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Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp64
1 files changed, 55 insertions, 9 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b88a67d782f..b5cf2b410b9 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -41,6 +41,10 @@ void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveWorldportAckOpcode()
{
+ // ignore unexpected far teleports
+ if(!GetPlayer()->IsBeingTeleportedFar())
+ return;
+
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
@@ -59,7 +63,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
- GetPlayer()->SetSemaphoreTeleport(false);
+ GetPlayer()->SetSemaphoreTeleportFar(false);
// relocate the player to the teleport destination
GetPlayer()->SetMapId(loc.mapid);
@@ -79,7 +83,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home
- GetPlayer()->SetDontMove(false);
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{
// the player must always be able to teleport home
@@ -116,7 +119,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!_player->InBattleGround())
{
// short preparations to continue flight
- GetPlayer()->SetDontMove(false);
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(*GetPlayer());
return;
@@ -158,8 +160,52 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+}
+
+void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
+ uint64 guid;
+ uint32 flags, time;
+
+ recv_data >> guid;
+ recv_data >> flags >> time;
+ DEBUG_LOG("Guid " I64FMTD,guid);
+ DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS);
+
+ Unit *mover = _player->m_mover;
+ Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ if(!plMover || !plMover->IsBeingTeleportedNear())
+ return;
+
+ if(guid != plMover->GetGUID())
+ return;
- GetPlayer()->SetDontMove(false);
+ plMover->SetSemaphoreTeleportNear(false);
+
+ uint32 old_zone = plMover->GetZoneId();
+
+ WorldLocation const& dest = plMover->GetTeleportDest();
+
+ plMover->SetPosition(dest.x, dest.y, dest.z, dest.o, true);
+
+ uint32 newzone, newarea;
+ plMover->GetZoneAndAreaId(newzone,newarea);
+ plMover->UpdateZone(newzone,newarea);
+
+ // new zone
+ if(old_zone != newzone)
+ {
+ // honorless target
+ if(plMover->pvpInfo.inHostileArea)
+ plMover->CastSpell(plMover, 2479, true);
+ }
+
+ // resummon pet
+ GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
@@ -167,7 +213,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
uint32 opcode = recv_data.GetOpcode();
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
- if(GetPlayer()->GetDontMove())
+ Unit *mover = _player->m_mover;
+ Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
+
+ // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
+ if(plMover && plMover->IsBeingTeleported())
return;
/* extract packet */
@@ -185,9 +235,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
return;
- Unit *mover = _player->m_mover;
- Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
-
/* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
@@ -251,7 +298,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->m_movementInfo = movementInfo;
plMover->SetUnitMovementFlags(movementInfo.flags);
-
plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
if(plMover->isMovingOrTurning())