diff options
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 4e5ecd21885..c530237ce9b 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -34,9 +34,9 @@ #include "InstanceSaveMgr.h" #include "ObjectMgr.h" -void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/) { - sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." ); + sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK."); HandleMoveWorldportAckOpcode(); } @@ -142,7 +142,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() Corpse *corpse = GetPlayer()->GetCorpse(); if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId()) { - if ( mEntry->IsDungeon() ) + if (mEntry->IsDungeon()) { GetPlayer()->ResurrectPlayer(0.5f,false); GetPlayer()->SpawnCorpseBones(); @@ -236,7 +236,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) GetPlayer()->ProcessDelayedOperations(); } -void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) +void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data) { uint16 opcode = recv_data.GetOpcode(); //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); @@ -677,7 +677,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/) GetPlayer()->SendMessageToSet(&data, false); } -void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data ) +void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data) { sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK"); @@ -691,7 +691,7 @@ void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data ) ReadMovementInfo(recv_data, &movementInfo); } -void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data ) +void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data) { sLog.outDebug("CMSG_MOVE_HOVER_ACK"); @@ -725,7 +725,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data) void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) { - if (!_player->isAlive() || _player->isInCombat() ) + if (!_player->isAlive() || _player->isInCombat()) return; uint64 summoner_guid; |