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Diffstat (limited to 'src/game/MiscHandler.cpp')
| -rw-r--r-- | src/game/MiscHandler.cpp | 1721 |
1 files changed, 0 insertions, 1721 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp deleted file mode 100644 index ea6f892c126..00000000000 --- a/src/game/MiscHandler.cpp +++ /dev/null @@ -1,1721 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Language.h" -#include "Database/DatabaseEnv.h" -#include "Database/DatabaseImpl.h" -#include "WorldPacket.h" -#include "Opcodes.h" -#include "Log.h" -#include "Player.h" -#include "GossipDef.h" -#include "World.h" -#include "ObjectMgr.h" -#include "WorldSession.h" -#include "Auth/BigNumber.h" -#include "Auth/Sha1.h" -#include "UpdateData.h" -#include "LootMgr.h" -#include "Chat.h" -#include <zlib/zlib.h> -#include "ObjectAccessor.h" -#include "Object.h" -#include "BattleGround.h" -#include "OutdoorPvP.h" -#include "Pet.h" -#include "SocialMgr.h" -#include "CellImpl.h" -#include "AccountMgr.h" -#include "Vehicle.h" -#include "CreatureAI.h" -#include "DBCEnums.h" -#include "ScriptMgr.h" -#include "MapManager.h" -#include "InstanceData.h" - -void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Recvd CMSG_REPOP_REQUEST Message"); - - recv_data.read_skip<uint8>(); - - if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - // the world update order is sessions, players, creatures - // the netcode runs in parallel with all of these - // creatures can kill players - // so if the server is lagging enough the player can - // release spirit after he's killed but before he is updated - if (GetPlayer()->getDeathState() == JUST_DIED) - { - sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); - GetPlayer()->KillPlayer(); - } - - //this is spirit release confirm? - GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); - GetPlayer()->BuildPlayerRepop(); - GetPlayer()->RepopAtGraveyard(); -} - -void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); - - uint32 gossipListId; - uint32 menuId; - uint64 guid; - std::string code = ""; - - recv_data >> guid >> menuId >> gossipListId; - - if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) - { - // recheck - sLog.outBasic("reading string"); - recv_data >> code; - sLog.outBasic("string read: %s", code.c_str()); - } - - Creature *unit = NULL; - GameObject *go = NULL; - if (IS_CRE_OR_VEH_GUID(guid)) - { - unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); - if (!unit) - { - sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - } - else if (IS_GAMEOBJECT_GUID(guid)) - { - go = _player->GetMap()->GetGameObject(guid); - if (!go) - { - sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); - return; - } - } - else - { - sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) - { - sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); - if (unit) - unit->LastUsedScriptID = unit->GetCreatureInfo()->ScriptID; - if (go) - go->LastUsedScriptID = go->GetGOInfo()->ScriptId; - _player->PlayerTalkClass->CloseGossip(); - return; - } - if (!code.empty()) - { - if (unit) - { - if (!sScriptMgr.GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str())) - _player->OnGossipSelect(unit, gossipListId, menuId); - } - else - sScriptMgr.GOSelectWithCode(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); - } - else - { - if (unit) - { - if (!sScriptMgr.GossipSelect(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId))) - _player->OnGossipSelect(unit, gossipListId, menuId); - } - else - sScriptMgr.GOSelect(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); - } -} - -void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Recvd CMSG_WHO Message"); - //recv_data.hexlike(); - - uint32 clientcount = 0; - - uint32 level_min, level_max, racemask, classmask, zones_count, str_count; - uint32 zoneids[10]; // 10 is client limit - std::string player_name, guild_name; - - recv_data >> level_min; // maximal player level, default 0 - recv_data >> level_max; // minimal player level, default 100 (MAX_LEVEL) - recv_data >> player_name; // player name, case sensitive... - - recv_data >> guild_name; // guild name, case sensitive... - - recv_data >> racemask; // race mask - recv_data >> classmask; // class mask - recv_data >> zones_count; // zones count, client limit = 10 (2.0.10) - - if (zones_count > 10) - return; // can't be received from real client or broken packet - - for (uint32 i = 0; i < zones_count; ++i) - { - uint32 temp; - recv_data >> temp; // zone id, 0 if zone is unknown... - zoneids[i] = temp; - sLog.outDebug("Zone %u: %u", i, zoneids[i]); - } - - recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) - - if (str_count > 4) - return; // can't be received from real client or broken packet - - sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); - - std::wstring str[4]; // 4 is client limit - for (uint32 i = 0; i < str_count; ++i) - { - std::string temp; - recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? - - if (!Utf8toWStr(temp,str[i])) - continue; - - wstrToLower(str[i]); - - sLog.outDebug("String %u: %s", i, temp.c_str()); - } - - std::wstring wplayer_name; - std::wstring wguild_name; - if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) - return; - wstrToLower(wplayer_name); - wstrToLower(wguild_name); - - // client send in case not set max level value 100 but Trinity supports 255 max level, - // update it to show GMs with characters after 100 level - if (level_max >= MAX_LEVEL) - level_max = STRONG_MAX_LEVEL; - - uint32 team = _player->GetTeam(); - uint32 security = GetSecurity(); - bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); - - WorldPacket data(SMSG_WHO, 50); // guess size - data << uint32(clientcount); // clientcount place holder, listed count - data << uint32(clientcount); // clientcount place holder, online count - - ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock()); - HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); - for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) - { - if (security == SEC_PLAYER) - { - // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (itr->second->GetTeam() != team && !allowTwoSideWhoList) - continue; - - // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST - if ((itr->second->GetSession()->GetSecurity() > gmLevelInWhoList)) - continue; - } - - //do not process players which are not in world - if (!(itr->second->IsInWorld())) - continue; - - // check if target is globally visible for player - if (!(itr->second->IsVisibleGloballyFor(_player))) - continue; - - // check if target's level is in level range - uint8 lvl = itr->second->getLevel(); - if (lvl < level_min || lvl > level_max) - continue; - - // check if class matches classmask - uint32 class_ = itr->second->getClass(); - if (!(classmask & (1 << class_))) - continue; - - // check if race matches racemask - uint32 race = itr->second->getRace(); - if (!(racemask & (1 << race))) - continue; - - uint32 pzoneid = itr->second->GetZoneId(); - - bool z_show = true; - for (uint32 i = 0; i < zones_count; ++i) - { - if (zoneids[i] == pzoneid) - { - z_show = true; - break; - } - - z_show = false; - } - if (!z_show) - continue; - - std::string pname = itr->second->GetName(); - std::wstring wpname; - if (!Utf8toWStr(pname,wpname)) - continue; - wstrToLower(wpname); - - if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) - continue; - - std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); - std::wstring wgname; - if (!Utf8toWStr(gname,wgname)) - continue; - wstrToLower(wgname); - - if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) - continue; - - std::string aname; - if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) - aname = areaEntry->area_name[GetSessionDbcLocale()]; - - bool s_show = true; - for (uint32 i = 0; i < str_count; ++i) - { - if (!str[i].empty()) - { - if (wgname.find(str[i]) != std::wstring::npos || - wpname.find(str[i]) != std::wstring::npos || - Utf8FitTo(aname, str[i])) - { - s_show = true; - break; - } - s_show = false; - } - } - if (!s_show) - continue; - - data << pname; // player name - data << gname; // guild name - data << uint32(lvl); // player level - data << uint32(class_); // player class - data << uint32(race); // player race - data << uint8(0); // new 2.4.0 - data << uint32(pzoneid); // player zone id - - // 49 is maximum player count sent to client - can be overridden - // through config, but is unstable - if ((++clientcount) == sWorld.getConfig(CONFIG_MAX_WHO)) - break; - } - - uint32 count = m.size(); - data.put( 0, clientcount ); // insert right count, listed count - data.put( 4, count > 50 ? count : clientcount ); // insert right count, online count - - SendPacket(&data); - sLog.outDebug("WORLD: Send SMSG_WHO Message"); -} - -void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); - - if (uint64 lguid = GetPlayer()->GetLootGUID()) - DoLootRelease(lguid); - - uint8 reason = 0; - - if (GetPlayer()->isInCombat()) - reason = 1; - else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) - reason = 3; // is jumping or falling - else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command - reason = 2; // FIXME - Need the correct value - - if (reason) - { - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(reason); - data << uint32(0); - SendPacket(&data); - LogoutRequest(0); - return; - } - - //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in TrinityCore.conf - if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || - GetSecurity() >= sWorld.getConfig(CONFIG_INSTANT_LOGOUT)) - { - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); - data << uint32(16777216); - SendPacket(&data); - LogoutPlayer(true); - return; - } - - // not set flags if player can't free move to prevent lost state at logout cancel - if (GetPlayer()->CanFreeMove()) - { - GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); - - WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << (uint32)2; - SendPacket(&data); - GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - } - - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); - data << uint32(0); - SendPacket(&data); - LogoutRequest(time(NULL)); -} - -void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); -} - -void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); - - LogoutRequest(0); - - WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); - SendPacket(&data); - - // not remove flags if can't free move - its not set in Logout request code. - if (GetPlayer()->CanFreeMove()) - { - //!we can move again - data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << uint32(0); - SendPacket(&data); - - //! Stand Up - GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); - - //! DISABLE_ROTATE - GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - } - - sLog.outDebug("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); -} - -void WorldSession::HandleTogglePvP(WorldPacket & recv_data) -{ - // this opcode can be used in two ways: Either set explicit new status or toggle old status - if (recv_data.size() == 1) - { - bool newPvPStatus; - recv_data >> newPvPStatus; - GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); - GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); - } - else - { - GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); - GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); - } - - if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) - { - if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) - GetPlayer()->UpdatePvP(true, true); - } - else - { - if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off - } - - //if (OutdoorPvP * pvp = _player->GetOutdoorPvP()) - // pvp->HandlePlayerActivityChanged(_player); -} - -void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) -{ - uint32 newZone; - recv_data >> newZone; - - sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); - - // use server size data - uint32 newzone, newarea; - GetPlayer()->GetZoneAndAreaId(newzone,newarea); - GetPlayer()->UpdateZone(newzone,newarea); - //GetPlayer()->SendInitWorldStates(true,newZone); -} - -void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data) -{ - // When this packet send? - uint64 guid ; - recv_data >> guid; - - _player->SetUInt32Value(UNIT_FIELD_TARGET, guid); - - // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid); - if (!unit) - return; - - if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) - _player->GetReputationMgr().SetVisible(factionTemplateEntry); -} - -void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) -{ - uint64 guid; - recv_data >> guid; - - _player->SetSelection(guid); - - // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid); - if (!unit) - return; - - if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) - _player->GetReputationMgr().SetVisible(factionTemplateEntry); -} - -void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) -{ - // sLog.outDebug("WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop - uint32 animstate; - recv_data >> animstate; - - _player->SetStandState(animstate); -} - -void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_CONTACT_LIST"); - uint32 unk; - recv_data >> unk; - sLog.outDebug("unk value is %u", unk); - _player->GetSocial()->SendSocialList(); -} - -void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_ADD_FRIEND"); - - std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); - std::string friendNote; - - recv_data >> friendName; - - recv_data >> friendNote; - - if (!normalizePlayerName(friendName)) - return; - - CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call - - sLog.outDebug("WORLD: %s asked to add friend : '%s'", - GetPlayer()->GetName(), friendName.c_str()); - - CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str()); -} - -void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId, std::string friendNote) -{ - uint64 friendGuid; - uint64 friendAcctid; - uint32 team; - FriendsResult friendResult; - - WorldSession * session = sWorld.FindSession(accountId); - - if (!session || !session->GetPlayer()) - return; - - friendResult = FRIEND_NOT_FOUND; - friendGuid = 0; - - if (result) - { - friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); - team = Player::TeamForRace((*result)[1].GetUInt8()); - friendAcctid = (*result)[2].GetUInt32(); - - if (session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR) - { - if (friendGuid) - { - if (friendGuid == session->GetPlayer()->GetGUID()) - friendResult = FRIEND_SELF; - else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) - friendResult = FRIEND_ENEMY; - else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) - friendResult = FRIEND_ALREADY; - else - { - Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); - if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) - friendResult = FRIEND_ADDED_ONLINE; - else - friendResult = FRIEND_ADDED_OFFLINE; - if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) - { - friendResult = FRIEND_LIST_FULL; - sLog.outDebug("WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); - } - } - session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); - } - } - } - - sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false); - - sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) -{ - uint64 FriendGUID; - - sLog.outDebug("WORLD: Received CMSG_DEL_FRIEND"); - - recv_data >> FriendGUID; - - _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); - - sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); - - sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_ADD_IGNORE"); - - std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); - - recv_data >> IgnoreName; - - if (!normalizePlayerName(IgnoreName)) - return; - - CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call - - sLog.outDebug("WORLD: %s asked to Ignore: '%s'", - GetPlayer()->GetName(), IgnoreName.c_str()); - - CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); -} - -void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uint32 accountId) -{ - uint64 IgnoreGuid; - FriendsResult ignoreResult; - - WorldSession * session = sWorld.FindSession(accountId); - - if (!session || !session->GetPlayer()) - return; - - ignoreResult = FRIEND_IGNORE_NOT_FOUND; - IgnoreGuid = 0; - - if (result) - { - IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); - - if (IgnoreGuid) - { - if (IgnoreGuid == session->GetPlayer()->GetGUID()) //not add yourself - ignoreResult = FRIEND_IGNORE_SELF; - else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid))) - ignoreResult = FRIEND_IGNORE_ALREADY; - else - { - ignoreResult = FRIEND_IGNORE_ADDED; - - // ignore list full - if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) - ignoreResult = FRIEND_IGNORE_FULL; - } - } - } - - sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false); - - sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) -{ - uint64 IgnoreGUID; - - sLog.outDebug("WORLD: Received CMSG_DEL_IGNORE"); - - recv_data >> IgnoreGUID; - - _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); - - sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); - - sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); -} - -void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_SET_CONTACT_NOTES"); - uint64 guid; - std::string note; - recv_data >> guid >> note; - _player->GetSocial()->SetFriendNote(guid, note); -} - -void WorldSession::HandleBugOpcode(WorldPacket & recv_data) -{ - uint32 suggestion, contentlen, typelen; - std::string content, type; - - recv_data >> suggestion >> contentlen >> content; - - recv_data >> typelen >> type; - - if (suggestion == 0) - sLog.outDebug("WORLD: Received CMSG_BUG [Bug Report]"); - else - sLog.outDebug("WORLD: Received CMSG_BUG [Suggestion]"); - - sLog.outDebug("%s", type.c_str()); - sLog.outDebug("%s", content.c_str()); - - CharacterDatabase.escape_string(type); - CharacterDatabase.escape_string(content); - CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str()); -} - -void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) -{ - sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE"); - - uint64 guid; - recv_data >> guid; - - if (GetPlayer()->isAlive()) - return; - - // do not allow corpse reclaim in arena - if (GetPlayer()->InArena()) - return; - - // body not released yet - if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - Corpse *corpse = GetPlayer()->GetCorpse(); - - if (!corpse) - return; - - // prevent resurrect before 30-sec delay after body release not finished - if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL)) - return; - - if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) - return; - - // resurrect - GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); - - // spawn bones - GetPlayer()->SpawnCorpseBones(); -} - -void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) -{ - sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); - - uint64 guid; - uint8 status; - recv_data >> guid; - recv_data >> status; - - if (GetPlayer()->isAlive()) - return; - - if (status == 0) - { - GetPlayer()->clearResurrectRequestData(); // reject - return; - } - - if (!GetPlayer()->isRessurectRequestedBy(guid)) - return; - - GetPlayer()->ResurectUsingRequestData(); -} - -void WorldSession::SendAreaTriggerMessage(const char* Text, ...) -{ - va_list ap; - char szStr [1024]; - szStr[0] = '\0'; - - va_start(ap, Text); - vsnprintf(szStr, 1024, Text, ap); - va_end(ap); - - uint32 length = strlen(szStr)+1; - WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); - data << length; - data << szStr; - SendPacket(&data); -} - -void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_AREATRIGGER"); - - uint32 Trigger_ID; - - recv_data >> Trigger_ID; - sLog.outDebug("Trigger ID:%u",Trigger_ID); - - if (GetPlayer()->isInFlight()) - { - sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if (!atEntry) - { - sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - if (GetPlayer()->GetMapId() != atEntry->mapid) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - // delta is safe radius - const float delta = 5.0f; - // check if player in the range of areatrigger - Player* pl = GetPlayer(); - - if (atEntry->radius > 0) - { - // if we have radius check it - float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); - if (dist > atEntry->radius + delta) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); - return; - } - } - else - { - // we have only extent - - // rotate the players position instead of rotating the whole cube, that way we can make a simplified - // is-in-cube check and we have to calculate only one point instead of 4 - - // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise - double rotation = 2*M_PI-atEntry->box_orientation; - double sinVal = sin(rotation); - double cosVal = cos(rotation); - - float playerBoxDistX = pl->GetPositionX() - atEntry->x; - float playerBoxDistY = pl->GetPositionY() - atEntry->y; - - float rotPlayerX = atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal; - float rotPlayerY = atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal; - - // box edges are parallel to coordiante axis, so we can treat every dimension independently :D - float dz = pl->GetPositionZ() - atEntry->z; - float dx = rotPlayerX - atEntry->x; - float dy = rotPlayerY - atEntry->y; - if ((fabs(dx) > atEntry->box_x/2 + delta) || - (fabs(dy) > atEntry->box_y/2 + delta) || - (fabs(dz) > atEntry->box_z/2 + delta)) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", - pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID); - return; - } - } - - if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) - return; - - uint32 quest_id = objmgr.GetQuestForAreaTrigger(Trigger_ID); - if (quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id)) - { - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if (pQuest) - { - if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) - GetPlayer()->AreaExploredOrEventHappens(quest_id); - } - } - - if (objmgr.IsTavernAreaTrigger(Trigger_ID)) - { - // set resting flag we are in the inn - GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); - GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); - - if (sWorld.IsFFAPvPRealm()) - GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); - - return; - } - - if (GetPlayer()->InBattleGround()) - { - BattleGround* bg = GetPlayer()->GetBattleGround(); - if (bg) - if (bg->GetStatus() == STATUS_IN_PROGRESS) - bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); - - return; - } - - if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP()) - { - if (pvp->HandleAreaTrigger(_player, Trigger_ID)) - return; - } - - // NULL if all values default (non teleport trigger) - AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); - if (!at) - return; - - if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) - return; - - // check if player can enter instance : instance not full, and raid instance not in encounter fight - if (!MapManager::Instance().CanPlayerEnter(at->target_mapId, GetPlayer(), false)) - return; - - GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); -} - -void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) -{ - sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); - - uint32 type, timestamp, decompressedSize; - recv_data >> type >> timestamp >> decompressedSize; - - sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); - - if (type > NUM_ACCOUNT_DATA_TYPES) - return; - - if (decompressedSize == 0) // erase - { - SetAccountData(AccountDataType(type), 0, ""); - - WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); - data << uint32(type); - data << uint32(0); - SendPacket(&data); - - return; - } - - if (decompressedSize > 0xFFFF) - { - recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case - sLog.outError("UAD: Account data packet too big, size %u", decompressedSize); - return; - } - - ByteBuffer dest; - dest.resize(decompressedSize); - - uLongf realSize = decompressedSize; - if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) - { - recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case - sLog.outError("UAD: Failed to decompress account data"); - return; - } - - recv_data.rpos(recv_data.wpos()); // uncompress read (recv_data.size() - recv_data.rpos()) - - std::string adata; - dest >> adata; - - SetAccountData(AccountDataType(type), timestamp, adata); - - WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); - data << uint32(type); - data << uint32(0); - SendPacket(&data); -} - -void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) -{ - sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); - - uint32 type; - recv_data >> type; - - sLog.outDebug("RAD: type %u", type); - - if (type > NUM_ACCOUNT_DATA_TYPES) - return; - - AccountData *adata = GetAccountData(AccountDataType(type)); - - uint32 size = adata->Data.size(); - - uLongf destSize = compressBound(size); - - ByteBuffer dest; - dest.resize(destSize); - - if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) - { - sLog.outDebug("RAD: Failed to compress account data"); - return; - } - - dest.resize(destSize); - - WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize); - data << uint64(_player ? _player->GetGUID() : 0); // player guid - data << uint32(type); // type (0-7) - data << uint32(adata->Time); // unix time - data << uint32(size); // decompressed length - data.append(dest); // compressed data - SendPacket(&data); -} - -void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_SET_ACTION_BUTTON"); - uint8 button; - uint32 packetData; - recv_data >> button >> packetData; - - uint32 action = ACTION_BUTTON_ACTION(packetData); - uint8 type = ACTION_BUTTON_TYPE(packetData); - - sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); - if (!packetData) - { - sLog.outDetail("MISC: Remove action from button %u", button); - GetPlayer()->removeActionButton(button); - } - else - { - switch(type) - { - case ACTION_BUTTON_MACRO: - case ACTION_BUTTON_CMACRO: - sLog.outDetail("MISC: Added Macro %u into button %u", action, button); - break; - case ACTION_BUTTON_EQSET: - sLog.outDetail("MISC: Added EquipmentSet %u into button %u", action, button); - break; - case ACTION_BUTTON_SPELL: - sLog.outDetail("MISC: Added Spell %u into button %u", action, button); - break; - case ACTION_BUTTON_ITEM: - sLog.outDetail("MISC: Added Item %u into button %u", action, button); - break; - default: - sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); - return; - } - GetPlayer()->addActionButton(button, action, type); - } -} - -void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) -{ - DEBUG_LOG("WORLD: Player is watching cinema"); -} - -void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) -{ - DEBUG_LOG("WORLD: Which movie to play"); -} - -void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) -{ - /* WorldSession::Update(getMSTime());*/ - DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update"); - - uint64 guid; - if (!recv_data.readPackGUID(guid)) - { - recv_data.rpos(recv_data.wpos()); - return; - } - recv_data.read_skip<uint32>(); - /* - uint64 guid; - uint32 time_skipped; - recv_data >> guid; - recv_data >> time_skipped; - sLog.outDebug("WORLD: CMSG_MOVE_TIME_SKIPPED"); - - /// TODO - must be need use in Trinity - We substract server Lags to move time (AntiLags) - for exmaple - GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); - */ -} - -void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data) -{ - DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); - - // no used - recv_data.rpos(recv_data.wpos()); // prevent warnings spam -} - -void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) -{ - // no used - recv_data.rpos(recv_data.wpos()); // prevent warnings spam -/* - uint64 guid; - recv_data >> guid; - - // now can skip not our packet - if (_player->GetGUID() != guid) - { - recv_data.rpos(recv_data.wpos()); // prevent warnings spam - return; - } - - sLog.outDebug("WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); - - recv_data.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - movementInfo.guid = guid; - ReadMovementInfo(recv_data, &movementInfo); - recv_data.read_skip<float>(); // unk2 -*/ -} - -void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) -{ - // no used - recv_data.rpos(recv_data.wpos()); // prevent warnings spam -/* - uint64 guid; - recv_data >> guid; - - // now can skip not our packet - if (_player->GetGUID() != guid) - { - recv_data.rpos(recv_data.wpos()); // prevent warnings spam - return; - } - - sLog.outDebug("WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); - - recv_data.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - ReadMovementInfo(recv_data, &movementInfo); -*/ -} - -void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) -{ - uint8 ActionBar; - - recv_data >> ActionBar; - - if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) - { - if (ActionBar != 0) - sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar)); - return; - } - - GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); -} - -void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) -{ - recv_data.read_skip<uint8>(); - /* - uint8 tmp; - recv_data >> tmp; - sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp); - */ -} - -void WorldSession::HandlePlayedTime(WorldPacket& recv_data) -{ - uint8 unk1; - recv_data >> unk1; // 0 or 1 expected - - WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1); - data << uint32(_player->GetTotalPlayedTime()); - data << uint32(_player->GetLevelPlayedTime()); - data << uint8(unk1); // 0 - will not show in chat frame - SendPacket(&data); -} - -void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) -{ - uint64 guid; - recv_data >> guid; - DEBUG_LOG("Inspected guid is " UI64FMTD, guid); - - _player->SetSelection(guid); - - Player *plr = objmgr.GetPlayer(guid); - if (!plr) // wrong player - return; - - uint32 talent_points = 0x47; - uint32 guid_size = plr->GetPackGUID().wpos(); - WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); - data.append(plr->GetPackGUID()); - - if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) - { - plr->BuildPlayerTalentsInfoData(&data); - } - else - { - data << uint32(0); // unspentTalentPoints - data << uint8(0); // talentGroupCount - data << uint8(0); // talentGroupIndex - } - - plr->BuildEnchantmentsInfoData(&data); - SendPacket(&data); -} - -void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) -{ - uint64 guid; - recv_data >> guid; - - Player *player = objmgr.GetPlayer(guid); - - if (!player) - { - sLog.outError("InspectHonorStats: WTF, player not found..."); - return; - } - - WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); - data << uint64(player->GetGUID()); - data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); - SendPacket(&data); -} - -void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) -{ - // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 - // Received opcode CMSG_WORLD_TELEPORT - // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 - - uint32 time; - uint32 mapid; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; - - recv_data >> time; // time in m.sec. - recv_data >> mapid; - recv_data >> PositionX; - recv_data >> PositionY; - recv_data >> PositionZ; - recv_data >> Orientation; // o (3.141593 = 180 degrees) - - //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); - if (GetPlayer()->isInFlight()) - { - sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); - return; - } - - DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation); - - if (GetSecurity() >= SEC_ADMINISTRATOR) - GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); - else - SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); - sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName()); -} - -void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("Received opcode CMSG_WHOIS"); - std::string charname; - recv_data >> charname; - - if (GetSecurity() < SEC_ADMINISTRATOR) - { - SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); - return; - } - - if (charname.empty() || !normalizePlayerName (charname)) - { - SendNotification(LANG_NEED_CHARACTER_NAME); - return; - } - - Player *plr = objmgr.GetPlayer(charname.c_str()); - - if (!plr) - { - SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); - return; - } - - uint32 accid = plr->GetSession()->GetAccountId(); - - QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); - if (!result) - { - SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); - return; - } - - Field *fields = result->Fetch(); - std::string acc = fields[0].GetCppString(); - if (acc.empty()) - acc = "Unknown"; - std::string email = fields[1].GetCppString(); - if (email.empty()) - email = "Unknown"; - std::string lastip = fields[2].GetCppString(); - if (lastip.empty()) - lastip = "Unknown"; - - std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; - - WorldPacket data(SMSG_WHOIS, msg.size()+1); - data << msg; - _player->GetSession()->SendPacket(&data); - - sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); -} - -void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: CMSG_COMPLAIN"); - recv_data.hexlike(); - - uint8 spam_type; // 0 - mail, 1 - chat - uint64 spammer_guid; - uint32 unk1 = 0; - uint32 unk2 = 0; - uint32 unk3 = 0; - uint32 unk4 = 0; - std::string description = ""; - recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) - recv_data >> spammer_guid; // player guid - switch(spam_type) - { - case 0: - recv_data >> unk1; // const 0 - recv_data >> unk2; // probably mail id - recv_data >> unk3; // const 0 - break; - case 1: - recv_data >> unk1; // probably language - recv_data >> unk2; // message type? - recv_data >> unk3; // probably channel id - recv_data >> unk4; // unk random value - recv_data >> description; // spam description string (messagetype, channel name, player name, message) - break; - } - - // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. - // if it's mail spam - ALL mails from this spammer automatically removed by client - - // Complaint Received message - WorldPacket data(SMSG_COMPLAIN_RESULT, 1); - data << uint8(0); - SendPacket(&data); - - sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); -} - -void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_REALM_SPLIT"); - - uint32 unk; - std::string split_date = "01/01/01"; - recv_data >> unk; - - WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); - data << unk; - data << uint32(0x00000000); // realm split state - // split states: - // 0x0 realm normal - // 0x1 realm split - // 0x2 realm split pending - data << split_date; - SendPacket(&data); - //sLog.outDebug("response sent %u", unk); -} - -void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); - //recv_data.hexlike(); - - uint8 apply; - recv_data >> apply; - - switch(apply) - { - case 0: - sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow()); - _player->SetSeer(_player); - break; - case 1: - sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); - if (WorldObject *target = _player->GetViewpoint()) - _player->SetSeer(target); - else - sLog.outError("Player %s requests non-existing seer", _player->GetName()); - break; - default: - sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); - return; - } - - GetPlayer()->UpdateVisibilityForPlayer(); -} - -void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_SET_TITLE"); - - int32 title; - recv_data >> title; - - // -1 at none - if (title > 0 && title < MAX_TITLE_INDEX) - { - if (!GetPlayer()->HasTitle(title)) - return; - } - else - title = 0; - - GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); -} - -void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_TIME_SYNC_RESP"); - - uint32 counter, clientTicks; - recv_data >> counter >> clientTicks; - - if (counter != _player->m_timeSyncCounter - 1) - sLog.outDebug("Wrong time sync counter from player %s (cheater?)", _player->GetName()); - - sLog.outDebug("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient); - - uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer); - - // diff should be small - sLog.outDebug("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency()); - - _player->m_timeSyncClient = clientTicks; -} - -void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); - Group *pGroup = _player->GetGroup(); - if (pGroup) - { - if (pGroup->IsLeader(_player->GetGUID())) - { - pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player); - pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_ALL, false); - _player->ResetInstances(INSTANCE_RESET_ALL, true); - } -} - -void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); - - uint32 mode; - recv_data >> mode; - - if (mode >= MAX_DUNGEON_DIFFICULTY) - { - sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); - return; - } - - if (Difficulty(mode) == _player->GetDungeonDifficulty()) - return; - - // cannot reset while in an instance - Map *map = _player->GetMap(); - if (map && map->IsDungeon()) - { - sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); - return; - } - - if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) - return; - - Group *pGroup = _player->GetGroup(); - if (pGroup) - { - if (pGroup->IsLeader(_player->GetGUID())) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) - continue; - - if (!pGroupGuy->IsInMap(pGroupGuy)) - return; - - map = pGroupGuy->GetMap(); - if (map && map->IsNonRaidDungeon()) - { - sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); - return; - } - } - // the difficulty is set even if the instances can't be reset - //_player->SendDungeonDifficulty(true); - pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player); - pGroup->SetDungeonDifficulty(Difficulty(mode)); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false); - _player->SetDungeonDifficulty(Difficulty(mode)); - } -} - -void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("MSG_SET_RAID_DIFFICULTY"); - - uint32 mode; - recv_data >> mode; - - if (mode >= MAX_RAID_DIFFICULTY) - { - sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); - return; - } - - // cannot reset while in an instance - Map *map = _player->GetMap(); - if (map && map->IsDungeon()) - { - sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); - return; - } - - if (Difficulty(mode) == _player->GetRaidDifficulty()) - return; - - if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) - return; - - Group *pGroup = _player->GetGroup(); - if (pGroup) - { - if (pGroup->IsLeader(_player->GetGUID())) - { - for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) - continue; - - if (!pGroupGuy->IsInMap(pGroupGuy)) - return; - - map = pGroupGuy->GetMap(); - if (map && map->IsRaid()) - { - sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); - return; - } - } - // the difficulty is set even if the instances can't be reset - //_player->SendDungeonDifficulty(true); - pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player); - pGroup->SetRaidDifficulty(Difficulty(mode)); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true); - _player->SetRaidDifficulty(Difficulty(mode)); - } -} - -void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); - - //If player is not mounted, so go out :) - if (!_player->IsMounted()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); - return; - } - - if (_player->isInFlight()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); - return; - } - - _player->Unmount(); - _player->RemoveAurasByType(SPELL_AURA_MOUNTED); -} - -void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) -{ - // fly mode on/off - sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); - //recv_data.hexlike(); - - uint64 guid; // guid - unused - if (!recv_data.readPackGUID(guid)) - return; - - recv_data.read_skip<uint32>(); // unk - - MovementInfo movementInfo; - movementInfo.guid = guid; - ReadMovementInfo(recv_data, &movementInfo); - - recv_data.read_skip<float>(); // unk2 - - _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); -} - -void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) -{ - /* - sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); - recv_data.hexlike(); - */ -} - -void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) -{ - uint8 mode; - recv_data >> mode; - - sLog.outDebug("Client used \"/timetest %d\" command", mode); -} - -void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) -{ - uint64 guid; - if (!recv_data.readPackGUID(guid)) - return; - - Player *player = objmgr.GetPlayer(guid); - if (!player) - return; - - player->GetAchievementMgr().SendRespondInspectAchievements(_player); -} - -void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/) -{ - // empty opcode - sLog.outDebug("WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE"); - - WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4); - data << uint32(time(NULL)); - SendPacket(&data); -} - -void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/) -{ - // empty opcode - sLog.outDebug("WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES"); - - SendAccountDataTimes(GLOBAL_CACHE_MASK); -} - -void WorldSession::SendSetPhaseShift(uint32 PhaseShift) -{ - WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); - data << uint32(PhaseShift); - SendPacket(&data); -} |
