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-rw-r--r--src/game/MotionMaster.cpp591
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diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
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--- a/src/game/MotionMaster.cpp
+++ /dev/null
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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MotionMaster.h"
-#include "CreatureAISelector.h"
-#include "Creature.h"
-#include "Traveller.h"
-
-#include "ConfusedMovementGenerator.h"
-#include "FleeingMovementGenerator.h"
-#include "HomeMovementGenerator.h"
-#include "IdleMovementGenerator.h"
-#include "PointMovementGenerator.h"
-#include "TargetedMovementGenerator.h"
-#include "WaypointMovementGenerator.h"
-#include "RandomMovementGenerator.h"
-
-#include <cassert>
-
-inline bool isStatic(MovementGenerator *mv)
-{
- return (mv == &si_idleMovement);
-}
-
-void
-MotionMaster::Initialize()
-{
- // clear ALL movement generators (including default)
- while (!empty())
- {
- MovementGenerator *curr = top();
- pop();
- if (curr) DirectDelete(curr);
- }
-
- InitDefault();
-}
-
-// set new default movement generator
-void MotionMaster::InitDefault()
-{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
- {
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature());
- Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
- }
- else
- {
- Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
- }
-}
-
-MotionMaster::~MotionMaster()
-{
- // clear ALL movement generators (including default)
- while (!empty())
- {
- MovementGenerator *curr = top();
- pop();
- if (curr) DirectDelete(curr);
- }
-}
-
-void
-MotionMaster::UpdateMotion(uint32 diff)
-{
- if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
- return;
- assert(!empty());
- m_cleanFlag |= MMCF_UPDATE;
- if (!top()->Update(*i_owner, diff))
- {
- m_cleanFlag &= ~MMCF_UPDATE;
- MovementExpired();
- }
- else
- m_cleanFlag &= ~MMCF_UPDATE;
-
- if (m_expList)
- {
- for (size_t i = 0; i < m_expList->size(); ++i)
- {
- MovementGenerator* mg = (*m_expList)[i];
- DirectDelete(mg);
- }
-
- delete m_expList;
- m_expList = NULL;
-
- if (empty())
- Initialize();
- else if (needInitTop())
- InitTop();
- else if (m_cleanFlag & MMCF_RESET)
- top()->Reset(*i_owner);
-
- m_cleanFlag &= ~MMCF_RESET;
- }
-}
-
-void
-MotionMaster::DirectClean(bool reset)
-{
- while (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- if (curr) DirectDelete(curr);
- }
-
- if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(*i_owner);
-}
-
-void
-MotionMaster::DelayedClean()
-{
- while (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- if (curr)
- DelayedDelete(curr);
- }
-}
-
-void
-MotionMaster::DirectExpire(bool reset)
-{
- if (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- DirectDelete(curr);
- }
-
- while (!top())
- --i_top;
-
- if (empty())
- Initialize();
- else if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(*i_owner);
-}
-
-void
-MotionMaster::DelayedExpire()
-{
- if (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- DelayedDelete(curr);
- }
-
- while (!top())
- --i_top;
-}
-
-void MotionMaster::MoveIdle(MovementSlot slot)
-{
- //if (empty() || !isStatic(top()))
- // push(&si_idleMovement);
- if (!isStatic(Impl[slot]))
- Mutate(&si_idleMovement, slot);
-}
-
-void
-MotionMaster::MoveRandom(float spawndist)
-{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
- {
- DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
- Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
- }
-}
-
-void
-MotionMaster::MoveTargetedHome()
-{
- //if (i_owner->hasUnitState(UNIT_STAT_FLEEING))
- // return;
-
- Clear(false);
-
- if (i_owner->GetTypeId() == TYPEID_UNIT)
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
- Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
- }
- else
- {
- sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
- }
-}
-
-void
-MotionMaster::MoveConfused()
-{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
- Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
- i_owner->GetEntry(), i_owner->GetGUIDLow());
- Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
- }
-}
-
-void
-MotionMaster::MoveChase(Unit* target, float dist, float angle)
-{
- // ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
- return;
-
- i_owner->clearUnitState(UNIT_STAT_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetGUIDLow(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
- }
-}
-
-void
-MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
-{
- // ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
- return;
-
- i_owner->addUnitState(UNIT_STAT_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
- Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
- }
-}
-
-void
-MotionMaster::MovePoint(uint32 id, float x, float y, float z)
-{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
- Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
- }
-}
-
-void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
-{
- //this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- return;
-
- float x, y, z;
- float dist = speedXY * speedZ * 0.1f;
- i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
- MoveJump(x, y, z, speedXY, speedZ);
-}
-
-void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
-{
- //this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- return;
-
- float x, y, z;
- float dist = speedXY * speedZ * 0.1f;
- i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
- MoveJump(x, y, z, speedXY, speedZ);
-}
-
-void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
-{
- uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK;
- uint32 time = speedZ * 100;
-
- i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
- i_owner->m_TempSpeed = speedXY;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
- }
-
- i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
-}
-
-void
-MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
-{
- if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
- return;
-
- i_owner->addUnitState(UNIT_STAT_CHARGING);
- i_owner->m_TempSpeed = speed;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
- }
-}
-
-void MotionMaster::MoveFall(float z, uint32 id)
-{
- i_owner->SetFlying(false);
- i_owner->SendMovementFlagUpdate();
- //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
-}
-
-void
-MotionMaster::MoveSeekAssistance(float x, float y, float z)
-{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- i_owner->AttackStop();
- i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
- Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
- }
-}
-
-void
-MotionMaster::MoveSeekAssistanceDistract(uint32 time)
-{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
- Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
- }
-}
-
-void
-MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
-{
- if (!enemy)
- return;
-
- if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
- return;
-
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
- enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
- Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
- enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
- time ? " for a limited time" : "");
- if (time)
- Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
- else
- Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
-}
-
-void
-MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
-{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
- FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
- Mutate(mgen, MOTION_SLOT_CONTROLLED);
- }
- else
- {
- sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
- }
-}
-
-void
-MotionMaster::MoveDistract(uint32 timer)
-{
- if (Impl[MOTION_SLOT_CONTROLLED])
- return;
-
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
- {
- DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
- }
- else
- {
- DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
- }
-
- DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
- Mutate(mgen, MOTION_SLOT_CONTROLLED);
-}
-
-void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
-{
- if (MovementGenerator *curr = Impl[slot])
- {
- Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
- if (i_top == slot && (m_cleanFlag & MMCF_UPDATE))
- DelayedDelete(curr);
- else
- DirectDelete(curr);
- }
- else if (i_top < slot)
- {
- i_top = slot;
- }
-
- if (i_top > slot)
- needInit[slot] = true;
- else
- {
- m->Initialize(*i_owner);
- needInit[slot] = false;
- }
- Impl[slot] = m;
-}
-
-void MotionMaster::MovePath(uint32 path_id, bool repeatable)
-{
- if (!path_id)
- return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
- /*while (!empty())
- {
- MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
- pop();
- if (!isStatic(curr))
- delete curr;
- }*/
-
- //i_owner->GetTypeId() == TYPEID_PLAYER ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
-
- DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
- i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
-}
-
-void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
-{
- if (!time)
- return;
-
- Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
-}
-
-void MotionMaster::propagateSpeedChange()
-{
- /*Impl::container_type::iterator it = Impl::c.begin();
- for (; it != end(); ++it)
- {
- (*it)->unitSpeedChanged();
- }*/
- for (int i = 0; i <= i_top; ++i)
- {
- if (Impl[i])
- Impl[i]->unitSpeedChanged();
- }
-}
-
-MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
-{
- if (empty())
- return IDLE_MOTION_TYPE;
-
- return top()->GetMovementGeneratorType();
-}
-
-MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
-{
- if (!Impl[slot])
- return NULL_MOTION_TYPE;
- else
- return Impl[slot]->GetMovementGeneratorType();
-}
-
-void MotionMaster::InitTop()
-{
- top()->Initialize(*i_owner);
- needInit[i_top] = false;
-}
-
-void MotionMaster::DirectDelete(_Ty curr)
-{
- if (isStatic(curr))
- return;
- curr->Finalize(*i_owner);
- delete curr;
-}
-
-void MotionMaster::DelayedDelete(_Ty curr)
-{
- sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
- if (isStatic(curr))
- return;
- if (!m_expList)
- m_expList = new ExpireList();
- m_expList->push_back(curr);
-}
-
-bool MotionMaster::GetDestination(float &x, float &y, float &z)
-{
- if (empty())
- return false;
-
- return top()->GetDestination(x,y,z);
-}