new 2.4.0
- data << uint32(pzoneid); // player zone id
-
- // 49 is maximum player count sent to client - can be overridden
- // through config, but is unstable
- if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO))
- break;
- }
-
- uint32 count = m.size();
- data.put( 0, clientcount ); // insert right count, listed count
- data.put( 4, count > 50 ? count : clientcount ); // insert right count, online count
-
- SendPacket(&data);
- sLog.outDebug("WORLD: Send SMSG_WHO Message");
-}
-
-void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
-
- if (uint64 lguid = GetPlayer()->GetLootGUID())
- DoLootRelease(lguid);
-
- uint8 reason = 0;
-
- if (GetPlayer()->isInCombat())
- reason = 1;
- else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
- reason = 3; // is jumping or falling
- else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
- reason = 2; // FIXME - Need the correct value
-
- if (reason)
- {
- WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(reason);
- data << uint32(0);
- SendPacket(&data);
- LogoutRequest(0);
- return;
- }
-
- //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in TrinityCore.conf
- if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
- GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
- {
- WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(0);
- data << uint32(16777216);
- SendPacket(&data);
- LogoutPlayer(true);
- return;
- }
-
- // not set flags if player can't free move to prevent lost state at logout cancel
- if (GetPlayer()->CanFreeMove())
- {
- GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
-
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << (uint32)2;
- SendPacket(&data);
- GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
-
- WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint8(0);
- data << uint32(0);
- SendPacket(&data);
- LogoutRequest(time(NULL));
-}
-
-void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
-}
-
-void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
-
- LogoutRequest(0);
-
- WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
- SendPacket(&data);
-
- // not remove flags if can't free move - its not set in Logout request code.
- if (GetPlayer()->CanFreeMove())
- {
- //!we can move again
- data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << uint32(0);
- SendPacket(&data);
-
- //! Stand Up
- GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
-
- //! DISABLE_ROTATE
- GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
-
- sLog.outDebug("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message");
-}
-
-void WorldSession::HandleTogglePvP(WorldPacket & recv_data)
-{
- // this opcode can be used in two ways: Either set explicit new status or toggle old status
- if (recv_data.size() == 1)
- {
- bool newPvPStatus;
- recv_data >> newPvPStatus;
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
- }
- else
- {
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
- }
-
- if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
- {
- if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
- GetPlayer()->UpdatePvP(true, true);
- }
- else
- {
- if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
- }
-
- //if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
- // pvp->HandlePlayerActivityChanged(_player);
-}
-
-void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
-{
- uint32 newZone;
- recv_data >> newZone;
-
- sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
-
- // use server size data
- uint32 newzone, newarea;
- GetPlayer()->GetZoneAndAreaId(newzone,newarea);
- GetPlayer()->UpdateZone(newzone,newarea);
- //GetPlayer()->SendInitWorldStates(true,newZone);
-}
-
-void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data)
-{
- // When this packet send?
- uint64 guid ;
- recv_data >> guid;
-
- _player->SetUInt32Value(UNIT_FIELD_TARGET, guid);
-
- // update reputation list if need
- Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
- if (!unit)
- return;
-
- if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- _player->GetReputationMgr().SetVisible(factionTemplateEntry);
-}
-
-void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
- recv_data >> guid;
-
- _player->SetSelection(guid);
-
- // update reputation list if need
- Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
- if (!unit)
- return;
-
- if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
- _player->GetReputationMgr().SetVisible(factionTemplateEntry);
-}
-
-void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
-{
- // sLog.outDebug("WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
- uint32 animstate;
- recv_data >> animstate;
-
- _player->SetStandState(animstate);
-}
-
-void WorldSession::HandleContactListOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_CONTACT_LIST");
- uint32 unk;
- recv_data >> unk;
- sLog.outDebug("unk value is %u", unk);
- _player->GetSocial()->SendSocialList();
-}
-
-void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_ADD_FRIEND");
-
- std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- std::string friendNote;
-
- recv_data >> friendName;
-
- recv_data >> friendNote;
-
- if (!normalizePlayerName(friendName))
- return;
-
- CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
-
- sLog.outDebug("WORLD: %s asked to add friend : '%s'",
- GetPlayer()->GetName(), friendName.c_str());
-
- CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str());
-}
-
-void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote)
-{
- uint64 friendGuid;
- uint64 friendAcctid;
- uint32 team;
- FriendsResult friendResult;
-
- WorldSession * session = sWorld.FindSession(accountId);
-
- if (!session || !session->GetPlayer())
- return;
-
- friendResult = FRIEND_NOT_FOUND;
- friendGuid = 0;
-
- if (result)
- {
- friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- team = Player::TeamForRace((*result)[1].GetUInt8());
- friendAcctid = (*result)[2].GetUInt32();
-
- if (session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
- {
- if (friendGuid)
- {
- if (friendGuid == session->GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
- friendResult = FRIEND_ENEMY;
- else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
- friendResult = FRIEND_ALREADY;
- else
- {
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
- else
- friendResult = FRIEND_ADDED_OFFLINE;
- if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
- {
- friendResult = FRIEND_LIST_FULL;
- sLog.outDebug("WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
- }
- }
- session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
- }
- }
- }
-
- sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
-
- sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data)
-{
- uint64 FriendGUID;
-
- sLog.outDebug("WORLD: Received CMSG_DEL_FRIEND");
-
- recv_data >> FriendGUID;
-
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
-
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
-
- sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_ADD_IGNORE");
-
- std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
-
- recv_data >> IgnoreName;
-
- if (!normalizePlayerName(IgnoreName))
- return;
-
- CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
-
- sLog.outDebug("WORLD: %s asked to Ignore: '%s'",
- GetPlayer()->GetName(), IgnoreName.c_str());
-
- CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
-}
-
-void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId)
-{
- uint64 IgnoreGuid;
- FriendsResult ignoreResult;
-
- WorldSession * session = sWorld.FindSession(accountId);
-
- if (!session || !session->GetPlayer())
- return;
-
- ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- IgnoreGuid = 0;
-
- if (result)
- {
- IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
-
- if (IgnoreGuid)
- {
- if (IgnoreGuid == session->GetPlayer()->GetGUID()) //not add yourself
- ignoreResult = FRIEND_IGNORE_SELF;
- else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
- ignoreResult = FRIEND_IGNORE_ALREADY;
- else
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
-
- // ignore list full
- if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
- ignoreResult = FRIEND_IGNORE_FULL;
- }
- }
- }
-
- sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
-
- sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data)
-{
- uint64 IgnoreGUID;
-
- sLog.outDebug("WORLD: Received CMSG_DEL_IGNORE");
-
- recv_data >> IgnoreGUID;
-
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
-
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
-
- sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_SET_CONTACT_NOTES");
- uint64 guid;
- std::string note;
- recv_data >> guid >> note;
- _player->GetSocial()->SetFriendNote(guid, note);
-}
-
-void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
-{
- uint32 suggestion, contentlen, typelen;
- std::string content, type;
-
- recv_data >> suggestion >> contentlen >> content;
-
- recv_data >> typelen >> type;
-
- if (suggestion == 0)
- sLog.outDebug("WORLD: Received CMSG_BUG [Bug Report]");
- else
- sLog.outDebug("WORLD: Received CMSG_BUG [Suggestion]");
-
- sLog.outDebug("%s", type.c_str());
- sLog.outDebug("%s", content.c_str());
-
- CharacterDatabase.escape_string(type);
- CharacterDatabase.escape_string(content);
- CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str());
-}
-
-void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
-{
- sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
-
- uint64 guid;
- recv_data >> guid;
-
- if (GetPlayer()->isAlive())
- return;
-
- // do not allow corpse reclaim in arena
- if (GetPlayer()->InArena())
- return;
-
- // body not released yet
- if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- Corpse *corpse = GetPlayer()->GetCorpse();
-
- if (!corpse)
- return;
-
- // prevent resurrect before 30-sec delay after body release not finished
- if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
- return;
-
- if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
- return;
-
- // resurrect
- GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
-
- // spawn bones
- GetPlayer()->SpawnCorpseBones();
-}
-
-void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
-{
- sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
-
- uint64 guid;
- uint8 status;
- recv_data >> guid;
- recv_data >> status;
-
- if (GetPlayer()->isAlive())
- return;
-
- if (status == 0)
- {
- GetPlayer()->clearResurrectRequestData(); // reject
- return;
- }
-
- if (!GetPlayer()->isRessurectRequestedBy(guid))
- return;
-
- GetPlayer()->ResurectUsingRequestData();
-}
-
-void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
-{
- va_list ap;
- char szStr [1024];
- szStr[0] = '\0';
-
- va_start(ap, Text);
- vsnprintf(szStr, 1024, Text, ap);
- va_end(ap);
-
- uint32 length = strlen(szStr)+1;
- WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
- data << length;
- data << szStr;
- SendPacket(&data);
-}
-
-void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
-
- uint32 Trigger_ID;
-
- recv_data >> Trigger_ID;
- sLog.outDebug("Trigger ID:%u",Trigger_ID);
-
- if (GetPlayer()->isInFlight())
- {
- sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
- if (!atEntry)
- {
- sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- if (GetPlayer()->GetMapId() != atEntry->mapid)
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- // delta is safe radius
- const float delta = 5.0f;
- // check if player in the range of areatrigger
- Player* pl = GetPlayer();
-
- if (atEntry->radius > 0)
- {
- // if we have radius check it
- float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
- if (dist > atEntry->radius + delta)
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
- return;
- }
- }
- else
- {
- // we have only extent
-
- // rotate the players position instead of rotating the whole cube, that way we can make a simplified
- // is-in-cube check and we have to calculate only one point instead of 4
-
- // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
- double rotation = 2*M_PI-atEntry->box_orientation;
- double sinVal = sin(rotation);
- double cosVal = cos(rotation);
-
- float playerBoxDistX = pl->GetPositionX() - atEntry->x;
- float playerBoxDistY = pl->GetPositionY() - atEntry->y;
-
- float rotPlayerX = atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal;
- float rotPlayerY = atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal;
-
- // box edges are parallel to coordiante axis, so we can treat every dimension independently :D
- float dz = pl->GetPositionZ() - atEntry->z;
- float dx = rotPlayerX - atEntry->x;
- float dy = rotPlayerY - atEntry->y;
- if ((fabs(dx) > atEntry->box_x/2 + delta) ||
- (fabs(dy) > atEntry->box_y/2 + delta) ||
- (fabs(dz) > atEntry->box_z/2 + delta))
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID);
- return;
- }
- }
-
- if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
- return;
-
- uint32 quest_id = objmgr.GetQuestForAreaTrigger(Trigger_ID);
- if (quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id))
- {
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if (pQuest)
- {
- if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
- GetPlayer()->AreaExploredOrEventHappens(quest_id);
- }
- }
-
- if (objmgr.IsTavernAreaTrigger(Trigger_ID))
- {
- // set resting flag we are in the inn
- GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
- GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
-
- if (sWorld.IsFFAPvPRealm())
- GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
-
- return;
- }
-
- if (GetPlayer()->InBattleGround())
- {
- BattleGround* bg = GetPlayer()->GetBattleGround();
- if (bg)
- if (bg->GetStatus() == STATUS_IN_PROGRESS)
- bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
-
- return;
- }
-
- if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
- {
- if (pvp->HandleAreaTrigger(_player, Trigger_ID))
- return;
- }
-
- // NULL if all values default (non teleport trigger)
- AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
- if (!at)
- return;
-
- if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
- return;
-
- // check if player can enter instance : instance not full, and raid instance not in encounter fight
- if (!MapManager::Instance().CanPlayerEnter(at->target_mapId, GetPlayer(), false))
- return;
-
- GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
-}
-
-void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
-{
- sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
-
- uint32 type, timestamp, decompressedSize;
- recv_data >> type >> timestamp >> decompressedSize;
-
- sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
-
- if (type > NUM_ACCOUNT_DATA_TYPES)
- return;
-
- if (decompressedSize == 0) // erase
- {
- SetAccountData(AccountDataType(type), 0, "");
-
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
- data << uint32(type);
- data << uint32(0);
- SendPacket(&data);
-
- return;
- }
-
- if (decompressedSize > 0xFFFF)
- {
- recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
- sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
- return;
- }
-
- ByteBuffer dest;
- dest.resize(decompressedSize);
-
- uLongf realSize = decompressedSize;
- if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
- {
- recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
- sLog.outError("UAD: Failed to decompress account data");
- return;
- }
-
- recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos())
-
- std::string adata;
- dest >> adata;
-
- SetAccountData(AccountDataType(type), timestamp, adata);
-
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
- data << uint32(type);
- data << uint32(0);
- SendPacket(&data);
-}
-
-void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
-{
- sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
-
- uint32 type;
- recv_data >> type;
-
- sLog.outDebug("RAD: type %u", type);
-
- if (type > NUM_ACCOUNT_DATA_TYPES)
- return;
-
- AccountData *adata = GetAccountData(AccountDataType(type));
-
- uint32 size = adata->Data.size();
-
- uLongf destSize = compressBound(size);
-
- ByteBuffer dest;
- dest.resize(destSize);
-
- if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
- {
- sLog.outDebug("RAD: Failed to compress account data");
- return;
- }
-
- dest.resize(destSize);
-
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
- data << uint64(_player ? _player->GetGUID() : 0); // player guid
- data << uint32(type); // type (0-7)
- data << uint32(adata->Time); // unix time
- data << uint32(size); // decompressed length
- data.append(dest); // compressed data
- SendPacket(&data);
-}
-
-void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_SET_ACTION_BUTTON");
- uint8 button;
- uint32 packetData;
- recv_data >> button >> packetData;
-
- uint32 action = ACTION_BUTTON_ACTION(packetData);
- uint8 type = ACTION_BUTTON_TYPE(packetData);
-
- sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type);
- if (!packetData)
- {
- sLog.outDetail("MISC: Remove action from button %u", button);
- GetPlayer()->removeActionButton(button);
- }
- else
- {
- switch(type)
- {
- case ACTION_BUTTON_MACRO:
- case ACTION_BUTTON_CMACRO:
- sLog.outDetail("MISC: Added Macro %u into button %u", action, button);
- break;
- case ACTION_BUTTON_EQSET:
- sLog.outDetail("MISC: Added EquipmentSet %u into button %u", action, button);
- break;
- case ACTION_BUTTON_SPELL:
- sLog.outDetail("MISC: Added Spell %u into button %u", action, button);
- break;
- case ACTION_BUTTON_ITEM:
- sLog.outDetail("MISC: Added Item %u into button %u", action, button);
- break;
- default:
- sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button);
- return;
- }
- GetPlayer()->addActionButton(button, action, type);
- }
-}
-
-void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
-{
- DEBUG_LOG("WORLD: Player is watching cinema");
-}
-
-void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
-{
- DEBUG_LOG("WORLD: Which movie to play");
-}
-
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
-{
- /* WorldSession::Update(getMSTime());*/
- DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update");
-
- uint64 guid;
- if (!recv_data.readPackGUID(guid))
- {
- recv_data.rpos(recv_data.wpos());
- return;
- }
- recv_data.read_skip<uint32>();
- /*
- uint64 guid;
- uint32 time_skipped;
- recv_data >> guid;
- recv_data >> time_skipped;
- sLog.outDebug("WORLD: CMSG_MOVE_TIME_SKIPPED");
-
- /// TODO
- must be need use in Trinity
- We substract server Lags to move time (AntiLags)
- for exmaple
- GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
- */
-}
-
-void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
-{
- DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
-
- // no used
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
-}
-
-void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
-{
- // no used
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
-/*
- uint64 guid;
- recv_data >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
- return;
- }
-
- sLog.outDebug("WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
-
- recv_data.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
- recv_data.read_skip<float>(); // unk2
-*/
-}
-
-void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
-{
- // no used
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
-/*
- uint64 guid;
- recv_data >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recv_data.rpos(recv_data.wpos()); // prevent warnings spam
- return;
- }
-
- sLog.outDebug("WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
-
- recv_data.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- ReadMovementInfo(recv_data, &movementInfo);
-*/
-}
-
-void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
-{
- uint8 ActionBar;
-
- recv_data >> ActionBar;
-
- if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
- {
- if (ActionBar != 0)
- sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
- return;
- }
-
- GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
-}
-
-void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
-{
- recv_data.read_skip<uint8>();
- /*
- uint8 tmp;
- recv_data >> tmp;
- sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
- */
-}
-
-void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
-{
- uint8 unk1;
- recv_data >> unk1; // 0 or 1 expected
-
- WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
- data << uint32(_player->GetTotalPlayedTime());
- data << uint32(_player->GetLevelPlayedTime());
- data << uint8(unk1); // 0 - will not show in chat frame
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
-{
- uint64 guid;
- recv_data >> guid;
- DEBUG_LOG("Inspected guid is " UI64FMTD, guid);
-
- _player->SetSelection(guid);
-
- Player *plr = objmgr.GetPlayer(guid);
- if (!plr) // wrong player
- return;
-
- uint32 talent_points = 0x47;
- uint32 guid_size = plr->GetPackGUID().wpos();
- WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
- data.append(plr->GetPackGUID());
-
- if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
- {
- plr->BuildPlayerTalentsInfoData(&data);
- }
- else
- {
- data << uint32(0); // unspentTalentPoints
- data << uint8(0); // talentGroupCount
- data << uint8(0); // talentGroupIndex
- }
-
- plr->BuildEnchantmentsInfoData(&data);
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
-{
- uint64 guid;
- recv_data >> guid;
-
- Player *player = objmgr.GetPlayer(guid);
-
- if (!player)
- {
- sLog.outError("InspectHonorStats: WTF, player not found...");
- return;
- }
-
- WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
- data << uint64(player->GetGUID());
- data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
- SendPacket(&data);
-}
-
-void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
-{
- // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
- // Received opcode CMSG_WORLD_TELEPORT
- // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
-
- uint32 time;
- uint32 mapid;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
-
- recv_data >> time; // time in m.sec.
- recv_data >> mapid;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation; // o (3.141593 = 180 degrees)
-
- //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
- if (GetPlayer()->isInFlight())
- {
- sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
- return;
- }
-
- DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
-
- if (GetSecurity() >= SEC_ADMINISTRATOR)
- GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
- else
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
-}
-
-void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("Received opcode CMSG_WHOIS");
- std::string charname;
- recv_data >> charname;
-
- if (GetSecurity() < SEC_ADMINISTRATOR)
- {
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- return;
- }
-
- if (charname.empty() || !normalizePlayerName (charname))
- {
- SendNotification(LANG_NEED_CHARACTER_NAME);
- return;
- }
-
- Player *plr = objmgr.GetPlayer(charname.c_str());
-
- if (!plr)
- {
- SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
- return;
- }
-
- uint32 accid = plr->GetSession()->GetAccountId();
-
- QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
- if (!result)
- {
- SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
- return;
- }
-
- Field *fields = result->Fetch();
- std::string acc = fields[0].GetCppString();
- if (acc.empty())
- acc = "Unknown";
- std::string email = fields[1].GetCppString();
- if (email.empty())
- email = "Unknown";
- std::string lastip = fields[2].GetCppString();
- if (lastip.empty())
- lastip = "Unknown";
-
- std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
-
- WorldPacket data(SMSG_WHOIS, msg.size()+1);
- data << msg;
- _player->GetSession()->SendPacket(&data);
-
- sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
-}
-
-void WorldSession::HandleComplainOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: CMSG_COMPLAIN");
- recv_data.hexlike();
-
- uint8 spam_type; // 0 - mail, 1 - chat
- uint64 spammer_guid;
- uint32 unk1 = 0;
- uint32 unk2 = 0;
- uint32 unk3 = 0;
- uint32 unk4 = 0;
- std::string description = "";
- recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recv_data >> spammer_guid; // player guid
- switch(spam_type)
- {
- case 0:
- recv_data >> unk1; // const 0
- recv_data >> unk2; // probably mail id
- recv_data >> unk3; // const 0
- break;
- case 1:
- recv_data >> unk1; // probably language
- recv_data >> unk2; // message type?
- recv_data >> unk3; // probably channel id
- recv_data >> unk4; // unk random value
- recv_data >> description; // spam description string (messagetype, channel name, player name, message)
- break;
- }
-
- // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
- // if it's mail spam - ALL mails from this spammer automatically removed by client
-
- // Complaint Received message
- WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
- data << uint8(0);
- SendPacket(&data);
-
- sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
-}
-
-void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_REALM_SPLIT");
-
- uint32 unk;
- std::string split_date = "01/01/01";
- recv_data >> unk;
-
- WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
- data << unk;
- data << uint32(0x00000000); // realm split state
- // split states:
- // 0x0 realm normal
- // 0x1 realm split
- // 0x2 realm split pending
- data << split_date;
- SendPacket(&data);
- //sLog.outDebug("response sent %u", unk);
-}
-
-void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
- //recv_data.hexlike();
-
- uint8 apply;
- recv_data >> apply;
-
- switch(apply)
- {
- case 0:
- sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow());
- _player->SetSeer(_player);
- break;
- case 1:
- sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
- if (WorldObject *target = _player->GetViewpoint())
- _player->SetSeer(target);
- else
- sLog.outError("Player %s requests non-existing seer", _player->GetName());
- break;
- default:
- sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
- return;
- }
-
- GetPlayer()->UpdateVisibilityForPlayer();
-}
-
-void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_SET_TITLE");
-
- int32 title;
- recv_data >> title;
-
- // -1 at none
- if (title > 0 && title < MAX_TITLE_INDEX)
- {
- if (!GetPlayer()->HasTitle(title))
- return;
- }
- else
- title = 0;
-
- GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
-}
-
-void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_TIME_SYNC_RESP");
-
- uint32 counter, clientTicks;
- recv_data >> counter >> clientTicks;
-
- if (counter != _player->m_timeSyncCounter - 1)
- sLog.outDebug("Wrong time sync counter from player %s (cheater?)", _player->GetName());
-
- sLog.outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
-
- uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
-
- // diff should be small
- sLog.outDebug("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
-
- _player->m_timeSyncClient = clientTicks;
-}
-
-void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
- Group *pGroup = _player->GetGroup();
- if (pGroup)
- {
- if (pGroup->IsLeader(_player->GetGUID()))
- {
- pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
- pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player);
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_ALL, false);
- _player->ResetInstances(INSTANCE_RESET_ALL, true);
- }
-}
-
-void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
-
- uint32 mode;
- recv_data >> mode;
-
- if (mode >= MAX_DUNGEON_DIFFICULTY)
- {
- sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
- return;
- }
-
- if (Difficulty(mode) == _player->GetDungeonDifficulty())
- return;
-
- // cannot reset while in an instance
- Map *map = _player->GetMap();
- if (map && map->IsDungeon())
- {
- sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
-
- if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
- return;
-
- Group *pGroup = _player->GetGroup();
- if (pGroup)
- {
- if (pGroup->IsLeader(_player->GetGUID()))
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if (!pGroupGuy)
- continue;
-
- if (!pGroupGuy->IsInMap(pGroupGuy))
- return;
-
- map = pGroupGuy->GetMap();
- if (map && map->IsNonRaidDungeon())
- {
- sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
- pGroup->SetDungeonDifficulty(Difficulty(mode));
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
- _player->SetDungeonDifficulty(Difficulty(mode));
- }
-}
-
-void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("MSG_SET_RAID_DIFFICULTY");
-
- uint32 mode;
- recv_data >> mode;
-
- if (mode >= MAX_RAID_DIFFICULTY)
- {
- sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
- return;
- }
-
- // cannot reset while in an instance
- Map *map = _player->GetMap();
- if (map && map->IsDungeon())
- {
- sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
-
- if (Difficulty(mode) == _player->GetRaidDifficulty())
- return;
-
- if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
- return;
-
- Group *pGroup = _player->GetGroup();
- if (pGroup)
- {
- if (pGroup->IsLeader(_player->GetGUID()))
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* pGroupGuy = itr->getSource();
- if (!pGroupGuy)
- continue;
-
- if (!pGroupGuy->IsInMap(pGroupGuy))
- return;
-
- map = pGroupGuy->GetMap();
- if (map && map->IsRaid())
- {
- sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
- pGroup->SetRaidDifficulty(Difficulty(mode));
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
- _player->SetRaidDifficulty(Difficulty(mode));
- }
-}
-
-void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
-
- //If player is not mounted, so go out :)
- if (!_player->IsMounted()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
- return;
- }
-
- if (_player->isInFlight()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
- return;
- }
-
- _player->Unmount();
- _player->RemoveAurasByType(SPELL_AURA_MOUNTED);
-}
-
-void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data)
-{
- // fly mode on/off
- sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
- //recv_data.hexlike();
-
- uint64 guid; // guid - unused
- if (!recv_data.readPackGUID(guid))
- return;
-
- recv_data.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recv_data, &movementInfo);
-
- recv_data.read_skip<float>(); // unk2
-
- _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
-}
-
-void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */)
-{
- /*
- sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
- recv_data.hexlike();
- */
-}
-
-void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data)
-{
- uint8 mode;
- recv_data >> mode;
-
- sLog.outDebug("Client used \"/timetest %d\" command", mode);
-}
-
-void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data)
-{
- uint64 guid;
- if (!recv_data.readPackGUID(guid))
- return;
-
- Player *player = objmgr.GetPlayer(guid);
- if (!player)
- return;
-
- player->GetAchievementMgr().SendRespondInspectAchievements(_player);
-}
-
-void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
-{
- // empty opcode
- sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
-
- WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
- data << uint32(time(NULL));
- SendPacket(&data);
-}
-
-void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)
-{
- // empty opcode
- sLog.outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
-
- SendAccountDataTimes(GLOBAL_CACHE_MASK);
-}
-
-void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
-{
- WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
- data << uint32(PhaseShift);
- SendPacket(&data);
-}