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Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 4e5ecd21885..c530237ce9b 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -34,9 +34,9 @@
#include "InstanceSaveMgr.h"
#include "ObjectMgr.h"
-void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
{
- sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
+ sLog.outDebug("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
@@ -142,7 +142,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Corpse *corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
- if ( mEntry->IsDungeon() )
+ if (mEntry->IsDungeon())
{
GetPlayer()->ResurrectPlayer(0.5f,false);
GetPlayer()->SpawnCorpseBones();
@@ -236,7 +236,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
-void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
+void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
{
uint16 opcode = recv_data.GetOpcode();
//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
@@ -677,7 +677,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
GetPlayer()->SendMessageToSet(&data, false);
}
-void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
+void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
@@ -691,7 +691,7 @@ void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
ReadMovementInfo(recv_data, &movementInfo);
}
-void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data )
+void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
{
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
@@ -725,7 +725,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
- if (!_player->isAlive() || _player->isInCombat() )
+ if (!_player->isAlive() || _player->isInCombat())
return;
uint64 summoner_guid;