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-rw-r--r--src/game/MotionMaster.h33
1 files changed, 25 insertions, 8 deletions
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 209b2cf176e..d275bdd4b90 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -47,31 +47,48 @@ enum MovementGeneratorType
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
};
-class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
+enum MovementSlot
+{
+ MOTION_SLOT_IDLE,
+ MOTION_SLOT_ACTIVE,
+ MOTION_SLOT_CONTROLLED,
+ MAX_MOTION_SLOT,
+};
+
+class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
{
private:
- typedef std::stack<MovementGenerator *> Impl;
+ //typedef std::stack<MovementGenerator *> Impl;
+ typedef MovementGenerator* _Ty;
+ _Ty Impl[MAX_MOTION_SLOT];
+ int i_top;
+
+ int size() const { return i_top + 1; }
+ bool empty() const { return i_top < 0; }
+ void pop() { Impl[i_top] = NULL; --i_top; }
+ void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
public:
- explicit MotionMaster(Unit *unit) : i_owner(unit) {}
+ explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {}
~MotionMaster();
void Initialize();
- MovementGenerator* operator->(void) { return top(); }
+ //MovementGenerator* operator->(void) { return top(); }
- using Impl::top;
+ _Ty top() const { return Impl[i_top]; }
+ /*using Impl::top;
using Impl::empty;
typedef Impl::container_type::const_iterator const_iterator;
const_iterator begin() const { return Impl::c.begin(); }
- const_iterator end() const { return Impl::c.end(); }
+ const_iterator end() const { return Impl::c.end(); }*/
void UpdateMotion(const uint32 &diff);
void Clear(bool reset = true);
void MovementExpired(bool reset = true);
- void MoveIdle();
+ void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, float angle);
@@ -89,7 +106,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
bool GetDestination(float &x, float &y, float &z);
private:
- void Mutate(MovementGenerator *m); // use Move* functions instead
+ void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
Unit *i_owner;
};