aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 02a41d43923..ec3298833c3 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -225,14 +225,19 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
- uint32 opcode = recv_data.GetOpcode();
+ uint16 opcode = recv_data.GetOpcode();
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
Unit *mover = _player->m_mover;
+
+ // vehicles become the mover, so mover->GetVehicle() should never be true
+ // also, if the mover is a vehicle, it should never be on a transport
+ assert(mover && !mover->GetVehicle() && (!mover->IsVehicle() || !mover->GetTransport()));
+
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
- if(plMover && plMover->IsBeingTeleported())
+ if (plMover && plMover->IsBeingTeleported())
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -243,7 +248,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
ReadMovementInfo(recv_data, &movementInfo);
/*----------------*/
- if(recv_data.size() != recv_data.rpos())
+ if (recv_data.size() != recv_data.rpos())
{
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
KickPlayer();
@@ -251,7 +256,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
return;
}
- if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
+ if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -262,21 +267,21 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
- if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
+ if (movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
- if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
- movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
+ if (!Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
+ movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o))
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
// if we boarded a transport, add us to it
- if (plMover && !plMover->m_transport)
+ if (plMover && !plMover->GetTransport() && !mover->IsVehicle())
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
@@ -290,10 +295,10 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
- if(!mover->GetTransport() && !mover->GetVehicle())
+ if (!mover->GetTransport() && !mover->IsVehicle())
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
- else if (plMover && plMover->m_transport) // if we were on a transport, leave
+ else if (plMover && plMover->m_transport) // if we were on a transport, leave
{
plMover->m_transport->RemovePassenger(plMover);
plMover->m_transport = NULL;
@@ -312,7 +317,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
- plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
+ plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z));
}
/*----------------------*/
@@ -326,20 +331,14 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
mover->m_movementInfo = movementInfo;
- if(mover->GetVehicle())
- {
- mover->SetOrientation(movementInfo.o);
- return;
- }
-
- if(plMover) // nothing is charmed, or player charmed
+ if (plMover) // nothing is charmed, or player charmed
{
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode());
- if(movementInfo.z < -500.0f)
+ if (movementInfo.z < -500.0f)
{
- if(plMover->InBattleGround()
+ if (plMover->InBattleGround()
&& plMover->GetBattleGround()
&& plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
{
@@ -350,11 +349,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
- if(plMover->isAlive())
+ if (plMover->isAlive())
{
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// pl can be alive if GM/etc
- if(!plMover->isAlive())
+ if (!plMover->isAlive())
{
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update