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Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 04033050b40..1b0922f1aa1 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -276,7 +276,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
- if(!mover->GetTransport() && !mover->m_Vehicle)
+ if(!mover->GetTransport() && !mover->GetVehicle())
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
else if (plMover && plMover->m_transport) // if we were on a transport, leave
@@ -312,7 +312,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
mover->m_movementInfo = movementInfo;
- if(mover->m_Vehicle)
+ if(mover->GetVehicle())
{
mover->SetOrientation(movementInfo.o);
return;
@@ -515,7 +515,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
recv_data.hexlike();
- if(!GetPlayer()->m_Vehicle)
+ if(!GetPlayer()->GetVehicle())
return;
if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_PREV_SEAT)
@@ -529,7 +529,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
return;
}
else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE)
- ReadMovementInfo(recv_data, &GetPlayer()->m_Vehicle->m_movementInfo);
+ ReadMovementInfo(recv_data, &GetPlayer()->GetVehicleBase()->m_movementInfo);
uint64 guid;
if(!recv_data.readPackGUID(guid))
@@ -540,11 +540,10 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
if(!guid)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
- else if(Vehicle *vehicle = ObjectAccessor::GetVehicle(guid))
- {
- if(vehicle->HasEmptySeat(seatId))
- GetPlayer()->EnterVehicle(vehicle, seatId);
- }
+ else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
+ if(Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if(vehicle->HasEmptySeat(seatId))
+ GetPlayer()->EnterVehicle(vehicle, seatId);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)