diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 3644ea5e6c9..f2210976d80 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -55,7 +55,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data ) recv_data.read_skip<uint8>(); - if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; // the world update order is sessions, players, creatures @@ -63,7 +63,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data ) // creatures can kill players // so if the server is lagging enough the player can // release spirit after he's killed but before he is updated - if(GetPlayer()->getDeathState() == JUST_DIED) + if (GetPlayer()->getDeathState() == JUST_DIED) { sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); GetPlayer()->KillPlayer(); @@ -86,7 +86,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) recv_data >> guid >> menuId >> gossipListId; - if(_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) + if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId)) { // recheck sLog.outBasic("reading string"); @@ -96,7 +96,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) Creature *unit = NULL; GameObject *go = NULL; - if(IS_CRE_OR_VEH_GUID(guid)) + if (IS_CRE_OR_VEH_GUID(guid)) { unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) @@ -105,7 +105,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) return; } } - else if(IS_GAMEOBJECT_GUID(guid)) + else if (IS_GAMEOBJECT_GUID(guid)) { go = _player->GetMap()->GetGameObject(guid); if (!go) @@ -121,14 +121,14 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) } // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if(!code.empty()) + if (!code.empty()) { - if(unit) + if (unit) { - if(!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) ) + if (!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) ) _player->OnGossipSelect(unit, gossipListId, menuId); } else @@ -136,9 +136,9 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) } else { - if(unit) + if (unit) { - if(!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) ) + if (!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) ) _player->OnGossipSelect(unit, gossipListId, menuId); } else @@ -236,7 +236,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) } //do not process players which are not in world - if(!(itr->second->IsInWorld())) + if (!(itr->second->IsInWorld())) continue; // check if target is globally visible for player @@ -263,7 +263,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) { - if(zoneids[i] == pzoneid) + if (zoneids[i] == pzoneid) { z_show = true; break; @@ -276,7 +276,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) std::string pname = itr->second->GetName(); std::wstring wpname; - if(!Utf8toWStr(pname,wpname)) + if (!Utf8toWStr(pname,wpname)) continue; wstrToLower(wpname); @@ -285,7 +285,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); std::wstring wgname; - if(!Utf8toWStr(gname,wgname)) + if (!Utf8toWStr(gname,wgname)) continue; wstrToLower(wgname); @@ -293,7 +293,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) continue; std::string aname; - if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) + if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; @@ -343,7 +343,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) DoLootRelease(lguid); //Can not logout if... - if( GetPlayer()->isInCombat() || //...is in combat + if ( GetPlayer()->isInCombat() || //...is in combat GetPlayer()->duel || //...is in Duel GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command //...is jumping ...is falling @@ -367,7 +367,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) } // not set flags if player can't free move to prevent lost state at logout cancel - if(GetPlayer()->CanFreeMove()) + if (GetPlayer()->CanFreeMove()) { GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); @@ -400,7 +400,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) SendPacket( &data ); // not remove flags if can't free move - its not set in Logout request code. - if(GetPlayer()->CanFreeMove()) + if (GetPlayer()->CanFreeMove()) { //!we can move again data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size @@ -421,7 +421,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) { // this opcode can be used in two ways: Either set explicit new status or toggle old status - if(recv_data.size() == 1) + if (recv_data.size() == 1) { bool newPvPStatus; recv_data >> newPvPStatus; @@ -434,18 +434,18 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } - if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) { - if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) + if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) GetPlayer()->UpdatePvP(true, true); } else { - if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) + if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off } - //if(OutdoorPvP * pvp = _player->GetOutdoorPvP()) + //if (OutdoorPvP * pvp = _player->GetOutdoorPvP()) // pvp->HandlePlayerActivityChanged(_player); } @@ -473,10 +473,10 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); - if(!unit) + if (!unit) return; - if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } @@ -489,10 +489,10 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) // update reputation list if need Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); - if(!unit) + if (!unit) return; - if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) _player->GetReputationMgr().SetVisible(factionTemplateEntry); } @@ -525,7 +525,7 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) recv_data >> friendNote; - if(!normalizePlayerName(friendName)) + if (!normalizePlayerName(friendName)) return; CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call @@ -545,13 +545,13 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin WorldSession * session = sWorld.FindSession(accountId); - if(!session || !session->GetPlayer()) + if (!session || !session->GetPlayer()) return; friendResult = FRIEND_NOT_FOUND; friendGuid = 0; - if(result) + if (result) { friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); team = Player::TeamForRace((*result)[1].GetUInt8()); @@ -559,22 +559,22 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR) { - if(friendGuid) + if (friendGuid) { - if(friendGuid==session->GetPlayer()->GetGUID()) + if (friendGuid==session->GetPlayer()->GetGUID()) friendResult = FRIEND_SELF; - else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) + else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR) friendResult = FRIEND_ENEMY; - else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) + else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) friendResult = FRIEND_ALREADY; else { Player* pFriend = ObjectAccessor::FindPlayer(friendGuid); - if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) + if ( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; - if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) + if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName()); @@ -613,7 +613,7 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) recv_data >> IgnoreName; - if(!normalizePlayerName(IgnoreName)) + if (!normalizePlayerName(IgnoreName)) return; CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call @@ -631,28 +631,28 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin WorldSession * session = sWorld.FindSession(accountId); - if(!session || !session->GetPlayer()) + if (!session || !session->GetPlayer()) return; ignoreResult = FRIEND_IGNORE_NOT_FOUND; IgnoreGuid = 0; - if(result) + if (result) { IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); - if(IgnoreGuid) + if (IgnoreGuid) { - if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself + if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself ignoreResult = FRIEND_IGNORE_SELF; - else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) + else if ( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) ignoreResult = FRIEND_IGNORE_ALREADY; else { ignoreResult = FRIEND_IGNORE_ADDED; // ignore list full - if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) + if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) ignoreResult = FRIEND_IGNORE_FULL; } } @@ -696,7 +696,7 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) recv_data >> typelen >> type; - if( suggestion == 0 ) + if ( suggestion == 0 ) sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" ); else sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" ); @@ -720,7 +720,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) return; // body not released yet - if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) return; Corpse *corpse = GetPlayer()->GetCorpse(); @@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) return; // prevent resurrect before 30-sec delay after body release not finished - if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) + if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) return; if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) @@ -749,7 +749,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) { sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); - if(GetPlayer()->isAlive()) + if (GetPlayer()->isAlive()) return; uint64 guid; @@ -757,13 +757,13 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) recv_data >> guid; recv_data >> status; - if(status == 0) + if (status == 0) { GetPlayer()->clearResurrectRequestData(); // reject return; } - if(!GetPlayer()->isRessurectRequestedBy(guid)) + if (!GetPlayer()->isRessurectRequestedBy(guid)) return; GetPlayer()->ResurectUsingRequestData(); @@ -795,14 +795,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) recv_data >> Trigger_ID; sLog.outDebug("Trigger ID:%u",Trigger_ID); - if(GetPlayer()->isInFlight()) + if (GetPlayer()->isInFlight()) { sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; } AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if(!atEntry) + if (!atEntry) { sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); return; @@ -823,7 +823,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) { // if we have radius check it float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); - if(dist > atEntry->radius + delta) + if (dist > atEntry->radius + delta) { sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); @@ -852,7 +852,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) float dz = pl->GetPositionZ() - atEntry->z; float dx = rotPlayerX - atEntry->x; float dy = rotPlayerY - atEntry->y; - if( (fabs(dx) > atEntry->box_x/2 + delta) || + if ( (fabs(dx) > atEntry->box_x/2 + delta) || (fabs(dy) > atEntry->box_y/2 + delta) || (fabs(dz) > atEntry->box_z/2 + delta) ) { @@ -862,55 +862,55 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) } } - if(sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) + if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) return; uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); - if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) + if ( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) { Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if( pQuest ) + if ( pQuest ) { - if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) + if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) GetPlayer()->AreaExploredOrEventHappens( quest_id ); } } - if(objmgr.IsTavernAreaTrigger(Trigger_ID)) + if (objmgr.IsTavernAreaTrigger(Trigger_ID)) { // set resting flag we are in the inn GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); - if(sWorld.IsFFAPvPRealm()) + if (sWorld.IsFFAPvPRealm()) GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); return; } - if(GetPlayer()->InBattleGround()) + if (GetPlayer()->InBattleGround()) { BattleGround* bg = GetPlayer()->GetBattleGround(); - if(bg) - if(bg->GetStatus() == STATUS_IN_PROGRESS) + if (bg) + if (bg->GetStatus() == STATUS_IN_PROGRESS) bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); return; } - if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP()) + if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP()) { - if(pvp->HandleAreaTrigger(_player, Trigger_ID)) + if (pvp->HandleAreaTrigger(_player, Trigger_ID)) return; } // NULL if all values default (non teleport trigger) AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); - if(!at) + if (!at) return; - if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) + if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) return; GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); @@ -925,10 +925,10 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); - if(type > NUM_ACCOUNT_DATA_TYPES) + if (type > NUM_ACCOUNT_DATA_TYPES) return; - if(decompressedSize == 0) // erase + if (decompressedSize == 0) // erase { SetAccountData(AccountDataType(type), 0, ""); @@ -940,7 +940,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) return; } - if(decompressedSize > 0xFFFF) + if (decompressedSize > 0xFFFF) { recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case sLog.outError("UAD: Account data packet too big, size %u", decompressedSize); @@ -951,7 +951,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) dest.resize(decompressedSize); uLongf realSize = decompressedSize; - if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) + if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) { recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case sLog.outError("UAD: Failed to decompress account data"); @@ -980,7 +980,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) sLog.outDebug("RAD: type %u", type); - if(type > NUM_ACCOUNT_DATA_TYPES) + if (type > NUM_ACCOUNT_DATA_TYPES) return; AccountData *adata = GetAccountData(AccountDataType(type)); @@ -992,7 +992,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) ByteBuffer dest; dest.resize(destSize); - if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) + if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) { sLog.outDebug("RAD: Failed to compress account data"); return; @@ -1066,7 +1066,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data ) DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); uint64 guid; - if(!recv_data.readPackGUID(guid)) + if (!recv_data.readPackGUID(guid)) { recv_data.rpos(recv_data.wpos()); return; @@ -1104,7 +1104,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) recv_data >> guid; // now can skip not our packet - if(_player->GetGUID() != guid) + if (_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; @@ -1130,7 +1130,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) recv_data >> guid; // now can skip not our packet - if(_player->GetGUID() != guid) + if (_player->GetGUID() != guid) { recv_data.rpos(recv_data.wpos()); // prevent warnings spam return; @@ -1151,9 +1151,9 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) recv_data >> ActionBar; - if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) + if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) { - if(ActionBar!=0) + if (ActionBar!=0) sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar)); return; } @@ -1192,7 +1192,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) _player->SetSelection(guid); Player *plr = objmgr.GetPlayer(guid); - if(!plr) // wrong player + if (!plr) // wrong player return; uint32 talent_points = 0x47; @@ -1200,7 +1200,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points); data.append(plr->GetPackGUID()); - if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) + if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) { plr->BuildPlayerTalentsInfoData(&data); } @@ -1223,7 +1223,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) Player *player = objmgr.GetPlayer(guid); - if(!player) + if (!player) { sLog.outError("InspectHonorStats: WTF, player not found..."); return; @@ -1260,7 +1260,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) recv_data >> Orientation; // o (3.141593 = 180 degrees) //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); - if(GetPlayer()->isInFlight()) + if (GetPlayer()->isInFlight()) { sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); return; @@ -1287,7 +1287,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) return; } - if(charname.empty() || !normalizePlayerName (charname)) + if (charname.empty() || !normalizePlayerName (charname)) { SendNotification(LANG_NEED_CHARACTER_NAME); return; @@ -1295,7 +1295,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) Player *plr = objmgr.GetPlayer(charname.c_str()); - if(!plr) + if (!plr) { SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str()); return; @@ -1304,7 +1304,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) uint32 accid = plr->GetSession()->GetAccountId(); QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); - if(!result) + if (!result) { SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str()); return; @@ -1312,13 +1312,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) Field *fields = result->Fetch(); std::string acc = fields[0].GetCppString(); - if(acc.empty()) + if (acc.empty()) acc = "Unknown"; std::string email = fields[1].GetCppString(); - if(email.empty()) + if (email.empty()) email = "Unknown"; std::string lastip = fields[2].GetCppString(); - if(lastip.empty()) + if (lastip.empty()) lastip = "Unknown"; std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; @@ -1407,7 +1407,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) break; case 1: sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); - if(WorldObject *target = _player->GetViewpoint()) + if (WorldObject *target = _player->GetViewpoint()) _player->SetSeer(target); else sLog.outError("Player %s requests non-existing seer", _player->GetName()); @@ -1428,9 +1428,9 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data ) recv_data >> title; // -1 at none - if(title > 0 && title < MAX_TITLE_INDEX) + if (title > 0 && title < MAX_TITLE_INDEX) { - if(!GetPlayer()->HasTitle(title)) + if (!GetPlayer()->HasTitle(title)) return; } else @@ -1456,9 +1456,9 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); Group *pGroup = _player->GetGroup(); - if(pGroup) + if (pGroup) { - if(pGroup->IsLeader(_player->GetGUID())) + if (pGroup->IsLeader(_player->GetGUID())) { pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player); pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player); @@ -1478,42 +1478,42 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data ) uint32 mode; recv_data >> mode; - if(mode >= MAX_DUNGEON_DIFFICULTY) + if (mode >= MAX_DUNGEON_DIFFICULTY) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; } - if(Difficulty(mode) == _player->GetDungeonDifficulty()) + if (Difficulty(mode) == _player->GetDungeonDifficulty()) return; // cannot reset while in an instance Map *map = _player->GetMap(); - if(map && map->IsDungeon()) + if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } - if(_player->getLevel() < LEVELREQUIREMENT_HEROIC) + if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; Group *pGroup = _player->GetGroup(); - if(pGroup) + if (pGroup) { - if(pGroup->IsLeader(_player->GetGUID())) + if (pGroup->IsLeader(_player->GetGUID())) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); - if(!pGroupGuy) + if (!pGroupGuy) continue; - if(!pGroupGuy->IsInMap(pGroupGuy)) + if (!pGroupGuy->IsInMap(pGroupGuy)) return; map = pGroupGuy->GetMap(); - if(map && map->IsRaidOrHeroicDungeon() ) + if (map && map->IsRaidOrHeroicDungeon() ) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; @@ -1539,7 +1539,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data ) uint32 mode; recv_data >> mode; - if(mode >= MAX_RAID_DIFFICULTY) + if (mode >= MAX_RAID_DIFFICULTY) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); return; @@ -1547,34 +1547,34 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data ) // cannot reset while in an instance Map *map = _player->GetMap(); - if(map && map->IsDungeon()) + if (map && map->IsDungeon()) { sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; } - if(Difficulty(mode) == _player->GetRaidDifficulty()) + if (Difficulty(mode) == _player->GetRaidDifficulty()) return; - if(_player->getLevel() < LEVELREQUIREMENT_HEROIC) + if (_player->getLevel() < LEVELREQUIREMENT_HEROIC) return; Group *pGroup = _player->GetGroup(); - if(pGroup) + if (pGroup) { - if(pGroup->IsLeader(_player->GetGUID())) + if (pGroup->IsLeader(_player->GetGUID())) { for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* pGroupGuy = itr->getSource(); - if(!pGroupGuy) + if (!pGroupGuy) continue; - if(!pGroupGuy->IsInMap(pGroupGuy)) + if (!pGroupGuy->IsInMap(pGroupGuy)) return; map = pGroupGuy->GetMap(); - if(map && map->IsRaidOrHeroicDungeon() ) + if (map && map->IsRaidOrHeroicDungeon() ) { sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; @@ -1604,7 +1604,7 @@ void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ ) return; } - if(_player->isInFlight()) // not blizz like; no any messages on blizz + if (_player->isInFlight()) // not blizz like; no any messages on blizz { ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); return; @@ -1621,7 +1621,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data ) //recv_data.hexlike(); uint64 guid; // guid - unused - if(!recv_data.readPackGUID(guid)) + if (!recv_data.readPackGUID(guid)) return; recv_data.read_skip<uint32>(); // unk @@ -1654,11 +1654,11 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data ) { uint64 guid; - if(!recv_data.readPackGUID(guid)) + if (!recv_data.readPackGUID(guid)) return; Player *player = objmgr.GetPlayer(guid); - if(!player) + if (!player) return; player->GetAchievementMgr().SendRespondInspectAchievements(_player); |