diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 3524 |
1 files changed, 1759 insertions, 1765 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 20d556fb9aa..cb9a7cd673f 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1,1765 +1,1759 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Language.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "Opcodes.h" -#include "Log.h" -#include "Player.h" -#include "World.h" -#include "ObjectMgr.h" -#include "WorldSession.h" -#include "Auth/BigNumber.h" -#include "Auth/Sha1.h" -#include "UpdateData.h" -#include "LootMgr.h" -#include "Chat.h" -#include "ScriptCalls.h" -#include <zlib/zlib.h> -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "Object.h" -#include "BattleGround.h" -#include "SpellAuras.h" -#include "Pet.h" -#include "SocialMgr.h" - -void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" ); - - if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - // the world update order is sessions, players, creatures - // the netcode runs in parallel with all of these - // creatures can kill players - // so if the server is lagging enough the player can - // release spirit after he's killed but before he is updated - if(GetPlayer()->getDeathState() == JUST_DIED) - { - sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); - GetPlayer()->KillPlayer(); - } - - //this is spirit release confirm? - GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); - GetPlayer()->BuildPlayerRepop(); - GetPlayer()->RepopAtGraveyard(); -} - -void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4); - - sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" ); - //recv_data.hexlike(); - - uint32 clientcount = 0; - - uint32 level_min, level_max, racemask, classmask, zones_count, str_count; - uint32 zoneids[10]; // 10 is client limit - std::string player_name, guild_name; - - recv_data >> level_min; // maximal player level, default 0 - recv_data >> level_max; // minimal player level, default 100 - recv_data >> player_name; // player name, case sensitive... - - // recheck - CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4); - - recv_data >> guild_name; // guild name, case sensitive... - - // recheck - CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4); - - recv_data >> racemask; // race mask - recv_data >> classmask; // class mask - recv_data >> zones_count; // zones count, client limit=10 (2.0.10) - - if(zones_count > 10) - return; // can't be received from real client or broken packet - - // recheck - CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4); - - for(uint32 i = 0; i < zones_count; i++) - { - uint32 temp; - recv_data >> temp; // zone id, 0 if zone is unknown... - zoneids[i] = temp; - sLog.outDebug("Zone %u: %u", i, zoneids[i]); - } - - recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) - - if(str_count > 4) - return; // can't be received from real client or broken packet - - // recheck - CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count)); - - sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); - - std::wstring str[4]; // 4 is client limit - for(uint32 i = 0; i < str_count; i++) - { - // recheck (have one more byte) - CHECK_PACKET_SIZE(recv_data,recv_data.rpos()); - - std::string temp; - recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? - - if(!Utf8toWStr(temp,str[i])) - continue; - - wstrToLower(str[i]); - - sLog.outDebug("String %u: %s", i, str[i].c_str()); - } - - std::wstring wplayer_name; - std::wstring wguild_name; - if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) - return; - wstrToLower(wplayer_name); - wstrToLower(wguild_name); - - // client send in case not set max level value 100 but mangos support 255 max level, - // update it to show GMs with characters after 100 level - if(level_max >= 100) - level_max = 255; - - uint32 team = _player->GetTeam(); - uint32 security = GetSecurity(); - bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); - - WorldPacket data( SMSG_WHO, 50 ); // guess size - data << clientcount; // clientcount place holder - data << clientcount; // clientcount place holder - - //TODO: Guard Player map - HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) - { - if (security == SEC_PLAYER) - { - // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (itr->second->GetTeam() != team && !allowTwoSideWhoList ) - continue; - - // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST - if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList)) - continue; - } - - // check if target is globally visible for player - if (!(itr->second->IsVisibleGloballyFor(_player))) - continue; - - // check if target's level is in level range - uint32 lvl = itr->second->getLevel(); - if (lvl < level_min || lvl > level_max) - continue; - - // check if class matches classmask - uint32 class_ = itr->second->getClass(); - if (!(classmask & (1 << class_))) - continue; - - // check if race matches racemask - uint32 race = itr->second->getRace(); - if (!(racemask & (1 << race))) - continue; - - uint32 pzoneid = itr->second->GetZoneId(); - - bool z_show = true; - for(uint32 i = 0; i < zones_count; i++) - { - if(zoneids[i] == pzoneid) - { - z_show = true; - break; - } - - z_show = false; - } - if (!z_show) - continue; - - std::string pname = itr->second->GetName(); - std::wstring wpname; - if(!Utf8toWStr(pname,wpname)) - continue; - wstrToLower(wpname); - - if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) - continue; - - std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); - std::wstring wgname; - if(!Utf8toWStr(gname,wgname)) - continue; - wstrToLower(wgname); - - if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) - continue; - - std::string aname; - if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) - aname = areaEntry->area_name[GetSessionDbcLocale()]; - - bool s_show = true; - for(uint32 i = 0; i < str_count; i++) - { - if (!str[i].empty()) - { - if (wgname.find(str[i]) != std::wstring::npos || - wpname.find(str[i]) != std::wstring::npos || - Utf8FitTo(aname, str[i]) ) - { - s_show = true; - break; - } - s_show = false; - } - } - if (!s_show) - continue; - - data << pname; // player name - data << gname; // guild name - data << uint32( lvl ); // player level - data << uint32( class_ ); // player class - data << uint32( race ); // player race - data << uint8(0); // new 2.4.0 - data << uint32( pzoneid ); // player zone id - - // 49 is maximum player count sent to client - if ((++clientcount) == 49) - break; - } - - data.put( 0, clientcount ); //insert right count - data.put( sizeof(uint32), clientcount ); //insert right count - - SendPacket(&data); - sLog.outDebug( "WORLD: Send SMSG_WHO Message" ); -} - -void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() ); - - if (uint64 lguid = GetPlayer()->GetLootGUID()) - DoLootRelease(lguid); - - //instant logout for admins, gm's, mod's - if( GetSecurity() > SEC_PLAYER ) - { - LogoutPlayer(true); - return; - } - - //Can not logout if... - if( GetPlayer()->isInCombat() || //...is in combat - GetPlayer()->duel || //...is in Duel - //...is jumping ...is falling - GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) - { - WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ; - data << (uint8)0xC; - data << uint32(0); - data << uint8(0); - SendPacket( &data ); - LogoutRequest(0); - return; - } - - //instant logout in taverns/cities or on taxi - if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight()) - { - LogoutPlayer(true); - return; - } - - // not set flags if player can't free move to prevent lost state at logout cancel - if(GetPlayer()->CanFreeMove()) - { - GetPlayer()->SetStandState(PLAYER_STATE_SIT); - - WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << (uint32)2; - SendPacket( &data ); - GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - } - - WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 ); - data << uint32(0); - data << uint8(0); - SendPacket( &data ); - LogoutRequest(time(NULL)); -} - -void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" ); -} - -void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" ); - - LogoutRequest(0); - - WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 ); - SendPacket( &data ); - - // not remove flags if can't free move - its not set in Logout request code. - if(GetPlayer()->CanFreeMove()) - { - //!we can move again - data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size - data.append(GetPlayer()->GetPackGUID()); - data << uint32(0); - SendPacket( &data ); - - //! Stand Up - GetPlayer()->SetStandState(PLAYER_STATE_NONE); - - //! DISABLE_ROTATE - GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); - } - - sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" ); -} - -void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text) -{ - int len = text ? strlen(text) : 0; - WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) ); - data << uint32(status); // standard 0x0A, 0x06 if text present - if(status == 6) - { - data << text; // ticket text - data << uint8(0x7); // ticket category - data << float(0); // time from ticket creation? - data << float(0); // const - data << float(0); // const - data << uint8(0); // const - data << uint8(0); // const - } - SendPacket( &data ); -} - -void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ ) -{ - WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); - data << (uint32)time(NULL); - data << (uint32)0; - SendPacket( &data ); - - uint64 guid; - Field *fields; - guid = GetPlayer()->GetGUID(); - - QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); - - if (result) - { - int cnt; - fields = result->Fetch(); - cnt = fields[0].GetUInt32(); - delete result; - - if ( cnt > 0 ) - { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); - if(result2) - { - Field *fields2 = result2->Fetch(); - SendGMTicketGetTicket(0x06,fields2[0].GetString()); - delete result2; - } - } - else - SendGMTicketGetTicket(0x0A,0); - } -} - -void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1); - - std::string ticketText; - recv_data >> ticketText; - - CharacterDatabase.escape_string(ticketText); - CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow()); -} - -void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ ) -{ - uint32 guid = GetPlayer()->GetGUIDLow(); - - CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid); - - WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 ); - data << uint32(9); - SendPacket( &data ); - - SendGMTicketGetTicket(0x0A, 0); -} - -void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4); - - uint32 map; - float x, y, z; - std::string ticketText = ""; - uint32 unk1, unk2; - - recv_data >> map >> x >> y >> z; // last check 2.4.3 - recv_data >> ticketText; - - // recheck - CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4); - - recv_data >> unk1 >> unk2; - // note: the packet might contain more data, but the exact structure of that is unknown - - sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2); - - CharacterDatabase.escape_string(ticketText); - - QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow()); - - if (result) - { - int cnt; - Field *fields = result->Fetch(); - cnt = fields[0].GetUInt32(); - delete result; - - if ( cnt > 0 ) - { - WorldPacket data( SMSG_GMTICKET_CREATE, 4 ); - data << uint32(1); - SendPacket( &data ); - } - else - { - CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str()); - - WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); - data << (uint32)time(NULL); - data << (uint32)0; - SendPacket( &data ); - - data.Initialize( SMSG_GMTICKET_CREATE, 4 ); - data << uint32(2); - SendPacket( &data ); - DEBUG_LOG("update the ticket\n"); - - //TODO: Guard player map - HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers(); - for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) - { - if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets()) - ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName()); - } - } - } -} - -void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ ) -{ - WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 ); - data << uint32(1); // we can also disable ticket system by sending 0 value - - SendPacket( &data ); -} - -void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data) -{ - // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3 - CHECK_PACKET_SIZE(recv_data,4+4); - uint32 x; - recv_data >> x; // answer range? (6 = 0-5?) - sLog.outDebug("SURVEY: X = %u", x); - - uint8 result[10]; - memset(result, 0, sizeof(result)); - for( int i = 0; i < 10; ++i) - { - CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4); - uint32 questionID; - recv_data >> questionID; // GMSurveyQuestions.dbc - if (!questionID) - break; - - CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1); - uint8 value; - std::string unk_text; - recv_data >> value; // answer - recv_data >> unk_text; // always empty? - - result[i] = value; - sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str()); - } - - CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1); - std::string comment; - recv_data >> comment; // addional comment - sLog.outDebug("SURVEY: comment %s", comment.c_str()); - - // TODO: chart this data in some way -} - -void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) -{ - // this opcode can be used in two ways: Either set explicit new status or toggle old status - if(recv_data.size() == 1) - { - bool newPvPStatus; - recv_data >> newPvPStatus; - GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); - } - else - { - GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); - } - - if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) - { - if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) - GetPlayer()->UpdatePvP(true, true); - } - else - { - if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) - GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off - } -} - -void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4); - - uint32 newZone; - recv_data >> newZone; - - sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); - - if(newZone != _player->GetZoneId()) - GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange... - - GetPlayer()->UpdateZone(newZone); -} - -void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) -{ - // When this packet send? - CHECK_PACKET_SIZE(recv_data,8); - - uint64 guid ; - recv_data >> guid; - - _player->SetUInt32Value(UNIT_FIELD_TARGET,guid); - - // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); - if(!unit) - return; - - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); -} - -void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8); - - uint64 guid; - recv_data >> guid; - - _player->SetSelection(guid); - - // update reputation list if need - Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); - if(!unit) - return; - - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); -} - -void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1); - - sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" ); - uint8 animstate; - recv_data >> animstate; - - _player->SetStandState(animstate); -} - -void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4); - sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); - uint32 unk; - recv_data >> unk; - sLog.outDebug("unk value is %u", unk); - _player->GetSocial()->SendSocialList(); -} - -void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 1+1); - - sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); - - std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); - std::string friendNote; - FriendsResult friendResult = FRIEND_NOT_FOUND; - Player *pFriend = NULL; - uint64 friendGuid = 0; - - recv_data >> friendName; - - // recheck - CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1); - - recv_data >> friendNote; - - if(!normalizePlayerName(friendName)) - return; - - CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call - - sLog.outDebug( "WORLD: %s asked to add friend : '%s'", - GetPlayer()->GetName(), friendName.c_str() ); - - friendGuid = objmgr.GetPlayerGUIDByName(friendName); - - if(friendGuid) - { - pFriend = ObjectAccessor::FindPlayer(friendGuid); - if(pFriend==GetPlayer()) - friendResult = FRIEND_SELF; - else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR) - friendResult = FRIEND_ENEMY; - else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) - friendResult = FRIEND_ALREADY; - } - - if (friendGuid && friendResult==FRIEND_NOT_FOUND) - { - if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) - friendResult = FRIEND_ADDED_ONLINE; - else - friendResult = FRIEND_ADDED_OFFLINE; - - if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) - { - friendResult = FRIEND_LIST_FULL; - sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName()); - } - - _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); - - sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid)); - } - else if(friendResult==FRIEND_ALREADY) - { - sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() ); - } - else if(friendResult==FRIEND_SELF) - { - sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() ); - } - else - { - sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() ); - } - - sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false); - - sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); -} - -void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 8); - - uint64 FriendGUID; - - sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); - - recv_data >> FriendGUID; - - _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); - - sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false); - - sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); -} - -void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1); - - sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); - - std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); - FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; - uint64 IgnoreGuid = 0; - - recv_data >> IgnoreName; - - if(!normalizePlayerName(IgnoreName)) - return; - - CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call - - sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", - GetPlayer()->GetName(), IgnoreName.c_str() ); - - IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName); - - if(IgnoreGuid) - { - if(IgnoreGuid==GetPlayer()->GetGUID()) - ignoreResult = FRIEND_IGNORE_SELF; - else - { - if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) - ignoreResult = FRIEND_IGNORE_ALREADY; - } - } - - if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND) - { - ignoreResult = FRIEND_IGNORE_ADDED; - - _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true); - } - else if(ignoreResult==FRIEND_IGNORE_ALREADY) - { - sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() ); - } - else if(ignoreResult==FRIEND_IGNORE_SELF) - { - sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() ); - } - else - { - sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() ); - } - - sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false); - - sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); -} - -void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 8); - - uint64 IgnoreGUID; - - sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); - - recv_data >> IgnoreGUID; - - _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); - - sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false); - - sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); -} - -void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 8+1); - uint64 guid; - std::string note; - recv_data >> guid >> note; - _player->GetSocial()->SetFriendNote(guid, note); -} - -void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4+4+1+4+1); - - uint32 suggestion, contentlen; - std::string content; - uint32 typelen; - std::string type; - - recv_data >> suggestion >> contentlen >> content; - - //recheck - CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1); - - recv_data >> typelen >> type; - - if( suggestion == 0 ) - sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" ); - else - sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" ); - - sLog.outDebug( type.c_str( ) ); - sLog.outDebug( content.c_str( ) ); - - CharacterDatabase.escape_string(type); - CharacterDatabase.escape_string(content); - CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( )); -} - -void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data) -{ - CHECK_PACKET_SIZE(recv_data,8); - - sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE"); - if (GetPlayer()->isAlive()) - return; - - if (BattleGround * bg = _player->GetBattleGround()) - if(bg->isArena()) - return; - - // body not released yet - if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) - return; - - Corpse *corpse = GetPlayer()->GetCorpse(); - - if (!corpse ) - return; - - // prevent resurrect before 30-sec delay after body release not finished - if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) - return; - - float dist = corpse->GetDistance2d(GetPlayer()); - sLog.outDebug("Corpse 2D Distance: \t%f",dist); - if (dist > CORPSE_RECLAIM_RADIUS) - return; - - uint64 guid; - recv_data >> guid; - - // resurrect - GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); - - // spawn bones - GetPlayer()->SpawnCorpseBones(); - - GetPlayer()->SaveToDB(); -} - -void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,8+1); - - sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); - - if(GetPlayer()->isAlive()) - return; - - uint64 guid; - uint8 status; - recv_data >> guid; - recv_data >> status; - - if(status == 0) - { - GetPlayer()->clearResurrectRequestData(); // reject - return; - } - - if(!GetPlayer()->isRessurectRequestedBy(guid)) - return; - - GetPlayer()->ResurectUsingRequestData(); - GetPlayer()->SaveToDB(); -} - -void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4); - - sLog.outDebug("WORLD: Received CMSG_AREATRIGGER"); - - uint32 Trigger_ID; - - recv_data >> Trigger_ID; - sLog.outDebug("Trigger ID:%u",Trigger_ID); - - if(GetPlayer()->isInFlight()) - { - sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); - if(!atEntry) - { - sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - if (GetPlayer()->GetMapId()!=atEntry->mapid) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); - return; - } - - // delta is safe radius - const float delta = 5.0f; - // check if player in the range of areatrigger - Player* pl = GetPlayer(); - - if (atEntry->radius > 0) - { - // if we have radius check it - float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); - if(dist > atEntry->radius + delta) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", - pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); - return; - } - } - else - { - // we have only extent - float dx = pl->GetPositionX() - atEntry->x; - float dy = pl->GetPositionY() - atEntry->y; - float dz = pl->GetPositionZ() - atEntry->z; - double es = sin(atEntry->box_orientation); - double ec = cos(atEntry->box_orientation); - // calc rotated vector based on extent axis - double rotateDx = dx*ec - dy*es; - double rotateDy = dx*es + dy*ec; - - if( (fabs(rotateDx) > atEntry->box_x/2 + delta) || - (fabs(rotateDy) > atEntry->box_y/2 + delta) || - (fabs(dz) > atEntry->box_z/2 + delta) ) - { - sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u", - pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID); - return; - } - } - - if(Script->scriptAreaTrigger(GetPlayer(), atEntry)) - return; - - uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); - if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) - { - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); - if( pQuest ) - { - if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) - GetPlayer()->AreaExploredOrEventHappens( quest_id ); - } - } - - if(objmgr.IsTavernAreaTrigger(Trigger_ID)) - { - // set resting flag we are in the inn - GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); - GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); - - if(sWorld.IsFFAPvPRealm()) - GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); - - return; - } - - if(GetPlayer()->InBattleGround()) - { - BattleGround* bg = GetPlayer()->GetBattleGround(); - if(bg) - if(bg->GetStatus() == STATUS_IN_PROGRESS) - bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); - - return; - } - - // NULL if all values default (non teleport trigger) - AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); - if(!at) - return; - - if(!GetPlayer()->isGameMaster()) - { - uint32 missingLevel = 0; - if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) - missingLevel = at->requiredLevel; - - // must have one or the other, report the first one that's missing - uint32 missingItem = 0; - if(at->requiredItem) - { - if(!GetPlayer()->HasItemCount(at->requiredItem, 1) && - (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1))) - missingItem = at->requiredItem; - } - else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1)) - missingItem = at->requiredItem2; - - uint32 missingKey = 0; - if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC) - { - if(at->heroicKey) - { - if(!GetPlayer()->HasItemCount(at->heroicKey, 1) && - (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1))) - missingKey = at->heroicKey; - } - else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1)) - missingKey = at->heroicKey2; - } - - uint32 missingQuest = 0; - if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest)) - missingQuest = at->requiredQuest; - - if(missingLevel || missingItem || missingKey || missingQuest) - { - // TODO: all this is probably wrong - if(missingItem) - SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1); - else if(missingKey) - GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2); - else if(missingQuest) - SendAreaTriggerMessage(at->requiredFailedText.c_str()); - else if(missingLevel) - SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel); - return; - } - } - - GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); -} - -void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/) -{ - sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); - //recv_data.hexlike(); -} - -void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/) -{ - sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); - //recv_data.hexlike(); -} - -void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data,1+2+1+1); - - sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" ); - uint8 button, misc, type; - uint16 action; - recv_data >> button >> action >> misc >> type; - sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc ); - if(action==0) - { - sLog.outDetail( "MISC: Remove action from button %u", button ); - - GetPlayer()->removeActionButton(button); - } - else - { - if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO) - { - sLog.outDetail( "MISC: Added Macro %u into button %u", action, button ); - GetPlayer()->addActionButton(button,action,type,misc); - } - else if(type==ACTION_BUTTON_SPELL) - { - sLog.outDetail( "MISC: Added Action %u into button %u", action, button ); - GetPlayer()->addActionButton(button,action,type,misc); - } - else if(type==ACTION_BUTTON_ITEM) - { - sLog.outDetail( "MISC: Added Item %u into button %u", action, button ); - GetPlayer()->addActionButton(button,action,type,misc); - } - else - sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button ); - } -} - -void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ ) -{ - DEBUG_LOG( "WORLD: Player is watching cinema" ); -} - -void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ ) -{ - DEBUG_LOG( "WORLD: Which movie to play" ); -} - -void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ ) -{ - /* WorldSession::Update( getMSTime() );*/ - DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); - - /* - CHECK_PACKET_SIZE(recv_data,8+4); - uint64 guid; - uint32 time_skipped; - recv_data >> guid; - recv_data >> time_skipped; - sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" ); - - /// TODO - must be need use in mangos - We substract server Lags to move time ( AntiLags ) - for exmaple - GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) ); - */ -} - -void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/) -{ - DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); -} - -void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/) -{ - /* - CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); - - sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); - recv_data.hexlike(); - uint64 guid; - uint64 unknown1; - uint32 unknown2; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; - - recv_data >> guid; - recv_data >> unknown1; - recv_data >> unknown2; - recv_data >> PositionX; - recv_data >> PositionY; - recv_data >> PositionZ; - recv_data >> Orientation; - - // TODO for later may be we can use for anticheat - DEBUG_LOG("Guid " I64FMTD,guid); - DEBUG_LOG("unknown1 " I64FMTD,unknown1); - DEBUG_LOG("unknown2 %u",unknown2); - DEBUG_LOG("X %f",PositionX); - DEBUG_LOG("Y %f",PositionY); - DEBUG_LOG("Z %f",PositionZ); - DEBUG_LOG("O %f",Orientation); - */ -} - -void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/) -{ - /* - CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); - - sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" ); - recv_data.hexlike(); - uint64 guid; - uint64 unknown1; - uint32 unknown2; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; - - recv_data >> guid; - recv_data >> unknown1; - recv_data >> unknown2; - recv_data >> PositionX; - recv_data >> PositionY; - recv_data >> PositionZ; - recv_data >> Orientation; - - // for later may be we can use for anticheat - DEBUG_LOG("Guid " I64FMTD,guid); - DEBUG_LOG("unknown1 " I64FMTD,unknown1); - DEBUG_LOG("unknown1 %u",unknown2); - DEBUG_LOG("X %f",PositionX); - DEBUG_LOG("Y %f",PositionY); - DEBUG_LOG("Z %f",PositionZ); - DEBUG_LOG("O %f",Orientation); - */ -} - -void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/) -{ - /* - CHECK_PACKET_SIZE(recv_data,8+4); - - sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); - uint64 guid; - uint32 flags, time; - - recv_data >> guid; - recv_data >> flags >> time; - DEBUG_LOG("Guid " I64FMTD,guid); - DEBUG_LOG("Flags %u, time %u",flags, time/1000); - */ -} - -void WorldSession::HandleSetActionBar(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data,1); - - uint8 ActionBar; - - recv_data >> ActionBar; - - if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) - { - if(ActionBar!=0) - sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar)); - return; - } - - GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); -} - -void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/) -{ - /* - CHECK_PACKET_SIZE(recv_data,1); - - uint8 tmp; - recv_data >> tmp; - sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp); - */ -} - -void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/) -{ - uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime(); - uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime(); - - WorldPacket data(SMSG_PLAYED_TIME, 8); - data << TotalTimePlayed; - data << LevelPlayedTime; - SendPacket(&data); -} - -void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data, 8); - - uint64 guid; - recv_data >> guid; - DEBUG_LOG("Inspected guid is " I64FMTD, guid); - - _player->SetSelection(guid); - - Player *plr = objmgr.GetPlayer(guid); - if(!plr) // wrong player - return; - - uint32 talent_points = 0x3D; - uint32 guid_size = plr->GetPackGUID().size(); - WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points); - data.append(plr->GetPackGUID()); - data << uint32(talent_points); - - // fill by 0 talents array - for(uint32 i = 0; i < talent_points; ++i) - data << uint8(0); - - if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) - { - // find class talent tabs (all players have 3 talent tabs) - uint32 const* talentTabIds = GetTalentTabPages(plr->getClass()); - - uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs - for(uint32 i = 0; i < 3; ++i) - { - uint32 talentTabId = talentTabIds[i]; - - // fill by real data - for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) - { - TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); - if(!talentInfo) - continue; - - // skip another tab talents - if(talentInfo->TalentTab != talentTabId) - continue; - - // find talent rank - uint32 curtalent_maxrank = 0; - for(uint32 k = 5; k > 0; --k) - { - if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1])) - { - curtalent_maxrank = k; - break; - } - } - - // not learned talent - if(!curtalent_maxrank) - continue; - - // 1 rank talent bit index - uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId); - - uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1; - - // slot/offset in 7-bit bytes - uint32 curtalent_rank_slot7 = curtalent_rank_index / 7; - uint32 curtalent_rank_offset7 = curtalent_rank_index % 7; - - // rank pos with skipped 8 bit - uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7; - - // slot/offset in 8-bit bytes with skipped high bit - uint32 curtalent_rank_slot = curtalent_rank_index2 / 8; - uint32 curtalent_rank_offset = curtalent_rank_index2 % 8; - - // apply mask - uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot); - val |= (1 << curtalent_rank_offset); - data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF); - } - - talentTabPos += GetTalentTabInspectBitSize(talentTabId); - } - } - - SendPacket(&data); -} - -void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data, 8); - - uint64 guid; - recv_data >> guid; - - Player *player = objmgr.GetPlayer(guid); - - if(!player) - { - sLog.outError("InspectHonorStats: WTF, player not found..."); - return; - } - - WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); - data << uint64(player->GetGUID()); - data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); - data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); - SendPacket(&data); -} - -void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4); - - // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 - // Received opcode CMSG_WORLD_TELEPORT - // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 - - //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); - - if(GetPlayer()->isInFlight()) - { - sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); - return; - } - - uint32 time; - uint32 mapid; - float PositionX; - float PositionY; - float PositionZ; - float Orientation; - - recv_data >> time; // time in m.sec. - recv_data >> mapid; - recv_data >> PositionX; - recv_data >> PositionY; - recv_data >> PositionZ; - recv_data >> Orientation; // o (3.141593 = 180 degrees) - DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation); - - if (GetSecurity() >= SEC_ADMINISTRATOR) - GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); - else - SendNotification("You do not have permission to perform that function"); - sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName()); -} - -void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data, 1); - - sLog.outDebug("Received opcode CMSG_WHOIS"); - std::string charname, acc, email, lastip, msg; - recv_data >> charname; - - if (GetSecurity() < SEC_ADMINISTRATOR) - { - SendNotification("You do not have permission to perform that function"); - return; - } - - if(charname.empty()) - { - SendNotification("Please provide character name"); - return; - } - - uint32 accid; - Field *fields; - - Player *plr = objmgr.GetPlayer(charname.c_str()); - - if(plr) - accid = plr->GetSession()->GetAccountId(); - else - { - SendNotification("Player %s not found or offline", charname.c_str()); - return; - } - - if(!accid) - { - SendNotification("Account for character %s not found", charname.c_str()); - return; - } - - QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); - if(result) - { - fields = result->Fetch(); - acc = fields[0].GetCppString(); - if(acc.empty()) - acc = "Unknown"; - email = fields[1].GetCppString(); - if(email.empty()) - email = "Unknown"; - lastip = fields[2].GetCppString(); - if(lastip.empty()) - lastip = "Unknown"; - msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; - - WorldPacket data(SMSG_WHOIS, msg.size()+1); - data << msg; - _player->GetSession()->SendPacket(&data); - } - else - SendNotification("Account for character %s not found", charname.c_str()); - - delete result; - sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); -} - -void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 1+8); - sLog.outDebug("WORLD: CMSG_REPORT_SPAM"); - recv_data.hexlike(); - - uint8 spam_type; // 0 - mail, 1 - chat - uint64 spammer_guid; - uint32 unk1, unk2, unk3, unk4 = 0; - std::string description = ""; - recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) - recv_data >> spammer_guid; // player guid - switch(spam_type) - { - case 0: - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4); - recv_data >> unk1; // const 0 - recv_data >> unk2; // probably mail id - recv_data >> unk3; // const 0 - break; - case 1: - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1); - recv_data >> unk1; // probably language - recv_data >> unk2; // message type? - recv_data >> unk3; // probably channel id - recv_data >> unk4; // unk random value - recv_data >> description; // spam description string (messagetype, channel name, player name, message) - break; - } - - // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. - // if it's mail spam - ALL mails from this spammer automatically removed by client - - // Complaint Received message - WorldPacket data(SMSG_COMPLAIN_RESULT, 1); - data << uint8(0); - SendPacket(&data); - - sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); -} - -void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4); - - sLog.outDebug("CMSG_REALM_SPLIT"); - - uint32 unk; - std::string split_date = "01/01/01"; - recv_data >> unk; - - WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); - data << unk; - data << uint32(0x00000000); // realm split state - // split states: - // 0x0 realm normal - // 0x1 realm split - // 0x2 realm split pending - data << split_date; - SendPacket(&data); - //sLog.outDebug("response sent %u", unk); -} - -void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 1); - - sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); - //recv_data.hexlike(); - - uint8 unk; - recv_data >> unk; - - switch(unk) - { - case 0: - //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0) - //SendPacket(&data); - //_player->SetUInt64Value(PLAYER_FARSIGHT, 0); - sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow()); - break; - case 1: - sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); - break; - } -} - -void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4); - - sLog.outDebug("CMSG_SET_TITLE"); - - int32 title; - recv_data >> title; - - // -1 at none - if(title > 0 && title < 64) - { - if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title)) - return; - } - else - title = 0; - - GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); -} - -void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4+4); - - sLog.outDebug("CMSG_ALLOW_MOVE_ACK"); - - uint32 counter, time_; - recv_data >> counter >> time_; - - // time_ seems always more than getMSTime() - uint32 diff = getMSTimeDiff(getMSTime(),time_); - - sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff); -} - -void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); - Group *pGroup = _player->GetGroup(); - if(pGroup) - { - if(pGroup->IsLeader(_player->GetGUID())) - pGroup->ResetInstances(INSTANCE_RESET_ALL, _player); - } - else - _player->ResetInstances(INSTANCE_RESET_ALL); -} - -void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4); - - sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); - - uint32 mode; - recv_data >> mode; - - if(mode == _player->GetDifficulty()) - return; - - if(mode > DIFFICULTY_HEROIC) - { - sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); - return; - } - - // cannot reset while in an instance - Map *map = _player->GetMap(); - if(map && map->IsDungeon()) - { - sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); - return; - } - - if(_player->getLevel() < LEVELREQUIREMENT_HEROIC) - return; - Group *pGroup = _player->GetGroup(); - if(pGroup) - { - if(pGroup->IsLeader(_player->GetGUID())) - { - // the difficulty is set even if the instances can't be reset - //_player->SendDungeonDifficulty(true); - pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player); - pGroup->SetDifficulty(mode); - } - } - else - { - _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY); - _player->SetDifficulty(mode); - } -} - -void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data ) -{ - sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode()); - recv_data.hexlike(); - /* - New Unknown Opcode 837 - STORAGE_SIZE: 60 - 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00 - 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42 - BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF - 23 91 26 3F 00 00 60 41 | 00 00 00 00 - - New Unknown Opcode 837 - STORAGE_SIZE: 44 - 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 - 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42 - BA B8 1B 40 CE 06 00 00 | 00 00 80 3F - */ -} - -void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ ) -{ - sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); - //recv_data.hexlike(); - - //If player is not mounted, so go out :) - if (!_player->IsMounted()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); - return; - } - - if(_player->isInFlight()) // not blizz like; no any messages on blizz - { - ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); - return; - } - - _player->Unmount(); - _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); -} - -void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 8+4+4); - - // fly mode on/off - sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); - //recv_data.hexlike(); - - uint64 guid; - uint32 unk; - uint32 flags; - - recv_data >> guid >> unk >> flags; - - _player->SetUnitMovementFlags(flags); - /* - on: - 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 - 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 - 78 15 94 40 39 03 00 00 | 00 00 80 3F - off: - 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00 - 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 - 78 15 94 40 39 03 00 00 | 00 00 00 00 - */ -} - -void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) -{ - /* - sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); - recv_data.hexlike(); - */ -} - -void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 1); - - uint8 mode; - recv_data >> mode; - - sLog.outDebug("Client used \"/timetest %d\" command", mode); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Player.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "WorldSession.h"
+#include "Auth/BigNumber.h"
+#include "Auth/Sha1.h"
+#include "UpdateData.h"
+#include "LootMgr.h"
+#include "Chat.h"
+#include "ScriptCalls.h"
+#include <zlib/zlib.h>
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "Object.h"
+#include "BattleGround.h"
+#include "SpellAuras.h"
+#include "Pet.h"
+#include "SocialMgr.h"
+
+void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" );
+
+ if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ // the world update order is sessions, players, creatures
+ // the netcode runs in parallel with all of these
+ // creatures can kill players
+ // so if the server is lagging enough the player can
+ // release spirit after he's killed but before he is updated
+ if(GetPlayer()->getDeathState() == JUST_DIED)
+ {
+ sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ GetPlayer()->KillPlayer();
+ }
+
+ //this is spirit release confirm?
+ GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
+ GetPlayer()->BuildPlayerRepop();
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4);
+
+ sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" );
+ //recv_data.hexlike();
+
+ uint32 clientcount = 0;
+
+ uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
+ uint32 zoneids[10]; // 10 is client limit
+ std::string player_name, guild_name;
+
+ recv_data >> level_min; // maximal player level, default 0
+ recv_data >> level_max; // minimal player level, default 100
+ recv_data >> player_name; // player name, case sensitive...
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4);
+
+ recv_data >> guild_name; // guild name, case sensitive...
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4);
+
+ recv_data >> racemask; // race mask
+ recv_data >> classmask; // class mask
+ recv_data >> zones_count; // zones count, client limit=10 (2.0.10)
+
+ if(zones_count > 10)
+ return; // can't be received from real client or broken packet
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4);
+
+ for(uint32 i = 0; i < zones_count; i++)
+ {
+ uint32 temp;
+ recv_data >> temp; // zone id, 0 if zone is unknown...
+ zoneids[i] = temp;
+ sLog.outDebug("Zone %u: %u", i, zoneids[i]);
+ }
+
+ recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+
+ if(str_count > 4)
+ return; // can't be received from real client or broken packet
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count));
+
+ sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+
+ std::wstring str[4]; // 4 is client limit
+ for(uint32 i = 0; i < str_count; i++)
+ {
+ // recheck (have one more byte)
+ CHECK_PACKET_SIZE(recv_data,recv_data.rpos());
+
+ std::string temp;
+ recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+
+ if(!Utf8toWStr(temp,str[i]))
+ continue;
+
+ wstrToLower(str[i]);
+
+ sLog.outDebug("String %u: %s", i, str[i].c_str());
+ }
+
+ std::wstring wplayer_name;
+ std::wstring wguild_name;
+ if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
+ return;
+ wstrToLower(wplayer_name);
+ wstrToLower(wguild_name);
+
+ // client send in case not set max level value 100 but mangos support 255 max level,
+ // update it to show GMs with characters after 100 level
+ if(level_max >= 100)
+ level_max = 255;
+
+ uint32 team = _player->GetTeam();
+ uint32 security = GetSecurity();
+ bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
+ bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST);
+
+ WorldPacket data( SMSG_WHO, 50 ); // guess size
+ data << clientcount; // clientcount place holder
+ data << clientcount; // clientcount place holder
+
+ //TODO: Guard Player map
+ HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers();
+ for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
+ {
+ if (security == SEC_PLAYER)
+ {
+ // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
+ if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
+ continue;
+
+ // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
+ if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList))
+ continue;
+ }
+
+ // check if target is globally visible for player
+ if (!(itr->second->IsVisibleGloballyFor(_player)))
+ continue;
+
+ // check if target's level is in level range
+ uint32 lvl = itr->second->getLevel();
+ if (lvl < level_min || lvl > level_max)
+ continue;
+
+ // check if class matches classmask
+ uint32 class_ = itr->second->getClass();
+ if (!(classmask & (1 << class_)))
+ continue;
+
+ // check if race matches racemask
+ uint32 race = itr->second->getRace();
+ if (!(racemask & (1 << race)))
+ continue;
+
+ uint32 pzoneid = itr->second->GetZoneId();
+
+ bool z_show = true;
+ for(uint32 i = 0; i < zones_count; i++)
+ {
+ if(zoneids[i] == pzoneid)
+ {
+ z_show = true;
+ break;
+ }
+
+ z_show = false;
+ }
+ if (!z_show)
+ continue;
+
+ std::string pname = itr->second->GetName();
+ std::wstring wpname;
+ if(!Utf8toWStr(pname,wpname))
+ continue;
+ wstrToLower(wpname);
+
+ if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
+ continue;
+
+ std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
+ std::wstring wgname;
+ if(!Utf8toWStr(gname,wgname))
+ continue;
+ wstrToLower(wgname);
+
+ if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
+ continue;
+
+ std::string aname;
+ if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
+ aname = areaEntry->area_name[GetSessionDbcLocale()];
+
+ bool s_show = true;
+ for(uint32 i = 0; i < str_count; i++)
+ {
+ if (!str[i].empty())
+ {
+ if (wgname.find(str[i]) != std::wstring::npos ||
+ wpname.find(str[i]) != std::wstring::npos ||
+ Utf8FitTo(aname, str[i]) )
+ {
+ s_show = true;
+ break;
+ }
+ s_show = false;
+ }
+ }
+ if (!s_show)
+ continue;
+
+ data << pname; // player name
+ data << gname; // guild name
+ data << uint32( lvl ); // player level
+ data << uint32( class_ ); // player class
+ data << uint32( race ); // player race
+ data << uint8(0); // new 2.4.0
+ data << uint32( pzoneid ); // player zone id
+
+ // 49 is maximum player count sent to client
+ if ((++clientcount) == 49)
+ break;
+ }
+
+ data.put( 0, clientcount ); //insert right count
+ data.put( sizeof(uint32), clientcount ); //insert right count
+
+ SendPacket(&data);
+ sLog.outDebug( "WORLD: Send SMSG_WHO Message" );
+}
+
+void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
+
+ if (uint64 lguid = GetPlayer()->GetLootGUID())
+ DoLootRelease(lguid);
+
+ //instant logout for admins, gm's, mod's
+ if( GetSecurity() > SEC_PLAYER )
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ //Can not logout if...
+ if( GetPlayer()->isInCombat() || //...is in combat
+ GetPlayer()->duel || //...is in Duel
+ //...is jumping ...is falling
+ GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
+ {
+ WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
+ data << (uint8)0xC;
+ data << uint32(0);
+ data << uint8(0);
+ SendPacket( &data );
+ LogoutRequest(0);
+ return;
+ }
+
+ //instant logout in taverns/cities or on taxi
+ if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight())
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // not set flags if player can't free move to prevent lost state at logout cancel
+ if(GetPlayer()->CanFreeMove())
+ {
+ GetPlayer()->SetStandState(PLAYER_STATE_SIT);
+
+ WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size
+ data.append(GetPlayer()->GetPackGUID());
+ data << (uint32)2;
+ SendPacket( &data );
+ GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ }
+
+ WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
+ data << uint32(0);
+ data << uint8(0);
+ SendPacket( &data );
+ LogoutRequest(time(NULL));
+}
+
+void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" );
+}
+
+void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" );
+
+ LogoutRequest(0);
+
+ WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 );
+ SendPacket( &data );
+
+ // not remove flags if can't free move - its not set in Logout request code.
+ if(GetPlayer()->CanFreeMove())
+ {
+ //!we can move again
+ data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(0);
+ SendPacket( &data );
+
+ //! Stand Up
+ GetPlayer()->SetStandState(PLAYER_STATE_NONE);
+
+ //! DISABLE_ROTATE
+ GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
+ }
+
+ sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" );
+}
+
+void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text)
+{
+ int len = text ? strlen(text) : 0;
+ WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) );
+ data << uint32(status); // standard 0x0A, 0x06 if text present
+ if(status == 6)
+ {
+ data << text; // ticket text
+ data << uint8(0x7); // ticket category
+ data << float(0); // time from ticket creation?
+ data << float(0); // const
+ data << float(0); // const
+ data << uint8(0); // const
+ data << uint8(0); // const
+ }
+ SendPacket( &data );
+}
+
+void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ )
+{
+ WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
+ data << (uint32)time(NULL);
+ data << (uint32)0;
+ SendPacket( &data );
+
+ uint64 guid;
+ Field *fields;
+ guid = GetPlayer()->GetGUID();
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
+
+ if (result)
+ {
+ int cnt;
+ fields = result->Fetch();
+ cnt = fields[0].GetUInt32();
+ delete result;
+
+ if ( cnt > 0 )
+ {
+ QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid));
+ if(result2)
+ {
+ Field *fields2 = result2->Fetch();
+ SendGMTicketGetTicket(0x06,fields2[0].GetString());
+ delete result2;
+ }
+ }
+ else
+ SendGMTicketGetTicket(0x0A,0);
+ }
+}
+
+void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ std::string ticketText;
+ recv_data >> ticketText;
+
+ CharacterDatabase.escape_string(ticketText);
+ CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow());
+}
+
+void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ )
+{
+ uint32 guid = GetPlayer()->GetGUIDLow();
+
+ CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid);
+
+ WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 );
+ data << uint32(9);
+ SendPacket( &data );
+
+ SendGMTicketGetTicket(0x0A, 0);
+}
+
+void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
+
+ uint32 map;
+ float x, y, z;
+ std::string ticketText = "";
+ uint32 unk1, unk2;
+
+ recv_data >> map >> x >> y >> z; // last check 2.4.3
+ recv_data >> ticketText;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4);
+
+ recv_data >> unk1 >> unk2;
+ // note: the packet might contain more data, but the exact structure of that is unknown
+
+ sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2);
+
+ CharacterDatabase.escape_string(ticketText);
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow());
+
+ if (result)
+ {
+ int cnt;
+ Field *fields = result->Fetch();
+ cnt = fields[0].GetUInt32();
+ delete result;
+
+ if ( cnt > 0 )
+ {
+ WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
+ data << uint32(1);
+ SendPacket( &data );
+ }
+ else
+ {
+ CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str());
+
+ WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
+ data << (uint32)time(NULL);
+ data << (uint32)0;
+ SendPacket( &data );
+
+ data.Initialize( SMSG_GMTICKET_CREATE, 4 );
+ data << uint32(2);
+ SendPacket( &data );
+ DEBUG_LOG("update the ticket\n");
+
+ //TODO: Guard player map
+ HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers();
+ for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
+ {
+ if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets())
+ ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName());
+ }
+ }
+ }
+}
+
+void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ )
+{
+ WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 );
+ data << uint32(1); // we can also disable ticket system by sending 0 value
+
+ SendPacket( &data );
+}
+
+void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data)
+{
+ // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3
+ CHECK_PACKET_SIZE(recv_data,4+4);
+ uint32 x;
+ recv_data >> x; // answer range? (6 = 0-5?)
+ sLog.outDebug("SURVEY: X = %u", x);
+
+ uint8 result[10];
+ memset(result, 0, sizeof(result));
+ for( int i = 0; i < 10; ++i)
+ {
+ CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4);
+ uint32 questionID;
+ recv_data >> questionID; // GMSurveyQuestions.dbc
+ if (!questionID)
+ break;
+
+ CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1);
+ uint8 value;
+ std::string unk_text;
+ recv_data >> value; // answer
+ recv_data >> unk_text; // always empty?
+
+ result[i] = value;
+ sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str());
+ }
+
+ CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1);
+ std::string comment;
+ recv_data >> comment; // addional comment
+ sLog.outDebug("SURVEY: comment %s", comment.c_str());
+
+ // TODO: chart this data in some way
+}
+
+void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
+{
+ // this opcode can be used in two ways: Either set explicit new status or toggle old status
+ if(recv_data.size() == 1)
+ {
+ bool newPvPStatus;
+ recv_data >> newPvPStatus;
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
+ }
+ else
+ {
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ }
+
+ if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ {
+ if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
+ GetPlayer()->UpdatePvP(true, true);
+ }
+ else
+ {
+ if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
+ GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
+ }
+}
+
+void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 newZone;
+ recv_data >> newZone;
+
+ sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
+
+ if(newZone != _player->GetZoneId())
+ GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange...
+
+ GetPlayer()->UpdateZone(newZone);
+}
+
+void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
+{
+ // When this packet send?
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid ;
+ recv_data >> guid;
+
+ _player->SetUInt32Value(UNIT_FIELD_TARGET,guid);
+
+ // update reputation list if need
+ Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
+ if(!unit)
+ return;
+
+ _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
+}
+
+void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ _player->SetSelection(guid);
+
+ // update reputation list if need
+ Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
+ if(!unit)
+ return;
+
+ _player->SetFactionVisibleForFactionTemplateId(unit->getFaction());
+}
+
+void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
+ uint8 animstate;
+ recv_data >> animstate;
+
+ _player->SetStandState(animstate);
+}
+
+void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+ sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
+ uint32 unk;
+ recv_data >> unk;
+ sLog.outDebug("unk value is %u", unk);
+ _player->GetSocial()->SendSocialList();
+}
+
+void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
+
+ std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string friendNote;
+ FriendsResult friendResult = FRIEND_NOT_FOUND;
+ Player *pFriend = NULL;
+ uint64 friendGuid = 0;
+
+ recv_data >> friendName;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
+
+ recv_data >> friendNote;
+
+ if(!normalizePlayerName(friendName))
+ return;
+
+ CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
+
+ sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
+ GetPlayer()->GetName(), friendName.c_str() );
+
+ friendGuid = objmgr.GetPlayerGUIDByName(friendName);
+
+ if(friendGuid)
+ {
+ pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if(pFriend==GetPlayer())
+ friendResult = FRIEND_SELF;
+ else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
+ friendResult = FRIEND_ENEMY;
+ else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
+ friendResult = FRIEND_ALREADY;
+ }
+
+ if (friendGuid && friendResult==FRIEND_NOT_FOUND)
+ {
+ if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+
+ if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
+ }
+
+ _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
+
+ sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
+ }
+ else if(friendResult==FRIEND_ALREADY)
+ {
+ sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
+ }
+ else if(friendResult==FRIEND_SELF)
+ {
+ sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
+ }
+ else
+ {
+ sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
+ }
+
+ sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
+
+ sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
+}
+
+void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ uint64 FriendGUID;
+
+ sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
+
+ recv_data >> FriendGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
+
+ sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
+
+ sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
+}
+
+void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
+
+ std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
+ FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
+ uint64 IgnoreGuid = 0;
+
+ recv_data >> IgnoreName;
+
+ if(!normalizePlayerName(IgnoreName))
+ return;
+
+ CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
+
+ sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
+ GetPlayer()->GetName(), IgnoreName.c_str() );
+
+ IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
+
+ if(IgnoreGuid)
+ {
+ if(IgnoreGuid==GetPlayer()->GetGUID())
+ ignoreResult = FRIEND_IGNORE_SELF;
+ else
+ {
+ if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
+ ignoreResult = FRIEND_IGNORE_ALREADY;
+ }
+ }
+
+ if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
+ {
+ ignoreResult = FRIEND_IGNORE_ADDED;
+
+ _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true);
+ }
+ else if(ignoreResult==FRIEND_IGNORE_ALREADY)
+ {
+ sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
+ }
+ else if(ignoreResult==FRIEND_IGNORE_SELF)
+ {
+ sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
+ }
+ else
+ {
+ sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
+ }
+
+ sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
+
+ sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
+}
+
+void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ uint64 IgnoreGUID;
+
+ sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
+
+ recv_data >> IgnoreGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
+
+ sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
+
+ sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
+}
+
+void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8+1);
+ uint64 guid;
+ std::string note;
+ recv_data >> guid >> note;
+ _player->GetSocial()->SetFriendNote(guid, note);
+}
+
+void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+4+1+4+1);
+
+ uint32 suggestion, contentlen;
+ std::string content;
+ uint32 typelen;
+ std::string type;
+
+ recv_data >> suggestion >> contentlen >> content;
+
+ //recheck
+ CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1);
+
+ recv_data >> typelen >> type;
+
+ if( suggestion == 0 )
+ sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
+ else
+ sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
+
+ sLog.outDebug( type.c_str( ) );
+ sLog.outDebug( content.c_str( ) );
+
+ CharacterDatabase.escape_string(type);
+ CharacterDatabase.escape_string(content);
+ CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
+}
+
+void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
+ if (GetPlayer()->isAlive())
+ return;
+
+ if (BattleGround * bg = _player->GetBattleGround())
+ if(bg->isArena())
+ return;
+
+ // body not released yet
+ if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ Corpse *corpse = GetPlayer()->GetCorpse();
+
+ if (!corpse )
+ return;
+
+ // prevent resurrect before 30-sec delay after body release not finished
+ if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
+ return;
+
+ float dist = corpse->GetDistance2d(GetPlayer());
+ sLog.outDebug("Corpse 2D Distance: \t%f",dist);
+ if (dist > CORPSE_RECLAIM_RADIUS)
+ return;
+
+ uint64 guid;
+ recv_data >> guid;
+
+ // resurrect
+ GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f);
+
+ // spawn bones
+ GetPlayer()->SpawnCorpseBones();
+
+ GetPlayer()->SaveToDB();
+}
+
+void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+1);
+
+ sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
+
+ if(GetPlayer()->isAlive())
+ return;
+
+ uint64 guid;
+ uint8 status;
+ recv_data >> guid;
+ recv_data >> status;
+
+ if(status == 0)
+ {
+ GetPlayer()->clearResurrectRequestData(); // reject
+ return;
+ }
+
+ if(!GetPlayer()->isRessurectRequestedBy(guid))
+ return;
+
+ GetPlayer()->ResurectUsingRequestData();
+ GetPlayer()->SaveToDB();
+}
+
+void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ sLog.outDebug("WORLD: Received CMSG_AREATRIGGER");
+
+ uint32 Trigger_ID;
+
+ recv_data >> Trigger_ID;
+ sLog.outDebug("Trigger ID:%u",Trigger_ID);
+
+ if(GetPlayer()->isInFlight())
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
+ return;
+ }
+
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
+ if(!atEntry)
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
+ return;
+ }
+
+ if (GetPlayer()->GetMapId()!=atEntry->mapid)
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID);
+ return;
+ }
+
+ // delta is safe radius
+ const float delta = 5.0f;
+ // check if player in the range of areatrigger
+ Player* pl = GetPlayer();
+
+ if (atEntry->radius > 0)
+ {
+ // if we have radius check it
+ float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
+ if(dist > atEntry->radius + delta)
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
+ pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
+ return;
+ }
+ }
+ else
+ {
+ // we have only extent
+ float dx = pl->GetPositionX() - atEntry->x;
+ float dy = pl->GetPositionY() - atEntry->y;
+ float dz = pl->GetPositionZ() - atEntry->z;
+ double es = sin(atEntry->box_orientation);
+ double ec = cos(atEntry->box_orientation);
+ // calc rotated vector based on extent axis
+ double rotateDx = dx*ec - dy*es;
+ double rotateDy = dx*es + dy*ec;
+
+ if( (fabs(rotateDx) > atEntry->box_x/2 + delta) ||
+ (fabs(rotateDy) > atEntry->box_y/2 + delta) ||
+ (fabs(dz) > atEntry->box_z/2 + delta) )
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
+ pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
+ return;
+ }
+ }
+
+ if(Script->scriptAreaTrigger(GetPlayer(), atEntry))
+ return;
+
+ uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
+ if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
+ {
+ Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
+ if( pQuest )
+ {
+ if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
+ GetPlayer()->AreaExploredOrEventHappens( quest_id );
+ }
+ }
+
+ if(objmgr.IsTavernAreaTrigger(Trigger_ID))
+ {
+ // set resting flag we are in the inn
+ GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+ GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
+ GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
+
+ if(sWorld.IsFFAPvPRealm())
+ GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
+
+ return;
+ }
+
+ if(GetPlayer()->InBattleGround())
+ {
+ BattleGround* bg = GetPlayer()->GetBattleGround();
+ if(bg)
+ if(bg->GetStatus() == STATUS_IN_PROGRESS)
+ bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
+
+ return;
+ }
+
+ // NULL if all values default (non teleport trigger)
+ AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
+ if(!at)
+ return;
+
+ if(!GetPlayer()->isGameMaster())
+ {
+ uint32 missingLevel = 0;
+ if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ missingLevel = at->requiredLevel;
+
+ // must have one or the other, report the first one that's missing
+ uint32 missingItem = 0;
+ if(at->requiredItem)
+ {
+ if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
+ (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
+ missingItem = at->requiredItem;
+ }
+ else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
+ missingItem = at->requiredItem2;
+
+ uint32 missingKey = 0;
+ if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
+ {
+ if(at->heroicKey)
+ {
+ if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
+ (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
+ missingKey = at->heroicKey;
+ }
+ else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
+ missingKey = at->heroicKey2;
+ }
+
+ uint32 missingQuest = 0;
+ if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
+ missingQuest = at->requiredQuest;
+
+ if(missingLevel || missingItem || missingKey || missingQuest)
+ {
+ // TODO: all this is probably wrong
+ if(missingItem)
+ SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
+ else if(missingKey)
+ GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
+ else if(missingQuest)
+ SendAreaTriggerMessage(at->requiredFailedText.c_str());
+ else if(missingLevel)
+ SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel);
+ return;
+ }
+ }
+
+ GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
+}
+
+void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/)
+{
+ sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
+ //recv_data.hexlike();
+}
+
+void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/)
+{
+ sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
+ //recv_data.hexlike();
+}
+
+void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1+2+1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" );
+ uint8 button, misc, type;
+ uint16 action;
+ recv_data >> button >> action >> misc >> type;
+ sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc );
+ if(action==0)
+ {
+ sLog.outDetail( "MISC: Remove action from button %u", button );
+
+ GetPlayer()->removeActionButton(button);
+ }
+ else
+ {
+ if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO)
+ {
+ sLog.outDetail( "MISC: Added Macro %u into button %u", action, button );
+ GetPlayer()->addActionButton(button,action,type,misc);
+ }
+ else if(type==ACTION_BUTTON_SPELL)
+ {
+ sLog.outDetail( "MISC: Added Action %u into button %u", action, button );
+ GetPlayer()->addActionButton(button,action,type,misc);
+ }
+ else if(type==ACTION_BUTTON_ITEM)
+ {
+ sLog.outDetail( "MISC: Added Item %u into button %u", action, button );
+ GetPlayer()->addActionButton(button,action,type,misc);
+ }
+ else
+ sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button );
+ }
+}
+
+void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
+{
+ DEBUG_LOG( "WORLD: Player is watching cinema" );
+}
+
+void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
+{
+ DEBUG_LOG( "WORLD: Which movie to play" );
+}
+
+void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
+{
+ /* WorldSession::Update( getMSTime() );*/
+ DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
+
+ /*
+ CHECK_PACKET_SIZE(recv_data,8+4);
+ uint64 guid;
+ uint32 time_skipped;
+ recv_data >> guid;
+ recv_data >> time_skipped;
+ sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" );
+
+ /// TODO
+ must be need use in mangos
+ We substract server Lags to move time ( AntiLags )
+ for exmaple
+ GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) );
+ */
+}
+
+void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
+{
+ DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+}
+
+void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
+{
+ /*
+ CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
+
+ sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
+ recv_data.hexlike();
+ uint64 guid;
+ uint64 unknown1;
+ uint32 unknown2;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recv_data >> guid;
+ recv_data >> unknown1;
+ recv_data >> unknown2;
+ recv_data >> PositionX;
+ recv_data >> PositionY;
+ recv_data >> PositionZ;
+ recv_data >> Orientation;
+
+ // TODO for later may be we can use for anticheat
+ DEBUG_LOG("Guid " I64FMTD,guid);
+ DEBUG_LOG("unknown1 " I64FMTD,unknown1);
+ DEBUG_LOG("unknown2 %u",unknown2);
+ DEBUG_LOG("X %f",PositionX);
+ DEBUG_LOG("Y %f",PositionY);
+ DEBUG_LOG("Z %f",PositionZ);
+ DEBUG_LOG("O %f",Orientation);
+ */
+}
+
+void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
+{
+ /*
+ CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4);
+
+ sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
+ recv_data.hexlike();
+ uint64 guid;
+ uint64 unknown1;
+ uint32 unknown2;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recv_data >> guid;
+ recv_data >> unknown1;
+ recv_data >> unknown2;
+ recv_data >> PositionX;
+ recv_data >> PositionY;
+ recv_data >> PositionZ;
+ recv_data >> Orientation;
+
+ // for later may be we can use for anticheat
+ DEBUG_LOG("Guid " I64FMTD,guid);
+ DEBUG_LOG("unknown1 " I64FMTD,unknown1);
+ DEBUG_LOG("unknown1 %u",unknown2);
+ DEBUG_LOG("X %f",PositionX);
+ DEBUG_LOG("Y %f",PositionY);
+ DEBUG_LOG("Z %f",PositionZ);
+ DEBUG_LOG("O %f",Orientation);
+ */
+}
+
+void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/)
+{
+ /*
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
+ uint64 guid;
+ uint32 flags, time;
+
+ recv_data >> guid;
+ recv_data >> flags >> time;
+ DEBUG_LOG("Guid " I64FMTD,guid);
+ DEBUG_LOG("Flags %u, time %u",flags, time/1000);
+ */
+}
+
+void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ uint8 ActionBar;
+
+ recv_data >> ActionBar;
+
+ if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
+ {
+ if(ActionBar!=0)
+ sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
+ return;
+ }
+
+ GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
+}
+
+void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
+{
+ /*
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ uint8 tmp;
+ recv_data >> tmp;
+ sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp);
+ */
+}
+
+void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/)
+{
+ uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime();
+ uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime();
+
+ WorldPacket data(SMSG_PLAYED_TIME, 8);
+ data << TotalTimePlayed;
+ data << LevelPlayedTime;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ uint64 guid;
+ recv_data >> guid;
+ DEBUG_LOG("Inspected guid is " I64FMTD, guid);
+
+ _player->SetSelection(guid);
+
+ Player *plr = objmgr.GetPlayer(guid);
+ if(!plr) // wrong player
+ return;
+
+ uint32 talent_points = 0x3D;
+ uint32 guid_size = plr->GetPackGUID().size();
+ WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
+ data.append(plr->GetPackGUID());
+ data << uint32(talent_points);
+
+ // fill by 0 talents array
+ for(uint32 i = 0; i < talent_points; ++i)
+ data << uint8(0);
+
+ if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
+ {
+ // find class talent tabs (all players have 3 talent tabs)
+ uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
+
+ uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ uint32 talentTabId = talentTabIds[i];
+
+ // fill by real data
+ for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
+ {
+ TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
+ if(!talentInfo)
+ continue;
+
+ // skip another tab talents
+ if(talentInfo->TalentTab != talentTabId)
+ continue;
+
+ // find talent rank
+ uint32 curtalent_maxrank = 0;
+ for(uint32 k = 5; k > 0; --k)
+ {
+ if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
+ {
+ curtalent_maxrank = k;
+ break;
+ }
+ }
+
+ // not learned talent
+ if(!curtalent_maxrank)
+ continue;
+
+ // 1 rank talent bit index
+ uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
+
+ uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
+
+ // slot/offset in 7-bit bytes
+ uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
+ uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
+
+ // rank pos with skipped 8 bit
+ uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
+
+ // slot/offset in 8-bit bytes with skipped high bit
+ uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
+ uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
+
+ // apply mask
+ uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
+ val |= (1 << curtalent_rank_offset);
+ data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
+ }
+
+ talentTabPos += GetTalentTabInspectBitSize(talentTabId);
+ }
+ }
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Player *player = objmgr.GetPlayer(guid);
+
+ if(!player)
+ {
+ sLog.outError("InspectHonorStats: WTF, player not found...");
+ return;
+ }
+
+ WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
+ data << uint64(player->GetGUID());
+ data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
+ SendPacket(&data);
+}
+
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4);
+
+ // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
+ // Received opcode CMSG_WORLD_TELEPORT
+ // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
+
+ //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
+
+ if(GetPlayer()->isInFlight())
+ {
+ sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ uint32 time;
+ uint32 mapid;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recv_data >> time; // time in m.sec.
+ recv_data >> mapid;
+ recv_data >> PositionX;
+ recv_data >> PositionY;
+ recv_data >> PositionZ;
+ recv_data >> Orientation; // o (3.141593 = 180 degrees)
+ DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
+
+ if (GetSecurity() >= SEC_ADMINISTRATOR)
+ GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
+ else
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+ sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName());
+}
+
+void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data, 1);
+
+ sLog.outDebug("Received opcode CMSG_WHOIS");
+ std::string charname;
+ recv_data >> charname;
+
+ if (GetSecurity() < SEC_ADMINISTRATOR)
+ {
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+ return;
+ }
+
+ if(charname.empty())
+ {
+ SendNotification(LANG_NEED_CHARACTER_NAME);
+ return;
+ }
+
+ Player *plr = objmgr.GetPlayer(charname.c_str());
+
+ if(!plr)
+ {
+ SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
+ return;
+ }
+
+ uint32 accid = plr->GetSession()->GetAccountId();
+
+ QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
+ if(!result)
+ {
+ SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ std::string acc = fields[0].GetCppString();
+ if(acc.empty())
+ acc = "Unknown";
+ std::string email = fields[1].GetCppString();
+ if(email.empty())
+ email = "Unknown";
+ std::string lastip = fields[2].GetCppString();
+ if(lastip.empty())
+ lastip = "Unknown";
+
+ std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
+
+ WorldPacket data(SMSG_WHOIS, msg.size()+1);
+ data << msg;
+ _player->GetSession()->SendPacket(&data);
+
+ delete result;
+
+ sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
+}
+
+void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 1+8);
+ sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
+ recv_data.hexlike();
+
+ uint8 spam_type; // 0 - mail, 1 - chat
+ uint64 spammer_guid;
+ uint32 unk1, unk2, unk3, unk4 = 0;
+ std::string description = "";
+ recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recv_data >> spammer_guid; // player guid
+ switch(spam_type)
+ {
+ case 0:
+ CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4);
+ recv_data >> unk1; // const 0
+ recv_data >> unk2; // probably mail id
+ recv_data >> unk3; // const 0
+ break;
+ case 1:
+ CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1);
+ recv_data >> unk1; // probably language
+ recv_data >> unk2; // message type?
+ recv_data >> unk3; // probably channel id
+ recv_data >> unk4; // unk random value
+ recv_data >> description; // spam description string (messagetype, channel name, player name, message)
+ break;
+ }
+
+ // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
+ // if it's mail spam - ALL mails from this spammer automatically removed by client
+
+ // Complaint Received message
+ WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
+ data << uint8(0);
+ SendPacket(&data);
+
+ sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
+}
+
+void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ sLog.outDebug("CMSG_REALM_SPLIT");
+
+ uint32 unk;
+ std::string split_date = "01/01/01";
+ recv_data >> unk;
+
+ WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
+ data << unk;
+ data << uint32(0x00000000); // realm split state
+ // split states:
+ // 0x0 realm normal
+ // 0x1 realm split
+ // 0x2 realm split pending
+ data << split_date;
+ SendPacket(&data);
+ //sLog.outDebug("response sent %u", unk);
+}
+
+void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 1);
+
+ sLog.outDebug("WORLD: CMSG_FAR_SIGHT");
+ //recv_data.hexlike();
+
+ uint8 unk;
+ recv_data >> unk;
+
+ switch(unk)
+ {
+ case 0:
+ //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0)
+ //SendPacket(&data);
+ //_player->SetUInt64Value(PLAYER_FARSIGHT, 0);
+ sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow());
+ break;
+ case 1:
+ sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ break;
+ }
+}
+
+void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ sLog.outDebug("CMSG_SET_TITLE");
+
+ int32 title;
+ recv_data >> title;
+
+ // -1 at none
+ if(title > 0 && title < 64)
+ {
+ if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title))
+ return;
+ }
+ else
+ title = 0;
+
+ GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
+}
+
+void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4+4);
+
+ sLog.outDebug("CMSG_ALLOW_MOVE_ACK");
+
+ uint32 counter, time_;
+ recv_data >> counter >> time_;
+
+ // time_ seems always more than getMSTime()
+ uint32 diff = getMSTimeDiff(getMSTime(),time_);
+
+ sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff);
+}
+
+void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
+ Group *pGroup = _player->GetGroup();
+ if(pGroup)
+ {
+ if(pGroup->IsLeader(_player->GetGUID()))
+ pGroup->ResetInstances(INSTANCE_RESET_ALL, _player);
+ }
+ else
+ _player->ResetInstances(INSTANCE_RESET_ALL);
+}
+
+void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY");
+
+ uint32 mode;
+ recv_data >> mode;
+
+ if(mode == _player->GetDifficulty())
+ return;
+
+ if(mode > DIFFICULTY_HEROIC)
+ {
+ sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ return;
+ }
+
+ // cannot reset while in an instance
+ Map *map = _player->GetMap();
+ if(map && map->IsDungeon())
+ {
+ sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ return;
+ }
+
+ if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
+ return;
+ Group *pGroup = _player->GetGroup();
+ if(pGroup)
+ {
+ if(pGroup->IsLeader(_player->GetGUID()))
+ {
+ // the difficulty is set even if the instances can't be reset
+ //_player->SendDungeonDifficulty(true);
+ pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player);
+ pGroup->SetDifficulty(mode);
+ }
+ }
+ else
+ {
+ _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY);
+ _player->SetDifficulty(mode);
+ }
+}
+
+void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data )
+{
+ sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode());
+ recv_data.hexlike();
+ /*
+ New Unknown Opcode 837
+ STORAGE_SIZE: 60
+ 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00
+ 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42
+ BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF
+ 23 91 26 3F 00 00 60 41 | 00 00 00 00
+
+ New Unknown Opcode 837
+ STORAGE_SIZE: 44
+ 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
+ 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42
+ BA B8 1B 40 CE 06 00 00 | 00 00 80 3F
+ */
+}
+
+void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
+ //recv_data.hexlike();
+
+ //If player is not mounted, so go out :)
+ if (!_player->IsMounted()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
+ return;
+ }
+
+ if(_player->isInFlight()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
+ return;
+ }
+
+ _player->Unmount();
+ _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
+}
+
+void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8+4+4);
+
+ // fly mode on/off
+ sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+ //recv_data.hexlike();
+
+ uint64 guid;
+ uint32 unk;
+ uint32 flags;
+
+ recv_data >> guid >> unk >> flags;
+
+ _player->SetUnitMovementFlags(flags);
+ /*
+ on:
+ 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
+ 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
+ 78 15 94 40 39 03 00 00 | 00 00 80 3F
+ off:
+ 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
+ 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
+ 78 15 94 40 39 03 00 00 | 00 00 00 00
+ */
+}
+
+void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
+{
+ /*
+ sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO");
+ recv_data.hexlike();
+ */
+}
+
+void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 1);
+
+ uint8 mode;
+ recv_data >> mode;
+
+ sLog.outDebug("Client used \"/timetest %d\" command", mode);
+}
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