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-rw-r--r--src/game/MotionMaster.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index b31d3231a3b..52b9ba56e3e 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -203,14 +203,7 @@ MotionMaster::MoveTargetedHome()
Clear(false);
- if(Unit *target = i_owner->GetCharmerOrOwner())
- {
- DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home",
- i_owner->GetEntry(), i_owner->GetGUIDLow() );
-
- MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
- }
- else if(i_owner->GetTypeId() == TYPEID_UNIT)
+ if(i_owner->GetTypeId() == TYPEID_UNIT)
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
@@ -218,7 +211,6 @@ MotionMaster::MoveTargetedHome()
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
- return;
}
}