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-rw-r--r--src/game/MovementHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 29f673061b4..3dcabf77dd2 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -301,7 +301,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
GetPlayer()->HandleFallUnderMap();
}
-void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
+/*void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags)
{
// Whatever the client is controlling, it will send the GUID of the original player.
// If current player is controlling, it must be handled like the controlled player sent these opcodes
@@ -359,7 +359,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo&
Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit);
map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
}
-}
+}*/
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{