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Diffstat (limited to 'src/game/MotionMaster.cpp')
| -rw-r--r-- | src/game/MotionMaster.cpp | 591 |
1 files changed, 0 insertions, 591 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp deleted file mode 100644 index 5c20494bfcc..00000000000 --- a/src/game/MotionMaster.cpp +++ /dev/null @@ -1,591 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "MotionMaster.h" -#include "CreatureAISelector.h" -#include "Creature.h" -#include "Traveller.h" - -#include "ConfusedMovementGenerator.h" -#include "FleeingMovementGenerator.h" -#include "HomeMovementGenerator.h" -#include "IdleMovementGenerator.h" -#include "PointMovementGenerator.h" -#include "TargetedMovementGenerator.h" -#include "WaypointMovementGenerator.h" -#include "RandomMovementGenerator.h" - -#include <cassert> - -inline bool isStatic(MovementGenerator *mv) -{ - return (mv == &si_idleMovement); -} - -void -MotionMaster::Initialize() -{ - // clear ALL movement generators (including default) - while (!empty()) - { - MovementGenerator *curr = top(); - pop(); - if (curr) DirectDelete(curr); - } - - InitDefault(); -} - -// set new default movement generator -void MotionMaster::InitDefault() -{ - if (i_owner->GetTypeId() == TYPEID_UNIT) - { - MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature()); - Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE); - } - else - { - Mutate(&si_idleMovement, MOTION_SLOT_IDLE); - } -} - -MotionMaster::~MotionMaster() -{ - // clear ALL movement generators (including default) - while (!empty()) - { - MovementGenerator *curr = top(); - pop(); - if (curr) DirectDelete(curr); - } -} - -void -MotionMaster::UpdateMotion(uint32 diff) -{ - if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? - return; - assert(!empty()); - m_cleanFlag |= MMCF_UPDATE; - if (!top()->Update(*i_owner, diff)) - { - m_cleanFlag &= ~MMCF_UPDATE; - MovementExpired(); - } - else - m_cleanFlag &= ~MMCF_UPDATE; - - if (m_expList) - { - for (size_t i = 0; i < m_expList->size(); ++i) - { - MovementGenerator* mg = (*m_expList)[i]; - DirectDelete(mg); - } - - delete m_expList; - m_expList = NULL; - - if (empty()) - Initialize(); - else if (needInitTop()) - InitTop(); - else if (m_cleanFlag & MMCF_RESET) - top()->Reset(*i_owner); - - m_cleanFlag &= ~MMCF_RESET; - } -} - -void -MotionMaster::DirectClean(bool reset) -{ - while (size() > 1) - { - MovementGenerator *curr = top(); - pop(); - if (curr) DirectDelete(curr); - } - - if (needInitTop()) - InitTop(); - else if (reset) - top()->Reset(*i_owner); -} - -void -MotionMaster::DelayedClean() -{ - while (size() > 1) - { - MovementGenerator *curr = top(); - pop(); - if (curr) - DelayedDelete(curr); - } -} - -void -MotionMaster::DirectExpire(bool reset) -{ - if (size() > 1) - { - MovementGenerator *curr = top(); - pop(); - DirectDelete(curr); - } - - while (!top()) - --i_top; - - if (empty()) - Initialize(); - else if (needInitTop()) - InitTop(); - else if (reset) - top()->Reset(*i_owner); -} - -void -MotionMaster::DelayedExpire() -{ - if (size() > 1) - { - MovementGenerator *curr = top(); - pop(); - DelayedDelete(curr); - } - - while (!top()) - --i_top; -} - -void MotionMaster::MoveIdle(MovementSlot slot) -{ - //if (empty() || !isStatic(top())) - // push(&si_idleMovement); - if (!isStatic(Impl[slot])) - Mutate(&si_idleMovement, slot); -} - -void -MotionMaster::MoveRandom(float spawndist) -{ - if (i_owner->GetTypeId() == TYPEID_UNIT) - { - DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow()); - Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); - } -} - -void -MotionMaster::MoveTargetedHome() -{ - //if (i_owner->hasUnitState(UNIT_STAT_FLEEING)) - // return; - - Clear(false); - - if (i_owner->GetTypeId() == TYPEID_UNIT) - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); - } - else - { - sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow()); - } -} - -void -MotionMaster::MoveConfused() -{ - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow()); - Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", - i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); - } -} - -void -MotionMaster::MoveChase(Unit* target, float dist, float angle) -{ - // ignore movement request if target not exist - if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) - return; - - i_owner->clearUnitState(UNIT_STAT_FOLLOW); - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", - i_owner->GetGUIDLow(), - target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), - target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); - } -} - -void -MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) -{ - // ignore movement request if target not exist - if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) - return; - - i_owner->addUnitState(UNIT_STAT_FOLLOW); - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), - target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), - target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow()); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); - } -} - -void -MotionMaster::MovePoint(uint32 id, float x, float y, float z) -{ - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z); - Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z); - Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE); - } -} - -void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) -{ - //this function may make players fall below map - if (i_owner->GetTypeId() == TYPEID_PLAYER) - return; - - float x, y, z; - float dist = speedXY * speedZ * 0.1f; - i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); - MoveJump(x, y, z, speedXY, speedZ); -} - -void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) -{ - //this function may make players fall below map - if (i_owner->GetTypeId() == TYPEID_PLAYER) - return; - - float x, y, z; - float dist = speedXY * speedZ * 0.1f; - i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle); - MoveJump(x, y, z, speedXY, speedZ); -} - -void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) -{ - uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; - uint32 time = speedZ * 100; - - i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); - i_owner->m_TempSpeed = speedXY; - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); - Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); - Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED); - } - - i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ); -} - -void -MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) -{ - if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) - return; - - i_owner->addUnitState(UNIT_STAT_CHARGING); - i_owner->m_TempSpeed = speed; - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z); - Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); - Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED); - } -} - -void MotionMaster::MoveFall(float z, uint32 id) -{ - i_owner->SetFlying(false); - i_owner->SendMovementFlagUpdate(); - //AddUnitMovementFlag(MOVEMENTFLAG_FALLING); - MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id); -} - -void -MotionMaster::MoveSeekAssistance(float x, float y, float z) -{ - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow()); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z); - i_owner->AttackStop(); - i_owner->ToCreature()->SetReactState(REACT_PASSIVE); - Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE); - } -} - -void -MotionMaster::MoveSeekAssistanceDistract(uint32 time) -{ - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow()); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), time); - Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE); - } -} - -void -MotionMaster::MoveFleeing(Unit* enemy, uint32 time) -{ - if (!enemy) - return; - - if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) - return; - - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), - enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow()); - Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", - i_owner->GetEntry(), i_owner->GetGUIDLow(), - enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", - enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(), - time ? " for a limited time" : ""); - if (time) - Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED); - else - Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); - } -} - -void -MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) -{ - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); - FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); - Mutate(mgen, MOTION_SLOT_CONTROLLED); - } - else - { - sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode); - } -} - -void -MotionMaster::MoveDistract(uint32 timer) -{ - if (Impl[MOTION_SLOT_CONTROLLED]) - return; - - if (i_owner->GetTypeId() == TYPEID_PLAYER) - { - DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); - } - else - { - DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)", - i_owner->GetEntry(), i_owner->GetGUIDLow(), timer); - } - - DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); - Mutate(mgen, MOTION_SLOT_CONTROLLED); -} - -void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) -{ - if (MovementGenerator *curr = Impl[slot]) - { - Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete - if (i_top == slot && (m_cleanFlag & MMCF_UPDATE)) - DelayedDelete(curr); - else - DirectDelete(curr); - } - else if (i_top < slot) - { - i_top = slot; - } - - if (i_top > slot) - needInit[slot] = true; - else - { - m->Initialize(*i_owner); - needInit[slot] = false; - } - Impl[slot] = m; -} - -void MotionMaster::MovePath(uint32 path_id, bool repeatable) -{ - if (!path_id) - return; - //We set waypoint movement as new default movement generator - // clear ALL movement generators (including default) - /*while (!empty()) - { - MovementGenerator *curr = top(); - curr->Finalize(*i_owner); - pop(); - if (!isStatic(curr)) - delete curr; - }*/ - - //i_owner->GetTypeId() == TYPEID_PLAYER ? - //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): - Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); - - DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", - i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", - i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO"); -} - -void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) -{ - if (!time) - return; - - Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE); -} - -void MotionMaster::propagateSpeedChange() -{ - /*Impl::container_type::iterator it = Impl::c.begin(); - for (; it != end(); ++it) - { - (*it)->unitSpeedChanged(); - }*/ - for (int i = 0; i <= i_top; ++i) - { - if (Impl[i]) - Impl[i]->unitSpeedChanged(); - } -} - -MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const -{ - if (empty()) - return IDLE_MOTION_TYPE; - - return top()->GetMovementGeneratorType(); -} - -MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const -{ - if (!Impl[slot]) - return NULL_MOTION_TYPE; - else - return Impl[slot]->GetMovementGeneratorType(); -} - -void MotionMaster::InitTop() -{ - top()->Initialize(*i_owner); - needInit[i_top] = false; -} - -void MotionMaster::DirectDelete(_Ty curr) -{ - if (isStatic(curr)) - return; - curr->Finalize(*i_owner); - delete curr; -} - -void MotionMaster::DelayedDelete(_Ty curr) -{ - sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); - if (isStatic(curr)) - return; - if (!m_expList) - m_expList = new ExpireList(); - m_expList->push_back(curr); -} - -bool MotionMaster::GetDestination(float &x, float &y, float &z) -{ - if (empty()) - return false; - - return top()->GetDestination(x,y,z); -} |
