diff options
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 04033050b40..1b0922f1aa1 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -276,7 +276,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) } } - if(!mover->GetTransport() && !mover->m_Vehicle) + if(!mover->GetTransport() && !mover->GetVehicle()) movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT; } else if (plMover && plMover->m_transport) // if we were on a transport, leave @@ -312,7 +312,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) mover->m_movementInfo = movementInfo; - if(mover->m_Vehicle) + if(mover->GetVehicle()) { mover->SetOrientation(movementInfo.o); return; @@ -515,7 +515,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE"); recv_data.hexlike(); - if(!GetPlayer()->m_Vehicle) + if(!GetPlayer()->GetVehicle()) return; if(recv_data.GetOpcode() == CMSG_REQUEST_VEHICLE_PREV_SEAT) @@ -529,7 +529,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) return; } else if(recv_data.GetOpcode() == CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE) - ReadMovementInfo(recv_data, &GetPlayer()->m_Vehicle->m_movementInfo); + ReadMovementInfo(recv_data, &GetPlayer()->GetVehicleBase()->m_movementInfo); uint64 guid; if(!recv_data.readPackGUID(guid)) @@ -540,11 +540,10 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) if(!guid) GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next - else if(Vehicle *vehicle = ObjectAccessor::GetVehicle(guid)) - { - if(vehicle->HasEmptySeat(seatId)) - GetPlayer()->EnterVehicle(vehicle, seatId); - } + else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid)) + if(Vehicle *vehicle = vehUnit->GetVehicleKit()) + if(vehicle->HasEmptySeat(seatId)) + GetPlayer()->EnterVehicle(vehicle, seatId); } void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data) |