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Diffstat (limited to 'src/game/MovementGenerator.h')
-rw-r--r-- | src/game/MovementGenerator.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h new file mode 100644 index 00000000000..982de574c19 --- /dev/null +++ b/src/game/MovementGenerator.h @@ -0,0 +1,98 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_MOVEMENTGENERATOR_H +#define MANGOS_MOVEMENTGENERATOR_H + +#include "Platform/Define.h" +#include "Policies/Singleton.h" +#include "Dynamic/ObjectRegistry.h" +#include "Dynamic/FactoryHolder.h" +#include "Common.h" +#include "MotionMaster.h" + +class Unit; + +class MANGOS_DLL_SPEC MovementGenerator +{ + public: + virtual ~MovementGenerator(); + + virtual void Initialize(Unit &) = 0; + virtual void Finalize(Unit &) = 0; + + virtual void Reset(Unit &) = 0; + + virtual bool Update(Unit &, const uint32 &time_diff) = 0; + + virtual MovementGeneratorType GetMovementGeneratorType() = 0; + + virtual void unitSpeedChanged() { } + + virtual bool GetDestination(float& /*x*/, float& /*y*/, float& /*z*/) const { return false; } +}; + +template<class T, class D> +class MANGOS_DLL_SPEC MovementGeneratorMedium : public MovementGenerator +{ + public: + void Initialize(Unit &u) + { + //u->AssertIsType<T>(); + (static_cast<D*>(this))->Initialize(*((T*)&u)); + } + void Finalize(Unit &u) + { + //u->AssertIsType<T>(); + (static_cast<D*>(this))->Finalize(*((T*)&u)); + } + void Reset(Unit &u) + { + //u->AssertIsType<T>(); + (static_cast<D*>(this))->Reset(*((T*)&u)); + } + bool Update(Unit &u, const uint32 &time_diff) + { + //u->AssertIsType<T>(); + return (static_cast<D*>(this))->Update(*((T*)&u), time_diff); + } + public: + // will not link if not overridden in the generators + void Initialize(T &u); + void Finalize(T &u); + void Reset(T &u); + bool Update(T &u, const uint32 &time_diff); +}; + +struct SelectableMovement : public FactoryHolder<MovementGenerator,MovementGeneratorType> +{ + SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator,MovementGeneratorType>(mgt) {} +}; + +template<class REAL_MOVEMENT> +struct MovementGeneratorFactory : public SelectableMovement +{ + MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {} + + MovementGenerator* Create(void *) const; +}; + +typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGeneratorCreator; +typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry; +typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository; +#endif |