aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 0a310cddd96..8c808e3a53a 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -365,7 +365,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
if (pos_unit->GetTypeId() == TYPEID_PLAYER)
{
Player* plr = (Player*)pos_unit;
-
+
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
plr->HandleFallDamage(movementInfo);
@@ -374,7 +374,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
// Now client not include swimming flag in case jumping under water
plr->SetInWater( !plr->IsInWater() || plr->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
}
-
+
plr->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o, false);
plr->m_movementInfo = movementInfo;
@@ -386,7 +386,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
GetPlayer()->RemovePossess(false);
plr->HandleFallUnderMap();
}
- }
+ }
else // Possessed unit is a creature
{
Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);