diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index fff73254bbb..6da8f5a4db0 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -146,7 +146,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) wstrToLower(wplayer_name); wstrToLower(wguild_name); - // client send in case not set max level value 100 but Trinity support 255 max level, + // client send in case not set max level value 100 but mangos support 255 max level, // update it to show GMs with characters after 100 level if(level_max >= 100) level_max = 255; @@ -469,7 +469,7 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; - + recv_data >> friendName; // recheck @@ -492,16 +492,16 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc { if(!result) return; - + uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); uint32 team = Player::TeamForRace((*result)[1].GetUInt8()); - + delete result; - + WorldSession * session = sWorld.FindSession(accountId); if(!session) return; - + FriendsResult friendResult = FRIEND_NOT_FOUND; if(friendGuid) { @@ -518,12 +518,12 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; - - if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) - { - friendResult = FRIEND_LIST_FULL; - sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); - } + + if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) + { + friendResult = FRIEND_LIST_FULL; + sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); + } session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); } @@ -576,29 +576,29 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 acc { if(!result) return; - + uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); - + delete result; - + WorldSession * session = sWorld.FindSession(accountId); if(!session) return; - + FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; if(IgnoreGuid) { if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself ignoreResult = FRIEND_IGNORE_SELF; - else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) - ignoreResult = FRIEND_IGNORE_ALREADY; + else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) + ignoreResult = FRIEND_IGNORE_ALREADY; else { ignoreResult = FRIEND_IGNORE_ADDED; - // ignore list full - if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) - ignoreResult = FRIEND_IGNORE_FULL; + // ignore list full + if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) + ignoreResult = FRIEND_IGNORE_FULL; } } @@ -793,7 +793,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) (fabs(rotateDy) > atEntry->box_y/2 + delta) || (fabs(dz) > atEntry->box_z/2 + delta) ) { - sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u", + sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID); return; } |