diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 3532 |
1 files changed, 1766 insertions, 1766 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index a618d83c15a..010af48e050 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1,1766 +1,1766 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Language.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "Player.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "WorldSession.h"
-#include "Auth/BigNumber.h"
-#include "Auth/Sha1.h"
-#include "UpdateData.h"
-#include "LootMgr.h"
-#include "Chat.h"
-#include "ScriptCalls.h"
-#include <zlib/zlib.h>
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "Object.h"
-#include "BattleGround.h"
-#include "SpellAuras.h"
-#include "Pet.h"
-#include "SocialMgr.h"
-
-void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
-
- if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- // the world update order is sessions, players, creatures
- // the netcode runs in parallel with all of these
- // creatures can kill players
- // so if the server is lagging enough the player can
- // release spirit after he's killed but before he is updated
- if(GetPlayer()->getDeathState() == JUST_DIED)
- {
- sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
- GetPlayer()->KillPlayer();
- }
-
- //this is spirit release confirm?
- GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
- GetPlayer()->BuildPlayerRepop();
- GetPlayer()->RepopAtGraveyard();
-}
-
-void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
-
- sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
- //recv_data.hexlike();
-
- uint32 clientcount = 0;
-
- uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
- uint32 zoneids[10]; // 10 is client limit
- std::string player_name, guild_name;
-
- recv_data >> level_min; // maximal player level, default 0
- recv_data >> level_max; // minimal player level, default 100
- recv_data >> player_name; // player name, case sensitive...
-
- // recheck
- CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
-
- recv_data >> guild_name; // guild name, case sensitive...
-
- // recheck
- CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
-
- recv_data >> racemask; // race mask
- recv_data >> classmask; // class mask
- recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
-
- if(zones_count > 10)
- return; // can't be received from real client or broken packet
-
- // recheck
- CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
-
- for(uint32 i = 0; i < zones_count; i++)
- {
- uint32 temp;
- recv_data >> temp; // zone id, 0 if zone is unknown...
- zoneids[i] = temp;
- sLog.outDebug("Zone %u: %u", i, zoneids[i]);
- }
-
- recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
-
- if(str_count > 4)
- return; // can't be received from real client or broken packet
-
- // recheck
- CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
-
- sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
-
- std::wstring str[4]; // 4 is client limit
- for(uint32 i = 0; i < str_count; i++)
- {
- // recheck (have one more byte)
- CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
-
- std::string temp;
- recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
-
- if(!Utf8toWStr(temp,str[i]))
- continue;
-
- wstrToLower(str[i]);
-
- sLog.outDebug("String %u: %s", i, str[i].c_str());
- }
-
- std::wstring wplayer_name;
- std::wstring wguild_name;
- if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
- return;
- wstrToLower(wplayer_name);
- wstrToLower(wguild_name);
-
- // client send in case not set max level value 100 but mangos support 255 max level,
- // update it to show GMs with characters after 100 level
- if(level_max >= 100)
- level_max = 255;
-
- uint32 team = _player->GetTeam();
- uint32 security = GetSecurity();
- bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
- bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
-
- WorldPacket data( SMSG_WHO, 50 ); // guess size
- data << clientcount; // clientcount place holder
- data << clientcount; // clientcount place holder
-
- //TODO: Guard Player map
- HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- if (security == SEC_PLAYER)
- {
- // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
- if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
- continue;
-
- // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
- if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
- continue;
- }
-
- // check if target is globally visible for player
- if (!(itr->second->IsVisibleGloballyFor(_player)))
- continue;
-
- // check if target's level is in level range
- uint32 lvl = itr->second->getLevel();
- if (lvl < level_min || lvl > level_max)
- continue;
-
- // check if class matches classmask
- uint32 class_ = itr->second->getClass();
- if (!(classmask & (1 << class_)))
- continue;
-
- // check if race matches racemask
- uint32 race = itr->second->getRace();
- if (!(racemask & (1 << race)))
- continue;
-
- uint32 pzoneid = itr->second->GetZoneId();
-
- bool z_show = true;
- for(uint32 i = 0; i < zones_count; i++)
- {
- if(zoneids[i] == pzoneid)
- {
- z_show = true;
- break;
- }
-
- z_show = false;
- }
- if (!z_show)
- continue;
-
- std::string pname = itr->second->GetName();
- std::wstring wpname;
- if(!Utf8toWStr(pname,wpname))
- continue;
- wstrToLower(wpname);
-
- if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
- continue;
-
- std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
- std::wstring wgname;
- if(!Utf8toWStr(gname,wgname))
- continue;
- wstrToLower(wgname);
-
- if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
- continue;
-
- std::string aname;
- if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
- aname = areaEntry->area_name[GetSessionDbcLocale()];
-
- bool s_show = true;
- for(uint32 i = 0; i < str_count; i++)
- {
- if (!str[i].empty())
- {
- if (wgname.find(str[i]) != std::wstring::npos ||
- wpname.find(str[i]) != std::wstring::npos ||
- Utf8FitTo(aname, str[i]) )
- {
- s_show = true;
- break;
- }
- s_show = false;
- }
- }
- if (!s_show)
- continue;
-
- data << pname; // player name
- data << gname; // guild name
- data << uint32( lvl ); // player level
- data << uint32( class_ ); // player class
- data << uint32( race ); // player race
- data << uint8(0); // new 2.4.0
- data << uint32( pzoneid ); // player zone id
-
- // 49 is maximum player count sent to client
- if ((++clientcount) == 49)
- break;
- }
-
- data.put( 0, clientcount ); //insert right count
- data.put( sizeof(uint32), clientcount ); //insert right count
-
- SendPacket(&data);
- sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
-}
-
-void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
-
- if (uint64 lguid = GetPlayer()->GetLootGUID())
- DoLootRelease(lguid);
-
- //instant logout for admins, gm's, mod's
- if( GetSecurity() > SEC_PLAYER )
- {
- LogoutPlayer(true);
- return;
- }
-
- //Can not logout if...
- if( GetPlayer()->isInCombat() || //...is in combat
- GetPlayer()->duel || //...is in Duel
- //...is jumping ...is falling
- GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
- {
- WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
- data << (uint8)0xC;
- data << uint32(0);
- data << uint8(0);
- SendPacket( &data );
- LogoutRequest(0);
- return;
- }
-
- //instant logout in taverns/cities or on taxi or if its enabled in mangosd.conf
- if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
- {
- LogoutPlayer(true);
- return;
- }
-
- // not set flags if player can't free move to prevent lost state at logout cancel
- if(GetPlayer()->CanFreeMove())
- {
- GetPlayer()->SetStandState(PLAYER_STATE_SIT);
-
- WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << (uint32)2;
- SendPacket( &data );
- GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
- }
-
- WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
- data << uint32(0);
- data << uint8(0);
- SendPacket( &data );
- LogoutRequest(time(NULL));
-}
-
-void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
-}
-
-void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
-
- LogoutRequest(0);
-
- WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
- SendPacket( &data );
-
- // not remove flags if can't free move - its not set in Logout request code.
- if(GetPlayer()->CanFreeMove())
- {
- //!we can move again
- data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << uint32(0);
- SendPacket( &data );
-
- //! Stand Up
- GetPlayer()->SetStandState(PLAYER_STATE_NONE);
-
- //! DISABLE_ROTATE
- GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
- }
-
- sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
-}
-
-void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
-{
- int len = text ? strlen(text) : 0;
- WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
- data << uint32(status); // standard 0x0A, 0x06 if text present
- if(status == 6)
- {
- data << text; // ticket text
- data << uint8(0x7); // ticket category
- data << float(0); // time from ticket creation?
- data << float(0); // const
- data << float(0); // const
- data << uint8(0); // const
- data << uint8(0); // const
- }
- SendPacket( &data );
-}
-
-void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
-{
- WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
- data << (uint32)0;
- SendPacket( &data );
-
- uint64 guid;
- Field *fields;
- guid = GetPlayer()->GetGUID();
-
- QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
-
- if (result)
- {
- int cnt;
- fields = result->Fetch();
- cnt = fields[0].GetUInt32();
- delete result;
-
- if ( cnt > 0 )
- {
- QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
- if(result2)
- {
- Field *fields2 = result2->Fetch();
- SendGMTicketGetTicket(0x06,fields2[0].GetString());
- delete result2;
- }
- }
- else
- SendGMTicketGetTicket(0x0A,0);
- }
-}
-
-void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1);
-
- std::string ticketText;
- recv_data >> ticketText;
-
- CharacterDatabase.escape_string(ticketText);
- CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow());
-}
-
-void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ )
-{
- uint32 guid = GetPlayer()->GetGUIDLow();
-
- CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid);
-
- WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
- data << uint32(9);
- SendPacket( &data );
-
- SendGMTicketGetTicket(0x0A, 0);
-}
-
-void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
-
- uint32 map;
- float x, y, z;
- std::string ticketText = "";
- uint32 unk1, unk2;
-
- recv_data >> map >> x >> y >> z; // last check 2.4.3
- recv_data >> ticketText;
-
- // recheck
- CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4);
-
- recv_data >> unk1 >> unk2;
- // note: the packet might contain more data, but the exact structure of that is unknown
-
- sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
-
- CharacterDatabase.escape_string(ticketText);
-
- QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow());
-
- if (result)
- {
- int cnt;
- Field *fields = result->Fetch();
- cnt = fields[0].GetUInt32();
- delete result;
-
- if ( cnt > 0 )
- {
- WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
- data << uint32(1);
- SendPacket( &data );
- }
- else
- {
- CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str());
-
- WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
- data << (uint32)time(NULL);
- data << (uint32)0;
- SendPacket( &data );
-
- data.Initialize( SMSG_GMTICKET_CREATE, 4 );
- data << uint32(2);
- SendPacket( &data );
- DEBUG_LOG("update the ticket\n");
-
- //TODO: Guard player map
- HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
- ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
- }
- }
- }
-}
-
-void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
-{
- WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 );
- data << uint32(1); // we can also disable ticket system by sending 0 value
-
- SendPacket( &data );
-}
-
-void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
-{
- // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
- CHECK_PACKET_SIZE(recv_data,4+4);
- uint32 x;
- recv_data >> x; // answer range? (6 = 0-5?)
- sLog.outDebug("SURVEY: X = %u", x);
-
- uint8 result[10];
- memset(result, 0, sizeof(result));
- for( int i = 0; i < 10; ++i)
- {
- CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4);
- uint32 questionID;
- recv_data >> questionID; // GMSurveyQuestions.dbc
- if (!questionID)
- break;
-
- CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1);
- uint8 value;
- std::string unk_text;
- recv_data >> value; // answer
- recv_data >> unk_text; // always empty?
-
- result[i] = value;
- sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
- }
-
- CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1);
- std::string comment;
- recv_data >> comment; // addional comment
- sLog.outDebug("SURVEY: comment %s", comment.c_str());
-
- // TODO: chart this data in some way
-}
-
-void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
-{
- // this opcode can be used in two ways: Either set explicit new status or toggle old status
- if(recv_data.size() == 1)
- {
- bool newPvPStatus;
- recv_data >> newPvPStatus;
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
- }
- else
- {
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- }
-
- if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
- {
- if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
- GetPlayer()->UpdatePvP(true, true);
- }
- else
- {
- if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
- }
-}
-
-void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,4);
-
- uint32 newZone;
- recv_data >> newZone;
-
- sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
-
- if(newZone != _player->GetZoneId())
- GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange...
-
- // AntiCheat.GMIsland
- if(sWorld.getConfig(CONFIG_KICK_FROM_GMISLAND))
- {
- if(newZone == 876 && GetPlayer()->GetSession()->GetSecurity() == SEC_PLAYER)
- _player->TeleportTo(13,0,0,0,0);
- }
-
- GetPlayer()->UpdateZone(newZone);
-}
-
-void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
-{
- // When this packet send?
- CHECK_PACKET_SIZE(recv_data,8);
-
- uint64 guid ;
- recv_data >> guid;
-
- _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
-
- // update reputation list if need
- Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
- if(!unit)
- return;
-
- _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
-}
-
-void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8);
-
- uint64 guid;
- recv_data >> guid;
-
- _player->SetSelection(guid);
-
- // update reputation list if need
- Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
- if(!unit)
- return;
-
- _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
-}
-
-void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1);
-
- sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
- uint8 animstate;
- recv_data >> animstate;
-
- _player->SetStandState(animstate);
-}
-
-void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4);
- sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
- uint32 unk;
- recv_data >> unk;
- sLog.outDebug("unk value is %u", unk);
- _player->GetSocial()->SendSocialList();
-}
-
-void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 1+1);
-
- sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
-
- std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
- std::string friendNote;
- FriendsResult friendResult = FRIEND_NOT_FOUND;
- Player *pFriend = NULL;
- uint64 friendGuid = 0;
-
- recv_data >> friendName;
-
- // recheck
- CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
-
- recv_data >> friendNote;
-
- if(!normalizePlayerName(friendName))
- return;
-
- CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
-
- sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
- GetPlayer()->GetName(), friendName.c_str() );
-
- friendGuid = objmgr.GetPlayerGUIDByName(friendName);
-
- if(friendGuid)
- {
- pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if(pFriend==GetPlayer())
- friendResult = FRIEND_SELF;
- else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
- friendResult = FRIEND_ENEMY;
- else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
- friendResult = FRIEND_ALREADY;
- }
-
- if (friendGuid && friendResult==FRIEND_NOT_FOUND)
- {
- if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
- else
- friendResult = FRIEND_ADDED_OFFLINE;
-
- if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
- {
- friendResult = FRIEND_LIST_FULL;
- sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
- }
-
- _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
-
- sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
- }
- else if(friendResult==FRIEND_ALREADY)
- {
- sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
- }
- else if(friendResult==FRIEND_SELF)
- {
- sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
- }
- else
- {
- sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
- }
-
- sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
-
- sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
-}
-
-void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 8);
-
- uint64 FriendGUID;
-
- sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
-
- recv_data >> FriendGUID;
-
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
-
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
-
- sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
-}
-
-void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1);
-
- sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
-
- std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
- FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- uint64 IgnoreGuid = 0;
-
- recv_data >> IgnoreName;
-
- if(!normalizePlayerName(IgnoreName))
- return;
-
- CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
-
- sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
- GetPlayer()->GetName(), IgnoreName.c_str() );
-
- IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
-
- if(IgnoreGuid)
- {
- if(IgnoreGuid==GetPlayer()->GetGUID())
- ignoreResult = FRIEND_IGNORE_SELF;
- else
- {
- if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
- ignoreResult = FRIEND_IGNORE_ALREADY;
- }
- }
-
- if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
-
- _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true);
- }
- else if(ignoreResult==FRIEND_IGNORE_ALREADY)
- {
- sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
- }
- else if(ignoreResult==FRIEND_IGNORE_SELF)
- {
- sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
- }
- else
- {
- sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
- }
-
- sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
-
- sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
-}
-
-void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 8);
-
- uint64 IgnoreGUID;
-
- sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
-
- recv_data >> IgnoreGUID;
-
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
-
- sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
-
- sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
-}
-
-void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 8+1);
- uint64 guid;
- std::string note;
- recv_data >> guid >> note;
- _player->GetSocial()->SetFriendNote(guid, note);
-}
-
-void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
-
- uint32 suggestion, contentlen;
- std::string content;
- uint32 typelen;
- std::string type;
-
- recv_data >> suggestion >> contentlen >> content;
-
- //recheck
- CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
-
- recv_data >> typelen >> type;
-
- if( suggestion == 0 )
- sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
- else
- sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
-
- sLog.outDebug( type.c_str( ) );
- sLog.outDebug( content.c_str( ) );
-
- CharacterDatabase.escape_string(type);
- CharacterDatabase.escape_string(content);
- CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
-}
-
-void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,8);
-
- sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
- if (GetPlayer()->isAlive())
- return;
-
- if (BattleGround * bg = _player->GetBattleGround())
- if(bg->isArena())
- return;
-
- // body not released yet
- if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- Corpse *corpse = GetPlayer()->GetCorpse();
-
- if (!corpse )
- return;
-
- // prevent resurrect before 30-sec delay after body release not finished
- if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
- return;
-
- float dist = corpse->GetDistance2d(GetPlayer());
- sLog.outDebug("Corpse 2D Distance: \t%f",dist);
- if (dist > CORPSE_RECLAIM_RADIUS)
- return;
-
- uint64 guid;
- recv_data >> guid;
-
- // resurrect
- GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
-
- // spawn bones
- GetPlayer()->SpawnCorpseBones();
-
- GetPlayer()->SaveToDB();
-}
-
-void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,8+1);
-
- sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
-
- if(GetPlayer()->isAlive())
- return;
-
- uint64 guid;
- uint8 status;
- recv_data >> guid;
- recv_data >> status;
-
- if(status == 0)
- {
- GetPlayer()->clearResurrectRequestData(); // reject
- return;
- }
-
- if(!GetPlayer()->isRessurectRequestedBy(guid))
- return;
-
- GetPlayer()->ResurectUsingRequestData();
- GetPlayer()->SaveToDB();
-}
-
-void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,4);
-
- sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
-
- uint32 Trigger_ID;
-
- recv_data >> Trigger_ID;
- sLog.outDebug("Trigger ID:%u",Trigger_ID);
-
- if(GetPlayer()->isInFlight())
- {
- sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
- if(!atEntry)
- {
- sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- if (GetPlayer()->GetMapId()!=atEntry->mapid)
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
- return;
- }
-
- // delta is safe radius
- const float delta = 5.0f;
- // check if player in the range of areatrigger
- Player* pl = GetPlayer();
-
- if (atEntry->radius > 0)
- {
- // if we have radius check it
- float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
- if(dist > atEntry->radius + delta)
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
- return;
- }
- }
- else
- {
- // we have only extent
- float dx = pl->GetPositionX() - atEntry->x;
- float dy = pl->GetPositionY() - atEntry->y;
- float dz = pl->GetPositionZ() - atEntry->z;
- double es = sin(atEntry->box_orientation);
- double ec = cos(atEntry->box_orientation);
- // calc rotated vector based on extent axis
- double rotateDx = dx*ec - dy*es;
- double rotateDy = dx*es + dy*ec;
-
- if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
- (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
- (fabs(dz) > atEntry->box_z/2 + delta) )
- {
- sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
- pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
- return;
- }
- }
-
- if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
- return;
-
- uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
- if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
- {
- Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
- if( pQuest )
- {
- if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
- GetPlayer()->AreaExploredOrEventHappens( quest_id );
- }
- }
-
- if(objmgr.IsTavernAreaTrigger(Trigger_ID))
- {
- // set resting flag we are in the inn
- GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
- GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
-
- if(sWorld.IsFFAPvPRealm())
- GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
-
- return;
- }
-
- if(GetPlayer()->InBattleGround())
- {
- BattleGround* bg = GetPlayer()->GetBattleGround();
- if(bg)
- if(bg->GetStatus() == STATUS_IN_PROGRESS)
- bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
-
- return;
- }
-
- // NULL if all values default (non teleport trigger)
- AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
- if(!at)
- return;
-
- if(!GetPlayer()->isGameMaster())
- {
- uint32 missingLevel = 0;
- if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- missingLevel = at->requiredLevel;
-
- // must have one or the other, report the first one that's missing
- uint32 missingItem = 0;
- if(at->requiredItem)
- {
- if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
- (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
- missingItem = at->requiredItem;
- }
- else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
- missingItem = at->requiredItem2;
-
- uint32 missingKey = 0;
- if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
- {
- if(at->heroicKey)
- {
- if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
- (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
- missingKey = at->heroicKey;
- }
- else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
- missingKey = at->heroicKey2;
- }
-
- uint32 missingQuest = 0;
- if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
- missingQuest = at->requiredQuest;
-
- if(missingLevel || missingItem || missingKey || missingQuest)
- {
- // TODO: all this is probably wrong
- if(missingItem)
- SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
- else if(missingKey)
- GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
- else if(missingQuest)
- SendAreaTriggerMessage(at->requiredFailedText.c_str());
- else if(missingLevel)
- SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
- return;
- }
- }
-
- GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
-}
-
-void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
-{
- sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
- //recv_data.hexlike();
-}
-
-void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
-{
- sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
- //recv_data.hexlike();
-}
-
-void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,1+2+1+1);
-
- sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
- uint8 button, misc, type;
- uint16 action;
- recv_data >> button >> action >> misc >> type;
- sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
- if(action==0)
- {
- sLog.outDetail( "MISC: Remove action from button %u", button );
-
- GetPlayer()->removeActionButton(button);
- }
- else
- {
- if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
- {
- sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
- GetPlayer()->addActionButton(button,action,type,misc);
- }
- else if(type==ACTION_BUTTON_SPELL)
- {
- sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
- GetPlayer()->addActionButton(button,action,type,misc);
- }
- else if(type==ACTION_BUTTON_ITEM)
- {
- sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
- GetPlayer()->addActionButton(button,action,type,misc);
- }
- else
- sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
- }
-}
-
-void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
-{
- DEBUG_LOG( "WORLD: Player is watching cinema" );
-}
-
-void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
-{
- DEBUG_LOG( "WORLD: Which movie to play" );
-}
-
-void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
-{
- /* WorldSession::Update( getMSTime() );*/
- DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
-
- /*
- CHECK_PACKET_SIZE(recv_data,8+4);
- uint64 guid;
- uint32 time_skipped;
- recv_data >> guid;
- recv_data >> time_skipped;
- sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
-
- /// TODO
- must be need use in mangos
- We substract server Lags to move time ( AntiLags )
- for exmaple
- GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
- */
-}
-
-void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
-{
- DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
-}
-
-void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
-{
- /*
- CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
-
- sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
- recv_data.hexlike();
- uint64 guid;
- uint64 unknown1;
- uint32 unknown2;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
-
- recv_data >> guid;
- recv_data >> unknown1;
- recv_data >> unknown2;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation;
-
- // TODO for later may be we can use for anticheat
- DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("unknown1 " I64FMTD,unknown1);
- DEBUG_LOG("unknown2 %u",unknown2);
- DEBUG_LOG("X %f",PositionX);
- DEBUG_LOG("Y %f",PositionY);
- DEBUG_LOG("Z %f",PositionZ);
- DEBUG_LOG("O %f",Orientation);
- */
-}
-
-void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
-{
- /*
- CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
-
- sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
- recv_data.hexlike();
- uint64 guid;
- uint64 unknown1;
- uint32 unknown2;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
-
- recv_data >> guid;
- recv_data >> unknown1;
- recv_data >> unknown2;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation;
-
- // for later may be we can use for anticheat
- DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("unknown1 " I64FMTD,unknown1);
- DEBUG_LOG("unknown1 %u",unknown2);
- DEBUG_LOG("X %f",PositionX);
- DEBUG_LOG("Y %f",PositionY);
- DEBUG_LOG("Z %f",PositionZ);
- DEBUG_LOG("O %f",Orientation);
- */
-}
-
-void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
-{
- /*
- CHECK_PACKET_SIZE(recv_data,8+4);
-
- sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
- uint64 guid;
- uint32 flags, time;
-
- recv_data >> guid;
- recv_data >> flags >> time;
- DEBUG_LOG("Guid " I64FMTD,guid);
- DEBUG_LOG("Flags %u, time %u",flags, time/1000);
- */
-}
-
-void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,1);
-
- uint8 ActionBar;
-
- recv_data >> ActionBar;
-
- if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
- {
- if(ActionBar!=0)
- sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
- return;
- }
-
- GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
-}
-
-void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
-{
- /*
- CHECK_PACKET_SIZE(recv_data,1);
-
- uint8 tmp;
- recv_data >> tmp;
- sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
- */
-}
-
-void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
-{
- uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
- uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
-
- WorldPacket data(SMSG_PLAYED_TIME, 8);
- data << TotalTimePlayed;
- data << LevelPlayedTime;
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data, 8);
-
- uint64 guid;
- recv_data >> guid;
- DEBUG_LOG("Inspected guid is " I64FMTD, guid);
-
- _player->SetSelection(guid);
-
- Player *plr = objmgr.GetPlayer(guid);
- if(!plr) // wrong player
- return;
-
- uint32 talent_points = 0x3D;
- uint32 guid_size = plr->GetPackGUID().size();
- WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
- data.append(plr->GetPackGUID());
- data << uint32(talent_points);
-
- // fill by 0 talents array
- for(uint32 i = 0; i < talent_points; ++i)
- data << uint8(0);
-
- if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
- {
- // find class talent tabs (all players have 3 talent tabs)
- uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
-
- uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
- for(uint32 i = 0; i < 3; ++i)
- {
- uint32 talentTabId = talentTabIds[i];
-
- // fill by real data
- for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
- {
- TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
- if(!talentInfo)
- continue;
-
- // skip another tab talents
- if(talentInfo->TalentTab != talentTabId)
- continue;
-
- // find talent rank
- uint32 curtalent_maxrank = 0;
- for(uint32 k = 5; k > 0; --k)
- {
- if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
- {
- curtalent_maxrank = k;
- break;
- }
- }
-
- // not learned talent
- if(!curtalent_maxrank)
- continue;
-
- // 1 rank talent bit index
- uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
-
- uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
-
- // slot/offset in 7-bit bytes
- uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
- uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
-
- // rank pos with skipped 8 bit
- uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
-
- // slot/offset in 8-bit bytes with skipped high bit
- uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
- uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
-
- // apply mask
- uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
- val |= (1 << curtalent_rank_offset);
- data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
- }
-
- talentTabPos += GetTalentTabInspectBitSize(talentTabId);
- }
- }
-
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data, 8);
-
- uint64 guid;
- recv_data >> guid;
-
- Player *player = objmgr.GetPlayer(guid);
-
- if(!player)
- {
- sLog.outError("InspectHonorStats: WTF, player not found...");
- return;
- }
-
- WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
- data << uint64(player->GetGUID());
- data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
- SendPacket(&data);
-}
-
-void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
-
- // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
- // Received opcode CMSG_WORLD_TELEPORT
- // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
-
- //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
-
- if(GetPlayer()->isInFlight())
- {
- sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
- return;
- }
-
- uint32 time;
- uint32 mapid;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
-
- recv_data >> time; // time in m.sec.
- recv_data >> mapid;
- recv_data >> PositionX;
- recv_data >> PositionY;
- recv_data >> PositionZ;
- recv_data >> Orientation; // o (3.141593 = 180 degrees)
- DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
-
- if (GetSecurity() >= SEC_ADMINISTRATOR)
- GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
- else
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
-}
-
-void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data, 1);
-
- sLog.outDebug("Received opcode CMSG_WHOIS");
- std::string charname;
- recv_data >> charname;
-
- if (GetSecurity() < SEC_ADMINISTRATOR)
- {
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- return;
- }
-
- if(charname.empty())
- {
- SendNotification(LANG_NEED_CHARACTER_NAME);
- return;
- }
-
- Player *plr = objmgr.GetPlayer(charname.c_str());
-
- if(!plr)
- {
- SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
- return;
- }
-
- uint32 accid = plr->GetSession()->GetAccountId();
-
- QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
- if(!result)
- {
- SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
- return;
- }
-
- Field *fields = result->Fetch();
- std::string acc = fields[0].GetCppString();
- if(acc.empty())
- acc = "Unknown";
- std::string email = fields[1].GetCppString();
- if(email.empty())
- email = "Unknown";
- std::string lastip = fields[2].GetCppString();
- if(lastip.empty())
- lastip = "Unknown";
-
- std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
-
- WorldPacket data(SMSG_WHOIS, msg.size()+1);
- data << msg;
- _player->GetSession()->SendPacket(&data);
-
- delete result;
-
- sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
-}
-
-void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 1+8);
- sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
- recv_data.hexlike();
-
- uint8 spam_type; // 0 - mail, 1 - chat
- uint64 spammer_guid;
- uint32 unk1, unk2, unk3, unk4 = 0;
- std::string description = "";
- recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recv_data >> spammer_guid; // player guid
- switch(spam_type)
- {
- case 0:
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
- recv_data >> unk1; // const 0
- recv_data >> unk2; // probably mail id
- recv_data >> unk3; // const 0
- break;
- case 1:
- CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
- recv_data >> unk1; // probably language
- recv_data >> unk2; // message type?
- recv_data >> unk3; // probably channel id
- recv_data >> unk4; // unk random value
- recv_data >> description; // spam description string (messagetype, channel name, player name, message)
- break;
- }
-
- // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
- // if it's mail spam - ALL mails from this spammer automatically removed by client
-
- // Complaint Received message
- WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
- data << uint8(0);
- SendPacket(&data);
-
- sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
-}
-
-void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4);
-
- sLog.outDebug("CMSG_REALM_SPLIT");
-
- uint32 unk;
- std::string split_date = "01/01/01";
- recv_data >> unk;
-
- WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
- data << unk;
- data << uint32(0x00000000); // realm split state
- // split states:
- // 0x0 realm normal
- // 0x1 realm split
- // 0x2 realm split pending
- data << split_date;
- SendPacket(&data);
- //sLog.outDebug("response sent %u", unk);
-}
-
-void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 1);
-
- sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
- //recv_data.hexlike();
-
- uint8 unk;
- recv_data >> unk;
-
- switch(unk)
- {
- case 0:
- //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
- //SendPacket(&data);
- //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
- sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
- break;
- case 1:
- sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
- break;
- }
-}
-
-void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4);
-
- sLog.outDebug("CMSG_SET_TITLE");
-
- int32 title;
- recv_data >> title;
-
- // -1 at none
- if(title > 0 && title < 64)
- {
- if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title))
- return;
- }
- else
- title = 0;
-
- GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
-}
-
-void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4+4);
-
- sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
-
- uint32 counter, time_;
- recv_data >> counter >> time_;
-
- // time_ seems always more than getMSTime()
- uint32 diff = getMSTimeDiff(getMSTime(),time_);
-
- sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
-}
-
-void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
- Group *pGroup = _player->GetGroup();
- if(pGroup)
- {
- if(pGroup->IsLeader(_player->GetGUID()))
- pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
- }
- else
- _player->ResetInstances(INSTANCE_RESET_ALL);
-}
-
-void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4);
-
- sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
-
- uint32 mode;
- recv_data >> mode;
-
- if(mode == _player->GetDifficulty())
- return;
-
- if(mode > DIFFICULTY_HEROIC)
- {
- sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
- return;
- }
-
- // cannot reset while in an instance
- Map *map = _player->GetMap();
- if(map && map->IsDungeon())
- {
- sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
-
- if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
- return;
- Group *pGroup = _player->GetGroup();
- if(pGroup)
- {
- if(pGroup->IsLeader(_player->GetGUID()))
- {
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
- pGroup->SetDifficulty(mode);
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
- _player->SetDifficulty(mode);
- }
-}
-
-void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
-{
- sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
- recv_data.hexlike();
- /*
- New Unknown Opcode 837
- STORAGE_SIZE: 60
- 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
- 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
- BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
- 23 91 26 3F 00 00 60 41 | 00 00 00 00
-
- New Unknown Opcode 837
- STORAGE_SIZE: 44
- 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
- 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
- BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
- */
-}
-
-void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
-{
- sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
- //recv_data.hexlike();
-
- //If player is not mounted, so go out :)
- if (!_player->IsMounted()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
- return;
- }
-
- if(_player->isInFlight()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
- return;
- }
-
- _player->Unmount();
- _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
-}
-
-void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 8+4+4);
-
- // fly mode on/off
- sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
- //recv_data.hexlike();
-
- uint64 guid;
- uint32 unk;
- uint32 flags;
-
- recv_data >> guid >> unk >> flags;
-
- _player->SetUnitMovementFlags(flags);
- /*
- on:
- 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
- 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
- 78 15 94 40 39 03 00 00 | 00 00 80 3F
- off:
- 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
- 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
- 78 15 94 40 39 03 00 00 | 00 00 00 00
- */
-}
-
-void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
-{
- /*
- sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
- recv_data.hexlike();
- */
-}
-
-void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 1);
-
- uint8 mode;
- recv_data >> mode;
-
- sLog.outDebug("Client used \"/timetest %d\" command", mode);
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Language.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "Opcodes.h" +#include "Log.h" +#include "Player.h" +#include "World.h" +#include "ObjectMgr.h" +#include "WorldSession.h" +#include "Auth/BigNumber.h" +#include "Auth/Sha1.h" +#include "UpdateData.h" +#include "LootMgr.h" +#include "Chat.h" +#include "ScriptCalls.h" +#include <zlib/zlib.h> +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "Object.h" +#include "BattleGround.h" +#include "SpellAuras.h" +#include "Pet.h" +#include "SocialMgr.h" + +void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" ); + + if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + // the world update order is sessions, players, creatures + // the netcode runs in parallel with all of these + // creatures can kill players + // so if the server is lagging enough the player can + // release spirit after he's killed but before he is updated + if(GetPlayer()->getDeathState() == JUST_DIED) + { + sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + GetPlayer()->KillPlayer(); + } + + //this is spirit release confirm? + GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); + GetPlayer()->BuildPlayerRepop(); + GetPlayer()->RepopAtGraveyard(); +} + +void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4); + + sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" ); + //recv_data.hexlike(); + + uint32 clientcount = 0; + + uint32 level_min, level_max, racemask, classmask, zones_count, str_count; + uint32 zoneids[10]; // 10 is client limit + std::string player_name, guild_name; + + recv_data >> level_min; // maximal player level, default 0 + recv_data >> level_max; // minimal player level, default 100 + recv_data >> player_name; // player name, case sensitive... + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4); + + recv_data >> guild_name; // guild name, case sensitive... + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4); + + recv_data >> racemask; // race mask + recv_data >> classmask; // class mask + recv_data >> zones_count; // zones count, client limit=10 (2.0.10) + + if(zones_count > 10) + return; // can't be received from real client or broken packet + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4); + + for(uint32 i = 0; i < zones_count; i++) + { + uint32 temp; + recv_data >> temp; // zone id, 0 if zone is unknown... + zoneids[i] = temp; + sLog.outDebug("Zone %u: %u", i, zoneids[i]); + } + + recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) + + if(str_count > 4) + return; // can't be received from real client or broken packet + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count)); + + sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + + std::wstring str[4]; // 4 is client limit + for(uint32 i = 0; i < str_count; i++) + { + // recheck (have one more byte) + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()); + + std::string temp; + recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? + + if(!Utf8toWStr(temp,str[i])) + continue; + + wstrToLower(str[i]); + + sLog.outDebug("String %u: %s", i, str[i].c_str()); + } + + std::wstring wplayer_name; + std::wstring wguild_name; + if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) + return; + wstrToLower(wplayer_name); + wstrToLower(wguild_name); + + // client send in case not set max level value 100 but mangos support 255 max level, + // update it to show GMs with characters after 100 level + if(level_max >= 100) + level_max = 255; + + uint32 team = _player->GetTeam(); + uint32 security = GetSecurity(); + bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); + bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); + + WorldPacket data( SMSG_WHO, 50 ); // guess size + data << clientcount; // clientcount place holder + data << clientcount; // clientcount place holder + + //TODO: Guard Player map + HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) + { + if (security == SEC_PLAYER) + { + // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST + if (itr->second->GetTeam() != team && !allowTwoSideWhoList ) + continue; + + // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST + if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList)) + continue; + } + + // check if target is globally visible for player + if (!(itr->second->IsVisibleGloballyFor(_player))) + continue; + + // check if target's level is in level range + uint32 lvl = itr->second->getLevel(); + if (lvl < level_min || lvl > level_max) + continue; + + // check if class matches classmask + uint32 class_ = itr->second->getClass(); + if (!(classmask & (1 << class_))) + continue; + + // check if race matches racemask + uint32 race = itr->second->getRace(); + if (!(racemask & (1 << race))) + continue; + + uint32 pzoneid = itr->second->GetZoneId(); + + bool z_show = true; + for(uint32 i = 0; i < zones_count; i++) + { + if(zoneids[i] == pzoneid) + { + z_show = true; + break; + } + + z_show = false; + } + if (!z_show) + continue; + + std::string pname = itr->second->GetName(); + std::wstring wpname; + if(!Utf8toWStr(pname,wpname)) + continue; + wstrToLower(wpname); + + if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) + continue; + + std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); + std::wstring wgname; + if(!Utf8toWStr(gname,wgname)) + continue; + wstrToLower(wgname); + + if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) + continue; + + std::string aname; + if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) + aname = areaEntry->area_name[GetSessionDbcLocale()]; + + bool s_show = true; + for(uint32 i = 0; i < str_count; i++) + { + if (!str[i].empty()) + { + if (wgname.find(str[i]) != std::wstring::npos || + wpname.find(str[i]) != std::wstring::npos || + Utf8FitTo(aname, str[i]) ) + { + s_show = true; + break; + } + s_show = false; + } + } + if (!s_show) + continue; + + data << pname; // player name + data << gname; // guild name + data << uint32( lvl ); // player level + data << uint32( class_ ); // player class + data << uint32( race ); // player race + data << uint8(0); // new 2.4.0 + data << uint32( pzoneid ); // player zone id + + // 49 is maximum player count sent to client + if ((++clientcount) == 49) + break; + } + + data.put( 0, clientcount ); //insert right count + data.put( sizeof(uint32), clientcount ); //insert right count + + SendPacket(&data); + sLog.outDebug( "WORLD: Send SMSG_WHO Message" ); +} + +void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() ); + + if (uint64 lguid = GetPlayer()->GetLootGUID()) + DoLootRelease(lguid); + + //instant logout for admins, gm's, mod's + if( GetSecurity() > SEC_PLAYER ) + { + LogoutPlayer(true); + return; + } + + //Can not logout if... + if( GetPlayer()->isInCombat() || //...is in combat + GetPlayer()->duel || //...is in Duel + //...is jumping ...is falling + GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) + { + WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ; + data << (uint8)0xC; + data << uint32(0); + data << uint8(0); + SendPacket( &data ); + LogoutRequest(0); + return; + } + + //instant logout in taverns/cities or on taxi or if its enabled in mangosd.conf + if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || sWorld.getConfig(CONFIG_INSTANT_LOGOUT)) + { + LogoutPlayer(true); + return; + } + + // not set flags if player can't free move to prevent lost state at logout cancel + if(GetPlayer()->CanFreeMove()) + { + GetPlayer()->SetStandState(PLAYER_STATE_SIT); + + WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size + data.append(GetPlayer()->GetPackGUID()); + data << (uint32)2; + SendPacket( &data ); + GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + } + + WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 ); + data << uint32(0); + data << uint8(0); + SendPacket( &data ); + LogoutRequest(time(NULL)); +} + +void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" ); +} + +void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" ); + + LogoutRequest(0); + + WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 ); + SendPacket( &data ); + + // not remove flags if can't free move - its not set in Logout request code. + if(GetPlayer()->CanFreeMove()) + { + //!we can move again + data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size + data.append(GetPlayer()->GetPackGUID()); + data << uint32(0); + SendPacket( &data ); + + //! Stand Up + GetPlayer()->SetStandState(PLAYER_STATE_NONE); + + //! DISABLE_ROTATE + GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + } + + sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" ); +} + +void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text) +{ + int len = text ? strlen(text) : 0; + WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) ); + data << uint32(status); // standard 0x0A, 0x06 if text present + if(status == 6) + { + data << text; // ticket text + data << uint8(0x7); // ticket category + data << float(0); // time from ticket creation? + data << float(0); // const + data << float(0); // const + data << uint8(0); // const + data << uint8(0); // const + } + SendPacket( &data ); +} + +void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ ) +{ + WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); + data << (uint32)time(NULL); + data << (uint32)0; + SendPacket( &data ); + + uint64 guid; + Field *fields; + guid = GetPlayer()->GetGUID(); + + QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); + + if (result) + { + int cnt; + fields = result->Fetch(); + cnt = fields[0].GetUInt32(); + delete result; + + if ( cnt > 0 ) + { + QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); + if(result2) + { + Field *fields2 = result2->Fetch(); + SendGMTicketGetTicket(0x06,fields2[0].GetString()); + delete result2; + } + } + else + SendGMTicketGetTicket(0x0A,0); + } +} + +void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + std::string ticketText; + recv_data >> ticketText; + + CharacterDatabase.escape_string(ticketText); + CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow()); +} + +void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ ) +{ + uint32 guid = GetPlayer()->GetGUIDLow(); + + CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid); + + WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 ); + data << uint32(9); + SendPacket( &data ); + + SendGMTicketGetTicket(0x0A, 0); +} + +void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4); + + uint32 map; + float x, y, z; + std::string ticketText = ""; + uint32 unk1, unk2; + + recv_data >> map >> x >> y >> z; // last check 2.4.3 + recv_data >> ticketText; + + // recheck + CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4); + + recv_data >> unk1 >> unk2; + // note: the packet might contain more data, but the exact structure of that is unknown + + sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2); + + CharacterDatabase.escape_string(ticketText); + + QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow()); + + if (result) + { + int cnt; + Field *fields = result->Fetch(); + cnt = fields[0].GetUInt32(); + delete result; + + if ( cnt > 0 ) + { + WorldPacket data( SMSG_GMTICKET_CREATE, 4 ); + data << uint32(1); + SendPacket( &data ); + } + else + { + CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str()); + + WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); + data << (uint32)time(NULL); + data << (uint32)0; + SendPacket( &data ); + + data.Initialize( SMSG_GMTICKET_CREATE, 4 ); + data << uint32(2); + SendPacket( &data ); + DEBUG_LOG("update the ticket\n"); + + //TODO: Guard player map + HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) + { + if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets()) + ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName()); + } + } + } +} + +void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ ) +{ + WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 ); + data << uint32(1); // we can also disable ticket system by sending 0 value + + SendPacket( &data ); +} + +void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data) +{ + // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3 + CHECK_PACKET_SIZE(recv_data,4+4); + uint32 x; + recv_data >> x; // answer range? (6 = 0-5?) + sLog.outDebug("SURVEY: X = %u", x); + + uint8 result[10]; + memset(result, 0, sizeof(result)); + for( int i = 0; i < 10; ++i) + { + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4); + uint32 questionID; + recv_data >> questionID; // GMSurveyQuestions.dbc + if (!questionID) + break; + + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1); + uint8 value; + std::string unk_text; + recv_data >> value; // answer + recv_data >> unk_text; // always empty? + + result[i] = value; + sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str()); + } + + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1); + std::string comment; + recv_data >> comment; // addional comment + sLog.outDebug("SURVEY: comment %s", comment.c_str()); + + // TODO: chart this data in some way +} + +void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) +{ + // this opcode can be used in two ways: Either set explicit new status or toggle old status + if(recv_data.size() == 1) + { + bool newPvPStatus; + recv_data >> newPvPStatus; + GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); + } + else + { + GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + } + + if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + { + if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) + GetPlayer()->UpdatePvP(true, true); + } + else + { + if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) + GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off + } +} + +void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4); + + uint32 newZone; + recv_data >> newZone; + + sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); + + if(newZone != _player->GetZoneId()) + GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange... + + // AntiCheat.GMIsland + if(sWorld.getConfig(CONFIG_KICK_FROM_GMISLAND)) + { + if(newZone == 876 && GetPlayer()->GetSession()->GetSecurity() == SEC_PLAYER) + _player->TeleportTo(13,0,0,0,0); + } + + GetPlayer()->UpdateZone(newZone); +} + +void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) +{ + // When this packet send? + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid ; + recv_data >> guid; + + _player->SetUInt32Value(UNIT_FIELD_TARGET,guid); + + // update reputation list if need + Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + if(!unit) + return; + + _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); +} + +void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; + + _player->SetSelection(guid); + + // update reputation list if need + Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + if(!unit) + return; + + _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); +} + +void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" ); + uint8 animstate; + recv_data >> animstate; + + _player->SetStandState(animstate); +} + +void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); + uint32 unk; + recv_data >> unk; + sLog.outDebug("unk value is %u", unk); + _player->GetSocial()->SendSocialList(); +} + +void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1+1); + + sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); + + std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); + std::string friendNote; + FriendsResult friendResult = FRIEND_NOT_FOUND; + Player *pFriend = NULL; + uint64 friendGuid = 0; + + recv_data >> friendName; + + // recheck + CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1); + + recv_data >> friendNote; + + if(!normalizePlayerName(friendName)) + return; + + CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call + + sLog.outDebug( "WORLD: %s asked to add friend : '%s'", + GetPlayer()->GetName(), friendName.c_str() ); + + friendGuid = objmgr.GetPlayerGUIDByName(friendName); + + if(friendGuid) + { + pFriend = ObjectAccessor::FindPlayer(friendGuid); + if(pFriend==GetPlayer()) + friendResult = FRIEND_SELF; + else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR) + friendResult = FRIEND_ENEMY; + else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) + friendResult = FRIEND_ALREADY; + } + + if (friendGuid && friendResult==FRIEND_NOT_FOUND) + { + if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) + friendResult = FRIEND_ADDED_ONLINE; + else + friendResult = FRIEND_ADDED_OFFLINE; + + if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) + { + friendResult = FRIEND_LIST_FULL; + sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName()); + } + + _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); + + sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid)); + } + else if(friendResult==FRIEND_ALREADY) + { + sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() ); + } + else if(friendResult==FRIEND_SELF) + { + sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() ); + } + else + { + sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() ); + } + + sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false); + + sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 FriendGUID; + + sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); + + recv_data >> FriendGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); + + sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false); + + sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); + + std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); + FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; + uint64 IgnoreGuid = 0; + + recv_data >> IgnoreName; + + if(!normalizePlayerName(IgnoreName)) + return; + + CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call + + sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", + GetPlayer()->GetName(), IgnoreName.c_str() ); + + IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName); + + if(IgnoreGuid) + { + if(IgnoreGuid==GetPlayer()->GetGUID()) + ignoreResult = FRIEND_IGNORE_SELF; + else + { + if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) + ignoreResult = FRIEND_IGNORE_ALREADY; + } + } + + if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND) + { + ignoreResult = FRIEND_IGNORE_ADDED; + + _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true); + } + else if(ignoreResult==FRIEND_IGNORE_ALREADY) + { + sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() ); + } + else if(ignoreResult==FRIEND_IGNORE_SELF) + { + sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() ); + } + else + { + sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() ); + } + + sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false); + + sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 IgnoreGUID; + + sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); + + recv_data >> IgnoreGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); + + sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false); + + sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8+1); + uint64 guid; + std::string note; + recv_data >> guid >> note; + _player->GetSocial()->SetFriendNote(guid, note); +} + +void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+4+1+4+1); + + uint32 suggestion, contentlen; + std::string content; + uint32 typelen; + std::string type; + + recv_data >> suggestion >> contentlen >> content; + + //recheck + CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1); + + recv_data >> typelen >> type; + + if( suggestion == 0 ) + sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" ); + else + sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" ); + + sLog.outDebug( type.c_str( ) ); + sLog.outDebug( content.c_str( ) ); + + CharacterDatabase.escape_string(type); + CharacterDatabase.escape_string(content); + CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( )); +} + +void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8); + + sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE"); + if (GetPlayer()->isAlive()) + return; + + if (BattleGround * bg = _player->GetBattleGround()) + if(bg->isArena()) + return; + + // body not released yet + if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + Corpse *corpse = GetPlayer()->GetCorpse(); + + if (!corpse ) + return; + + // prevent resurrect before 30-sec delay after body release not finished + if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) + return; + + float dist = corpse->GetDistance2d(GetPlayer()); + sLog.outDebug("Corpse 2D Distance: \t%f",dist); + if (dist > CORPSE_RECLAIM_RADIUS) + return; + + uint64 guid; + recv_data >> guid; + + // resurrect + GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); + + // spawn bones + GetPlayer()->SpawnCorpseBones(); + + GetPlayer()->SaveToDB(); +} + +void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8+1); + + sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); + + if(GetPlayer()->isAlive()) + return; + + uint64 guid; + uint8 status; + recv_data >> guid; + recv_data >> status; + + if(status == 0) + { + GetPlayer()->clearResurrectRequestData(); // reject + return; + } + + if(!GetPlayer()->isRessurectRequestedBy(guid)) + return; + + GetPlayer()->ResurectUsingRequestData(); + GetPlayer()->SaveToDB(); +} + +void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4); + + sLog.outDebug("WORLD: Received CMSG_AREATRIGGER"); + + uint32 Trigger_ID; + + recv_data >> Trigger_ID; + sLog.outDebug("Trigger ID:%u",Trigger_ID); + + if(GetPlayer()->isInFlight()) + { + sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); + if(!atEntry) + { + sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + if (GetPlayer()->GetMapId()!=atEntry->mapid) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + // delta is safe radius + const float delta = 5.0f; + // check if player in the range of areatrigger + Player* pl = GetPlayer(); + + if (atEntry->radius > 0) + { + // if we have radius check it + float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); + if(dist > atEntry->radius + delta) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); + return; + } + } + else + { + // we have only extent + float dx = pl->GetPositionX() - atEntry->x; + float dy = pl->GetPositionY() - atEntry->y; + float dz = pl->GetPositionZ() - atEntry->z; + double es = sin(atEntry->box_orientation); + double ec = cos(atEntry->box_orientation); + // calc rotated vector based on extent axis + double rotateDx = dx*ec - dy*es; + double rotateDy = dx*es + dy*ec; + + if( (fabs(rotateDx) > atEntry->box_x/2 + delta) || + (fabs(rotateDy) > atEntry->box_y/2 + delta) || + (fabs(dz) > atEntry->box_z/2 + delta) ) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u", + pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID); + return; + } + } + + if(Script->scriptAreaTrigger(GetPlayer(), atEntry)) + return; + + uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); + if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) + { + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + if( pQuest ) + { + if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) + GetPlayer()->AreaExploredOrEventHappens( quest_id ); + } + } + + if(objmgr.IsTavernAreaTrigger(Trigger_ID)) + { + // set resting flag we are in the inn + GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); + GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); + + if(sWorld.IsFFAPvPRealm()) + GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + + return; + } + + if(GetPlayer()->InBattleGround()) + { + BattleGround* bg = GetPlayer()->GetBattleGround(); + if(bg) + if(bg->GetStatus() == STATUS_IN_PROGRESS) + bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); + + return; + } + + // NULL if all values default (non teleport trigger) + AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); + if(!at) + return; + + if(!GetPlayer()->isGameMaster()) + { + uint32 missingLevel = 0; + if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + missingLevel = at->requiredLevel; + + // must have one or the other, report the first one that's missing + uint32 missingItem = 0; + if(at->requiredItem) + { + if(!GetPlayer()->HasItemCount(at->requiredItem, 1) && + (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1))) + missingItem = at->requiredItem; + } + else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1)) + missingItem = at->requiredItem2; + + uint32 missingKey = 0; + if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC) + { + if(at->heroicKey) + { + if(!GetPlayer()->HasItemCount(at->heroicKey, 1) && + (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1))) + missingKey = at->heroicKey; + } + else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1)) + missingKey = at->heroicKey2; + } + + uint32 missingQuest = 0; + if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest)) + missingQuest = at->requiredQuest; + + if(missingLevel || missingItem || missingKey || missingQuest) + { + // TODO: all this is probably wrong + if(missingItem) + SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1); + else if(missingKey) + GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2); + else if(missingQuest) + SendAreaTriggerMessage(at->requiredFailedText.c_str()); + else if(missingLevel) + SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel); + return; + } + } + + GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); +} + +void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/) +{ + sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); + //recv_data.hexlike(); +} + +void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/) +{ + sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); + //recv_data.hexlike(); +} + +void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1+2+1+1); + + sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" ); + uint8 button, misc, type; + uint16 action; + recv_data >> button >> action >> misc >> type; + sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc ); + if(action==0) + { + sLog.outDetail( "MISC: Remove action from button %u", button ); + + GetPlayer()->removeActionButton(button); + } + else + { + if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO) + { + sLog.outDetail( "MISC: Added Macro %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else if(type==ACTION_BUTTON_SPELL) + { + sLog.outDetail( "MISC: Added Action %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else if(type==ACTION_BUTTON_ITEM) + { + sLog.outDetail( "MISC: Added Item %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else + sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button ); + } +} + +void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ ) +{ + DEBUG_LOG( "WORLD: Player is watching cinema" ); +} + +void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ ) +{ + DEBUG_LOG( "WORLD: Which movie to play" ); +} + +void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ ) +{ + /* WorldSession::Update( getMSTime() );*/ + DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); + + /* + CHECK_PACKET_SIZE(recv_data,8+4); + uint64 guid; + uint32 time_skipped; + recv_data >> guid; + recv_data >> time_skipped; + sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" ); + + /// TODO + must be need use in mangos + We substract server Lags to move time ( AntiLags ) + for exmaple + GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) ); + */ +} + +void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/) +{ + DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); +} + +void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); + + sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); + recv_data.hexlike(); + uint64 guid; + uint64 unknown1; + uint32 unknown2; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> guid; + recv_data >> unknown1; + recv_data >> unknown2; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; + + // TODO for later may be we can use for anticheat + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("unknown1 " I64FMTD,unknown1); + DEBUG_LOG("unknown2 %u",unknown2); + DEBUG_LOG("X %f",PositionX); + DEBUG_LOG("Y %f",PositionY); + DEBUG_LOG("Z %f",PositionZ); + DEBUG_LOG("O %f",Orientation); + */ +} + +void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); + + sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" ); + recv_data.hexlike(); + uint64 guid; + uint64 unknown1; + uint32 unknown2; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> guid; + recv_data >> unknown1; + recv_data >> unknown2; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; + + // for later may be we can use for anticheat + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("unknown1 " I64FMTD,unknown1); + DEBUG_LOG("unknown1 %u",unknown2); + DEBUG_LOG("X %f",PositionX); + DEBUG_LOG("Y %f",PositionY); + DEBUG_LOG("Z %f",PositionZ); + DEBUG_LOG("O %f",Orientation); + */ +} + +void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+4); + + sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); + uint64 guid; + uint32 flags, time; + + recv_data >> guid; + recv_data >> flags >> time; + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("Flags %u, time %u",flags, time/1000); + */ +} + +void WorldSession::HandleSetActionBar(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1); + + uint8 ActionBar; + + recv_data >> ActionBar; + + if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) + { + if(ActionBar!=0) + sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar)); + return; + } + + GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); +} + +void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,1); + + uint8 tmp; + recv_data >> tmp; + sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp); + */ +} + +void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/) +{ + uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime(); + uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime(); + + WorldPacket data(SMSG_PLAYED_TIME, 8); + data << TotalTimePlayed; + data << LevelPlayedTime; + SendPacket(&data); +} + +void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 guid; + recv_data >> guid; + DEBUG_LOG("Inspected guid is " I64FMTD, guid); + + _player->SetSelection(guid); + + Player *plr = objmgr.GetPlayer(guid); + if(!plr) // wrong player + return; + + uint32 talent_points = 0x3D; + uint32 guid_size = plr->GetPackGUID().size(); + WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points); + data.append(plr->GetPackGUID()); + data << uint32(talent_points); + + // fill by 0 talents array + for(uint32 i = 0; i < talent_points; ++i) + data << uint8(0); + + if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) + { + // find class talent tabs (all players have 3 talent tabs) + uint32 const* talentTabIds = GetTalentTabPages(plr->getClass()); + + uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs + for(uint32 i = 0; i < 3; ++i) + { + uint32 talentTabId = talentTabIds[i]; + + // fill by real data + for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + { + TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); + if(!talentInfo) + continue; + + // skip another tab talents + if(talentInfo->TalentTab != talentTabId) + continue; + + // find talent rank + uint32 curtalent_maxrank = 0; + for(uint32 k = 5; k > 0; --k) + { + if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1])) + { + curtalent_maxrank = k; + break; + } + } + + // not learned talent + if(!curtalent_maxrank) + continue; + + // 1 rank talent bit index + uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId); + + uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1; + + // slot/offset in 7-bit bytes + uint32 curtalent_rank_slot7 = curtalent_rank_index / 7; + uint32 curtalent_rank_offset7 = curtalent_rank_index % 7; + + // rank pos with skipped 8 bit + uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7; + + // slot/offset in 8-bit bytes with skipped high bit + uint32 curtalent_rank_slot = curtalent_rank_index2 / 8; + uint32 curtalent_rank_offset = curtalent_rank_index2 % 8; + + // apply mask + uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot); + val |= (1 << curtalent_rank_offset); + data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF); + } + + talentTabPos += GetTalentTabInspectBitSize(talentTabId); + } + } + + SendPacket(&data); +} + +void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 guid; + recv_data >> guid; + + Player *player = objmgr.GetPlayer(guid); + + if(!player) + { + sLog.outError("InspectHonorStats: WTF, player not found..."); + return; + } + + WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); + data << uint64(player->GetGUID()); + data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); + SendPacket(&data); +} + +void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4); + + // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 + // Received opcode CMSG_WORLD_TELEPORT + // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 + + //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); + + if(GetPlayer()->isInFlight()) + { + sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); + return; + } + + uint32 time; + uint32 mapid; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> time; // time in m.sec. + recv_data >> mapid; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; // o (3.141593 = 180 degrees) + DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation); + + if (GetSecurity() >= SEC_ADMINISTRATOR) + GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); + else + SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); + sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName()); +} + +void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + sLog.outDebug("Received opcode CMSG_WHOIS"); + std::string charname; + recv_data >> charname; + + if (GetSecurity() < SEC_ADMINISTRATOR) + { + SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); + return; + } + + if(charname.empty()) + { + SendNotification(LANG_NEED_CHARACTER_NAME); + return; + } + + Player *plr = objmgr.GetPlayer(charname.c_str()); + + if(!plr) + { + SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); + return; + } + + uint32 accid = plr->GetSession()->GetAccountId(); + + QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); + if(!result) + { + SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); + return; + } + + Field *fields = result->Fetch(); + std::string acc = fields[0].GetCppString(); + if(acc.empty()) + acc = "Unknown"; + std::string email = fields[1].GetCppString(); + if(email.empty()) + email = "Unknown"; + std::string lastip = fields[2].GetCppString(); + if(lastip.empty()) + lastip = "Unknown"; + + std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; + + WorldPacket data(SMSG_WHOIS, msg.size()+1); + data << msg; + _player->GetSession()->SendPacket(&data); + + delete result; + + sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); +} + +void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1+8); + sLog.outDebug("WORLD: CMSG_REPORT_SPAM"); + recv_data.hexlike(); + + uint8 spam_type; // 0 - mail, 1 - chat + uint64 spammer_guid; + uint32 unk1, unk2, unk3, unk4 = 0; + std::string description = ""; + recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) + recv_data >> spammer_guid; // player guid + switch(spam_type) + { + case 0: + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4); + recv_data >> unk1; // const 0 + recv_data >> unk2; // probably mail id + recv_data >> unk3; // const 0 + break; + case 1: + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1); + recv_data >> unk1; // probably language + recv_data >> unk2; // message type? + recv_data >> unk3; // probably channel id + recv_data >> unk4; // unk random value + recv_data >> description; // spam description string (messagetype, channel name, player name, message) + break; + } + + // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. + // if it's mail spam - ALL mails from this spammer automatically removed by client + + // Complaint Received message + WorldPacket data(SMSG_COMPLAIN_RESULT, 1); + data << uint8(0); + SendPacket(&data); + + sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); +} + +void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("CMSG_REALM_SPLIT"); + + uint32 unk; + std::string split_date = "01/01/01"; + recv_data >> unk; + + WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); + data << unk; + data << uint32(0x00000000); // realm split state + // split states: + // 0x0 realm normal + // 0x1 realm split + // 0x2 realm split pending + data << split_date; + SendPacket(&data); + //sLog.outDebug("response sent %u", unk); +} + +void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); + //recv_data.hexlike(); + + uint8 unk; + recv_data >> unk; + + switch(unk) + { + case 0: + //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0) + //SendPacket(&data); + //_player->SetUInt64Value(PLAYER_FARSIGHT, 0); + sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow()); + break; + case 1: + sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + break; + } +} + +void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("CMSG_SET_TITLE"); + + int32 title; + recv_data >> title; + + // -1 at none + if(title > 0 && title < 64) + { + if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title)) + return; + } + else + title = 0; + + GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); +} + +void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4+4); + + sLog.outDebug("CMSG_ALLOW_MOVE_ACK"); + + uint32 counter, time_; + recv_data >> counter >> time_; + + // time_ seems always more than getMSTime() + uint32 diff = getMSTimeDiff(getMSTime(),time_); + + sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff); +} + +void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); + Group *pGroup = _player->GetGroup(); + if(pGroup) + { + if(pGroup->IsLeader(_player->GetGUID())) + pGroup->ResetInstances(INSTANCE_RESET_ALL, _player); + } + else + _player->ResetInstances(INSTANCE_RESET_ALL); +} + +void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); + + uint32 mode; + recv_data >> mode; + + if(mode == _player->GetDifficulty()) + return; + + if(mode > DIFFICULTY_HEROIC) + { + sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + return; + } + + // cannot reset while in an instance + Map *map = _player->GetMap(); + if(map && map->IsDungeon()) + { + sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + return; + } + + if(_player->getLevel() < LEVELREQUIREMENT_HEROIC) + return; + Group *pGroup = _player->GetGroup(); + if(pGroup) + { + if(pGroup->IsLeader(_player->GetGUID())) + { + // the difficulty is set even if the instances can't be reset + //_player->SendDungeonDifficulty(true); + pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player); + pGroup->SetDifficulty(mode); + } + } + else + { + _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY); + _player->SetDifficulty(mode); + } +} + +void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data ) +{ + sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode()); + recv_data.hexlike(); + /* + New Unknown Opcode 837 + STORAGE_SIZE: 60 + 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00 + 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42 + BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF + 23 91 26 3F 00 00 60 41 | 00 00 00 00 + + New Unknown Opcode 837 + STORAGE_SIZE: 44 + 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 + 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42 + BA B8 1B 40 CE 06 00 00 | 00 00 80 3F + */ +} + +void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); + //recv_data.hexlike(); + + //If player is not mounted, so go out :) + if (!_player->IsMounted()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); + return; + } + + if(_player->isInFlight()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); + return; + } + + _player->Unmount(); + _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); +} + +void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8+4+4); + + // fly mode on/off + sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); + //recv_data.hexlike(); + + uint64 guid; + uint32 unk; + uint32 flags; + + recv_data >> guid >> unk >> flags; + + _player->SetUnitMovementFlags(flags); + /* + on: + 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 + 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 + 78 15 94 40 39 03 00 00 | 00 00 80 3F + off: + 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00 + 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 + 78 15 94 40 39 03 00 00 | 00 00 00 00 + */ +} + +void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) +{ + /* + sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); + recv_data.hexlike(); + */ +} + +void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + uint8 mode; + recv_data >> mode; + + sLog.outDebug("Client used \"/timetest %d\" command", mode); +} |