diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 41 |
1 files changed, 26 insertions, 15 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 066ef3d1fd5..543bf7d90be 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -495,8 +495,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) { - sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" ); - uint8 animstate; + // sLog.outDebug( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop + uint32 animstate; recv_data >> animstate; _player->SetStandState(animstate); @@ -1035,11 +1035,12 @@ void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ ) DEBUG_LOG( "WORLD: Which movie to play" ); } -void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data ) { /* WorldSession::Update( getMSTime() );*/ DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); + recv_data.read_skip2<uint64,uint32>(); /* uint64 guid; uint32 time_skipped; @@ -1060,19 +1061,20 @@ void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/) DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); } -void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/) +void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data) { + sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); + + recv_data.read_skip<uint64>(); // guid + recv_data.read_skip<uint64>(); // unknown1 + recv_data.read_skip<uint32>(); // unknown2 + recv_data.read_skip<float>(); // PositionX + recv_data.read_skip<float>(); // PositionY + recv_data.read_skip<float>(); // PositionZ + recv_data.read_skip<float>(); // Orientation + /* - - sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); recv_data.hexlike(); - uint64 guid; - uint64 unknown1; - uint32 unknown2; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; recv_data >> guid; recv_data >> unknown1; @@ -1093,8 +1095,16 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/) */ } -void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/) +void WorldSession::HandleMoveRootAck(WorldPacket& recv_data) { + recv_data.read_skip<uint64>(); // guid + recv_data.read_skip<uint64>(); // unknown1 + recv_data.read_skip<uint32>(); // unknown2 + recv_data.read_skip<float>(); // PositionX + recv_data.read_skip<float>(); // PositionY + recv_data.read_skip<float>(); // PositionZ + recv_data.read_skip<float>(); // Orientation + /* sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" ); recv_data.hexlike(); @@ -1141,8 +1151,9 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data) GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); } -void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data) { + recv_data.read_skip<uint8>(); /* uint8 tmp; recv_data >> tmp; |