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Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 8c0f222c154..5c20494bfcc 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -83,7 +83,7 @@ MotionMaster::UpdateMotion(uint32 diff)
{
if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
return;
- assert( !empty() );
+ assert(!empty());
m_cleanFlag |= MMCF_UPDATE;
if (!top()->Update(*i_owner, diff))
{
@@ -226,7 +226,7 @@ MotionMaster::MoveConfused()
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
- i_owner->GetEntry(), i_owner->GetGUIDLow() );
+ i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
@@ -287,13 +287,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
+ DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
}
@@ -331,13 +331,13 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
i_owner->m_TempSpeed = speedXY;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z );
+ DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
@@ -354,13 +354,13 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
i_owner->m_TempSpeed = speed;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
- DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z );
+ DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
}
@@ -383,7 +383,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
i_owner->AttackStop();
i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
@@ -400,7 +400,7 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
else
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), time );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
}
@@ -418,7 +418,7 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow() );
+ enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
@@ -447,7 +447,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
else
{
sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
+ i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
}
}
@@ -507,7 +507,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
MovementGenerator *curr = top();
curr->Finalize(*i_owner);
pop();
- if ( !isStatic( curr ) )
+ if (!isStatic(curr))
delete curr;
}*/
@@ -517,7 +517,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
+ i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)