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-rw-r--r--src/game/MotionMaster.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index c6755bfa167..554defe6b7e 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -17,21 +17,16 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_MOTIONMASTER_H
#define TRINITY_MOTIONMASTER_H
-
#include "Common.h"
#include <vector>
#include "SharedDefines.h"
#include "Object.h"
-
class MovementGenerator;
class Unit;
-
// Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1
-
// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
enum MovementGeneratorType
{
@@ -53,7 +48,6 @@ enum MovementGeneratorType
ROTATE_MOTION_TYPE = 14,
NULL_MOTION_TYPE = 15,
};
-
enum MovementSlot
{
MOTION_SLOT_IDLE,
@@ -61,23 +55,19 @@ enum MovementSlot
MOTION_SLOT_CONTROLLED,
MAX_MOTION_SLOT,
};
-
enum MMCleanFlag
{
MMCF_NONE = 0,
MMCF_UPDATE = 1, // Clear or Expire called from update
MMCF_RESET = 2 // Flag if need top()->Reset()
};
-
enum RotateDirection
{
ROTATE_DIRECTION_LEFT,
ROTATE_DIRECTION_RIGHT,
};
-
// assume it is 25 yard per 0.6 second
#define SPEED_CHARGE 42.0f
-
class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
{
private:
@@ -87,15 +77,12 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
bool needInit[MAX_MOTION_SLOT];
typedef std::vector<_Ty> ExpireList;
int i_top;
-
bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
-
bool needInitTop() const { return needInit[i_top]; }
void InitTop();
public:
-
explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
{
for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
@@ -105,17 +92,13 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
}
}
~MotionMaster();
-
void Initialize();
void InitDefault();
-
int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; }
_Ty GetMotionSlot(int slot) const { return Impl[slot]; }
-
void DirectDelete(_Ty curr);
void DelayedDelete(_Ty curr);
-
void UpdateMotion(uint32 diff);
void Clear(bool reset = true)
{
@@ -143,7 +126,6 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
else
DirectExpire(reset);
}
-
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
@@ -165,22 +147,16 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
-
MovementGeneratorType GetCurrentMovementGeneratorType() const;
MovementGeneratorType GetMotionSlotType(int slot) const;
-
void propagateSpeedChange();
-
bool GetDestination(float &x, float &y, float &z);
private:
void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
-
void DirectClean(bool reset);
void DelayedClean();
-
void DirectExpire(bool reset);
void DelayedExpire();
-
Unit *i_owner;
ExpireList *m_expList;
uint8 m_cleanFlag;