diff options
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r-- | src/game/MotionMaster.cpp | 71 |
1 files changed, 45 insertions, 26 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 36bdbbb3a01..39260362212 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -111,7 +111,7 @@ MotionMaster::MoveRandom(float spawndist) if(i_owner->GetTypeId()==TYPEID_UNIT) { DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() ); - Mutate(new RandomMovementGenerator<Creature>(spawndist)); + Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); } } @@ -129,23 +129,27 @@ MotionMaster::MovementExpired(bool reset) delete curr; assert( !empty() ); - while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) + while(!top()) + --i_top; + /*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) { // Should check if target is still valid? If not valid it will crash. curr = top(); curr->Finalize(*i_owner); pop(); delete curr; - } + }*/ if( empty() ) Initialize(); if (reset) top()->Reset(*i_owner); } -void MotionMaster::MoveIdle() +void MotionMaster::MoveIdle(MovementSlot slot) { - if( empty() || !isStatic( top() ) ) - push( &si_idleMovement ); + //if( empty() || !isStatic( top() ) ) + // push( &si_idleMovement ); + if(!isStatic(Impl[slot])) + Mutate(&si_idleMovement, slot); } void @@ -159,7 +163,7 @@ MotionMaster::MoveTargetedHome() if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) { DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new HomeMovementGenerator<Creature>()); + Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) { @@ -172,7 +176,7 @@ MotionMaster::MoveTargetedHome() DEBUG_LOG("Following %s (GUID: %u)", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE)); + Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE); } } else @@ -187,13 +191,13 @@ MotionMaster::MoveConfused() if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); - Mutate(new ConfusedMovementGenerator<Player>()); + Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", i_owner->GetEntry(), i_owner->GetGUIDLow() ); - Mutate(new ConfusedMovementGenerator<Creature>()); + Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED); } } @@ -211,7 +215,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); } else { @@ -219,7 +223,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } @@ -238,7 +242,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); } else { @@ -246,7 +250,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } @@ -256,13 +260,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); - Mutate(new PointMovementGenerator<Player>(id,x,y,z)); + Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); - Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); + Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE); } } @@ -277,7 +281,7 @@ MotionMaster::MoveFleeing(Unit* enemy) DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); - Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); + Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } else { @@ -285,7 +289,7 @@ MotionMaster::MoveFleeing(Unit* enemy) i_owner->GetEntry(), i_owner->GetGUIDLow(), enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); - Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); + Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } } @@ -296,7 +300,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); - Mutate(mgen); + Mutate(mgen, MOTION_SLOT_CONTROLLED); } else { @@ -319,12 +323,25 @@ MotionMaster::MoveDistract(uint32 timer) } DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); - Mutate(mgen); + Mutate(mgen, MOTION_SLOT_CONTROLLED); } -void MotionMaster::Mutate(MovementGenerator *m) +void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) { - if (!empty()) + if(MovementGenerator *curr = Impl[slot]) + { + curr->Finalize(*i_owner); + if( !isStatic( curr ) ) + delete curr; + } + else if(i_top < slot) + { + i_top = slot; + } + m->Initialize(*i_owner); + Impl[slot] = m; + + /*if (!empty()) { switch(top()->GetMovementGeneratorType()) { @@ -336,7 +353,7 @@ void MotionMaster::Mutate(MovementGenerator *m) } } m->Initialize(*i_owner); - push(m); + push(m);*/ } void MotionMaster::MovePath(uint32 path_id, bool repeatable) @@ -356,7 +373,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) //i_owner->GetTypeId()==TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): - Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable)); + Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", @@ -365,11 +382,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) void MotionMaster::propagateSpeedChange() { - Impl::container_type::iterator it = Impl::c.begin(); + /*Impl::container_type::iterator it = Impl::c.begin(); for ( ;it != end(); ++it) { (*it)->unitSpeedChanged(); - } + }*/ + for(int i = 0; i <= i_top; ++i) + Impl[i]->unitSpeedChanged(); } MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const |