diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index f2210976d80..513c1a5223b 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -49,9 +49,9 @@ #include "DBCEnums.h" #include "ScriptMgr.h" -void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data ) +void WorldSession::HandleRepopRequestOpcode(WorldPacket & recv_data) { - sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" ); + sLog.outDebug("WORLD: Recvd CMSG_REPOP_REQUEST Message"); recv_data.read_skip<uint8>(); @@ -75,7 +75,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data ) GetPlayer()->RepopAtGraveyard(); } -void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) +void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); @@ -101,7 +101,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { - sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); + sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); return; } } @@ -110,13 +110,13 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) go = _player->GetMap()->GetGameObject(guid); if (!go) { - sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)) ); + sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid))); return; } } else { - sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)) ); + sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid))); return; } @@ -128,27 +128,27 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) { if (unit) { - if (!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) ) + if (!sScriptMgr.GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str())) _player->OnGossipSelect(unit, gossipListId, menuId); } else - sScriptMgr.GOSelectWithCode( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); + sScriptMgr.GOSelectWithCode(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); } else { if (unit) { - if (!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) ) + if (!sScriptMgr.GossipSelect(_player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId))) _player->OnGossipSelect(unit, gossipListId, menuId); } else - sScriptMgr.GOSelect( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); + sScriptMgr.GOSelect(_player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); } } -void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) +void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) { - sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" ); + sLog.outDebug("WORLD: Recvd CMSG_WHO Message"); //recv_data.hexlike(); uint32 clientcount = 0; @@ -216,7 +216,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); - WorldPacket data( SMSG_WHO, 50 ); // guess size + WorldPacket data(SMSG_WHO, 50); // guess size data << clientcount; // clientcount place holder data << clientcount; // clientcount place holder @@ -227,7 +227,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) if (security == SEC_PLAYER) { // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (itr->second->GetTeam() != team && !allowTwoSideWhoList ) + if (itr->second->GetTeam() != team && !allowTwoSideWhoList) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST @@ -303,7 +303,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) { if (wgname.find(str[i]) != std::wstring::npos || wpname.find(str[i]) != std::wstring::npos || - Utf8FitTo(aname, str[i]) ) + Utf8FitTo(aname, str[i])) { s_show = true; break; @@ -316,11 +316,11 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) data << pname; // player name data << gname; // guild name - data << uint32( lvl ); // player level - data << uint32( class_ ); // player class - data << uint32( race ); // player race + data << uint32(lvl); // player level + data << uint32(class_); // player class + data << uint32(race); // player race data << uint8(0); // new 2.4.0 - data << uint32( pzoneid ); // player zone id + data << uint32(pzoneid); // player zone id // 49 is maximum player count sent to client - can be overridden // through config, but is unstable @@ -328,32 +328,32 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) break; } - data.put( 0, clientcount ); //insert right count - data.put( sizeof(uint32), clientcount ); //insert right count + data.put(0, clientcount); //insert right count + data.put(sizeof(uint32), clientcount); //insert right count SendPacket(&data); - sLog.outDebug( "WORLD: Send SMSG_WHO Message" ); + sLog.outDebug("WORLD: Send SMSG_WHO Message"); } -void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/) { - sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() ); + sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity()); if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); //Can not logout if... - if ( GetPlayer()->isInCombat() || //...is in combat + if (GetPlayer()->isInCombat() || //...is in combat GetPlayer()->duel || //...is in Duel GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command //...is jumping ...is falling GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) { - WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ; + WorldPacket data(SMSG_LOGOUT_RESPONSE, (2+4)) ; data << (uint8)0xC; data << uint32(0); data << uint8(0); - SendPacket( &data ); + SendPacket(&data); LogoutRequest(0); return; } @@ -371,42 +371,42 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); - WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size + WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size data.append(GetPlayer()->GetPackGUID()); data << (uint32)2; - SendPacket( &data ); + SendPacket(&data); GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 ); + WorldPacket data(SMSG_LOGOUT_RESPONSE, 5); data << uint32(0); data << uint8(0); - SendPacket( &data ); + SendPacket(&data); LogoutRequest(time(NULL)); } -void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandlePlayerLogoutOpcode(WorldPacket & /*recv_data*/) { - sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" ); + sLog.outDebug("WORLD: Recvd CMSG_PLAYER_LOGOUT Message"); } -void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) { - sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" ); + sLog.outDebug("WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); LogoutRequest(0); - WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 ); - SendPacket( &data ); + WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); + SendPacket(&data); // not remove flags if can't free move - its not set in Logout request code. if (GetPlayer()->CanFreeMove()) { //!we can move again - data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size + data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size data.append(GetPlayer()->GetPackGUID()); data << uint32(0); - SendPacket( &data ); + SendPacket(&data); //! Stand Up GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); @@ -415,10 +415,10 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" ); + sLog.outDebug("WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message"); } -void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) +void WorldSession::HandleTogglePvP(WorldPacket & recv_data) { // this opcode can be used in two ways: Either set explicit new status or toggle old status if (recv_data.size() == 1) @@ -449,7 +449,7 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) // pvp->HandlePlayerActivityChanged(_player); } -void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) +void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data) { uint32 newZone; recv_data >> newZone; @@ -463,7 +463,7 @@ void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) //GetPlayer()->SendInitWorldStates(true,newZone); } -void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetTargetOpcode(WorldPacket & recv_data) { // When this packet send? uint64 guid ; @@ -472,7 +472,7 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) _player->SetUInt32Value(UNIT_FIELD_TARGET, guid); // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; @@ -480,7 +480,7 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } -void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; @@ -488,7 +488,7 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) _player->SetSelection(guid); // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + Unit* unit = ObjectAccessor::GetUnit(*_player, guid); if (!unit) return; @@ -496,27 +496,27 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } -void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) +void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data) { - // sLog.outDebug( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop + // sLog.outDebug("WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop uint32 animstate; recv_data >> animstate; _player->SetStandState(animstate); } -void WorldSession::HandleContactListOpcode( WorldPacket & recv_data ) +void WorldSession::HandleContactListOpcode(WorldPacket & recv_data) { - sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); + sLog.outDebug("WORLD: Received CMSG_CONTACT_LIST"); uint32 unk; recv_data >> unk; sLog.outDebug("unk value is %u", unk); _player->GetSocial()->SendSocialList(); } -void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) +void WorldSession::HandleAddFriendOpcode(WorldPacket & recv_data) { - sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); + sLog.outDebug("WORLD: Received CMSG_ADD_FRIEND"); std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; @@ -530,8 +530,8 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call - sLog.outDebug( "WORLD: %s asked to add friend : '%s'", - GetPlayer()->GetName(), friendName.c_str() ); + sLog.outDebug("WORLD: %s asked to add friend : '%s'", + GetPlayer()->GetName(), friendName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race, account FROM characters WHERE name = '%s'", friendName.c_str()); } @@ -557,7 +557,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin team = Player::TeamForRace((*result)[1].GetUInt8()); friendAcctid = (*result)[2].GetUInt32(); - if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR) + if (session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR) { if (friendGuid) { @@ -570,14 +570,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); - if ( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) + if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; - sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); + sLog.outDebug("WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); } } session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); @@ -587,14 +587,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false); - sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); + sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); } -void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) +void WorldSession::HandleDelFriendOpcode(WorldPacket & recv_data) { uint64 FriendGUID; - sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); + sLog.outDebug("WORLD: Received CMSG_DEL_FRIEND"); recv_data >> FriendGUID; @@ -602,12 +602,12 @@ void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false); - sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); + sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } -void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) +void WorldSession::HandleAddIgnoreOpcode(WorldPacket & recv_data) { - sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); + sLog.outDebug("WORLD: Received CMSG_ADD_IGNORE"); std::string IgnoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); @@ -618,8 +618,8 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call - sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", - GetPlayer()->GetName(), IgnoreName.c_str() ); + sLog.outDebug("WORLD: %s asked to Ignore: '%s'", + GetPlayer()->GetName(), IgnoreName.c_str()); CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str()); } @@ -645,7 +645,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin { if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself ignoreResult = FRIEND_IGNORE_SELF; - else if ( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) + else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid))) ignoreResult = FRIEND_IGNORE_ALREADY; else { @@ -660,14 +660,14 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false); - sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); + sLog.outDebug("WORLD: Sent (SMSG_FRIEND_STATUS)"); } -void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) +void WorldSession::HandleDelIgnoreOpcode(WorldPacket & recv_data) { uint64 IgnoreGUID; - sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); + sLog.outDebug("WORLD: Received CMSG_DEL_IGNORE"); recv_data >> IgnoreGUID; @@ -675,10 +675,10 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false); - sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); + sLog.outDebug("WORLD: Sent motd (SMSG_FRIEND_STATUS)"); } -void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetContactNotesOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_CONTACT_NOTES"); uint64 guid; @@ -687,7 +687,7 @@ void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data ) _player->GetSocial()->SetFriendNote(guid, note); } -void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) +void WorldSession::HandleBugOpcode(WorldPacket & recv_data) { uint32 suggestion, contentlen, typelen; std::string content, type; @@ -696,17 +696,17 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) recv_data >> typelen >> type; - if ( suggestion == 0 ) - sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" ); + if (suggestion == 0) + sLog.outDebug("WORLD: Received CMSG_BUG [Bug Report]"); else - sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" ); + sLog.outDebug("WORLD: Received CMSG_BUG [Suggestion]"); - sLog.outDebug("%s", type.c_str() ); - sLog.outDebug("%s", content.c_str() ); + sLog.outDebug("%s", type.c_str()); + sLog.outDebug("%s", content.c_str()); CharacterDatabase.escape_string(type); CharacterDatabase.escape_string(content); - CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( )); + CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str(), content.c_str()); } void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) @@ -725,7 +725,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) Corpse *corpse = GetPlayer()->GetCorpse(); - if (!corpse ) + if (!corpse) return; // prevent resurrect before 30-sec delay after body release not finished @@ -776,7 +776,7 @@ void WorldSession::SendAreaTriggerMessage(const char* Text, ...) szStr[0] = '\0'; va_start(ap, Text); - vsnprintf( szStr, 1024, Text, ap ); + vsnprintf(szStr, 1024, Text, ap); va_end(ap); uint32 length = strlen(szStr)+1; @@ -852,9 +852,9 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) float dz = pl->GetPositionZ() - atEntry->z; float dx = rotPlayerX - atEntry->x; float dy = rotPlayerY - atEntry->y; - if ( (fabs(dx) > atEntry->box_x/2 + delta) || + if ((fabs(dx) > atEntry->box_x/2 + delta) || (fabs(dy) > atEntry->box_y/2 + delta) || - (fabs(dz) > atEntry->box_z/2 + delta) ) + (fabs(dz) > atEntry->box_z/2 + delta)) { sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, Trigger_ID); @@ -865,14 +865,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) return; - uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); - if ( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) + uint32 quest_id = objmgr.GetQuestForAreaTrigger(Trigger_ID); + if (quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id)) { Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if ( pQuest ) + if (pQuest) { if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) - GetPlayer()->AreaExploredOrEventHappens( quest_id ); + GetPlayer()->AreaExploredOrEventHappens(quest_id); } } @@ -1011,7 +1011,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { - sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" ); + sLog.outDebug("WORLD: Received CMSG_SET_ACTION_BUTTON"); uint8 button; uint32 packetData; recv_data >> button >> packetData; @@ -1019,10 +1019,10 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) uint32 action = ACTION_BUTTON_ACTION(packetData); uint8 type = ACTION_BUTTON_TYPE(packetData); - sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u", button, action, type ); + sLog.outDetail("BUTTON: %u ACTION: %u TYPE: %u", button, action, type); if (!packetData) { - sLog.outDetail( "MISC: Remove action from button %u", button ); + sLog.outDetail("MISC: Remove action from button %u", button); GetPlayer()->removeActionButton(button); } else @@ -1031,39 +1031,39 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: - sLog.outDetail( "MISC: Added Macro %u into button %u", action, button ); + sLog.outDetail("MISC: Added Macro %u into button %u", action, button); break; case ACTION_BUTTON_EQSET: - sLog.outDetail( "MISC: Added EquipmentSet %u into button %u", action, button ); + sLog.outDetail("MISC: Added EquipmentSet %u into button %u", action, button); break; case ACTION_BUTTON_SPELL: - sLog.outDetail( "MISC: Added Spell %u into button %u", action, button ); + sLog.outDetail("MISC: Added Spell %u into button %u", action, button); break; case ACTION_BUTTON_ITEM: - sLog.outDetail( "MISC: Added Item %u into button %u", action, button ); + sLog.outDetail("MISC: Added Item %u into button %u", action, button); break; default: - sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button ); + sLog.outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); return; } GetPlayer()->addActionButton(button,action,type); } } -void WorldSession::HandleCompleteCinematic( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/) { - DEBUG_LOG( "WORLD: Player is watching cinema" ); + DEBUG_LOG("WORLD: Player is watching cinema"); } -void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/) { - DEBUG_LOG( "WORLD: Which movie to play" ); + DEBUG_LOG("WORLD: Which movie to play"); } -void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data ) +void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data) { - /* WorldSession::Update( getMSTime() );*/ - DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); + /* WorldSession::Update(getMSTime());*/ + DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update"); uint64 guid; if (!recv_data.readPackGUID(guid)) @@ -1077,13 +1077,13 @@ void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data ) uint32 time_skipped; recv_data >> guid; recv_data >> time_skipped; - sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" ); + sLog.outDebug("WORLD: CMSG_MOVE_TIME_SKIPPED"); /// TODO must be need use in Trinity - We substract server Lags to move time ( AntiLags ) + We substract server Lags to move time (AntiLags) for exmaple - GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) ); + GetPlayer()->ModifyLastMoveTime(-int32(time_skipped)); */ } @@ -1110,7 +1110,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) return; } - sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); + sLog.outDebug("WORLD: CMSG_FORCE_MOVE_UNROOT_ACK"); recv_data.read_skip<uint32>(); // unk @@ -1136,7 +1136,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) return; } - sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" ); + sLog.outDebug("WORLD: CMSG_FORCE_MOVE_ROOT_ACK"); recv_data.read_skip<uint32>(); // unk @@ -1330,7 +1330,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } -void WorldSession::HandleComplainOpcode( WorldPacket & recv_data ) +void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_COMPLAIN"); recv_data.hexlike(); @@ -1371,7 +1371,7 @@ void WorldSession::HandleComplainOpcode( WorldPacket & recv_data ) sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); } -void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data ) +void WorldSession::HandleRealmSplitOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_REALM_SPLIT"); @@ -1391,7 +1391,7 @@ void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data ) //sLog.outDebug("response sent %u", unk); } -void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) +void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) { sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); //recv_data.hexlike(); @@ -1420,7 +1420,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) GetPlayer()->UpdateVisibilityForPlayer(); } -void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetTitleOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_SET_TITLE"); @@ -1439,7 +1439,7 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data ) GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } -void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data ) +void WorldSession::HandleTimeSyncResp(WorldPacket & recv_data) { sLog.outDebug("CMSG_TIME_SYNC_RESP"); @@ -1452,7 +1452,7 @@ void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data ) sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff); } -void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleResetInstancesOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); Group *pGroup = _player->GetGroup(); @@ -1471,7 +1471,7 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) } } -void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) { sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); @@ -1513,7 +1513,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data ) return; map = pGroupGuy->GetMap(); - if (map && map->IsRaidOrHeroicDungeon() ) + if (map && map->IsRaidOrHeroicDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; @@ -1532,7 +1532,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data ) } } -void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { sLog.outDebug("MSG_SET_RAID_DIFFICULTY"); @@ -1574,7 +1574,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data ) return; map = pGroupGuy->GetMap(); - if (map && map->IsRaidOrHeroicDungeon() ) + if (map && map->IsRaidOrHeroicDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; @@ -1593,7 +1593,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data ) } } -void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleCancelMountAuraOpcode(WorldPacket & /*recv_data*/) { sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); @@ -1614,7 +1614,7 @@ void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ ) _player->RemoveAurasByType(SPELL_AURA_MOUNTED); } -void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data ) +void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket & recv_data) { // fly mode on/off sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); @@ -1635,7 +1635,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data ) _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags(); } -void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) +void WorldSession::HandleRequestPetInfoOpcode(WorldPacket & /*recv_data */) { /* sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); @@ -1643,7 +1643,7 @@ void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) */ } -void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket & recv_data) { uint8 mode; recv_data >> mode; @@ -1651,7 +1651,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) sLog.outDebug("Client used \"/timetest %d\" command", mode); } -void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data ) +void WorldSession::HandleQueryInspectAchievements(WorldPacket & recv_data) { uint64 guid; if (!recv_data.readPackGUID(guid)) |